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<title>Forum - Importing Assets - Imported object collision - Messages</title>
<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<description>Forum - Importing Assets - Imported object collision - Messages</description>
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<pubDate>Mon, 26 Sep 2011 00:37:16 GMT</pubDate>
<lastBuildDate>Mon, 26 Sep 2011 00:37:16 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I thought I'd better share this with the greater community - bloody collision detection.  Like everyone else above, couldn't get it to work like in the tutorial despite following it step by step.  While trying multiple things tonight, I put the UCX_ prefix in again but specifically in capitals rather than just ucx_ - shouldn't make a difference then VOILA!!  The bleedin' thing worked.  Why the hell does the capitalisation matter?!  Ah well, don't care, it works. <br/>  <br/> So, to recap, make sure to add ucx_ as UCX_ or it won't work.  And, to be fair, GlasgowJim did write it like that each time he mentioned it, so it's our own collective faults for not noticing! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 26 Sep 2011 00:37:16 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[<b>RightURKen</b> wrote:<br/><div class='quote'><b>barrys</b> wrote:<br/><div class='quote'> <br/> Every object must have collision -  </div>  <br/>  <br/> Not really. As long as it has "floats in the air" It can be still be useable.  The ability to turn collision off would be a feature I would love to have on Muvizu. Even already made a thread on that matter. </div> <br/>  <br/>  <br/> There is a difference between having no collision and being able to intersect with objects - Collision volumes are required for every single object so that they do not fall through the floor/walls/ceiling and cause a crash.]]></description>
<pubDate>Fri, 29 Jul 2011 12:45:13 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from RightURKen</title>
<description><![CDATA[<b>barrys</b> wrote:<br/><div class='quote'> <br/> Every object must have collision -  </div>  <br/>  <br/> Not really. As long as it has "floats in the air" It can be still be useable.  The ability to turn collision off would be a feature I would love to have on Muvizu. Even already made a thread on that matter.]]></description>
<pubDate>Fri, 29 Jul 2011 03:38:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[If it's any consolation - and I don't know why it would be - I was never able to get collision to work with Sketchup either, even with following the tutorial point by point. <br/>  <br/> After watching Jonbez's tutorial on the rocks I tried an experiment in Carrara though And was able to create an object with a little bitty cube inside it that acted as the collision so it sat on the ground but was almost completely permeable.  I don't even remember how I did it now, I'll have to go back and see if I can replicate it.  I'm thinking that would work for your needs as well but don't ask me how to do it in Sketchup.]]></description>
<pubDate>Mon, 25 Jul 2011 16:20:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from artpen</title>
<description><![CDATA[Greenscreen with masking everytime... <br/>  <br/> Would be nice to have our puppets sitting and moving with their vehicles though]]></description>
<pubDate>Mon, 25 Jul 2011 14:54:15 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>glasgowjim</b> wrote:<br/><div class='quote'>Hi Dreeko, <br/>  <br/> It sounds like there is a problem with the .ASE model - try opening it up with a text editor and doing a search for UCX_ - delete every section that starts with UCX_ and then try adding in the small collision area back in. <br/>  <br/> Cheers, <br/> -Jim </div> <br/>  <br/>  <br/> Alas there are no other instances of UCX_ other than the two placed in the small collision area <br/>  <br/> I am at a total loss <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Mon, 25 Jul 2011 12:44:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi Dreeko, <br/>  <br/> It sounds like there is a problem with the .ASE model - try opening it up with a text editor and doing a search for UCX_ - delete every section that starts with UCX_ and then try adding in the small collision area back in. <br/>  <br/> Cheers, <br/> -Jim]]></description>
<pubDate>Mon, 25 Jul 2011 12:14:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Thanks for helping but I've tried all of those things. The trusty old floating backdrop for elevating the characters was my first port of call but i couldn't move it to the required position due to the objects collision properties which led me to creating this thread <br/> Sigh...search goes on! <br/>  <br/> Cheers <br/> D <br/> <em>edited by Dreeko on 25/07/2011</em>]]></description>
<pubDate>Mon, 25 Jul 2011 12:14:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[Dreeko  <br/> I faced the same problem in my last animation and this is how i botched it.  <br/> a) imported (forklift truck) model without messing about with collision  <br/>  <br/> b) unchecked "can be stood on" and checked "can float"  <br/>  <br/> c) moved (standing) characters into position and scaled model so they looked like they were sitting.  <br/>  <br/> I know it looks crap (as I was in a rush) but I thinkk it would have worked if I'd been more careful about character positioning and shot composition <br/>  <br/> I tried to use the method of using a invisible backdrop to "lift" the characters but the collision properties of the model would not let me do this.  <br/> edited by toonarama on 25/07/2011 <br/> <em>edited by toonarama on 25/07/2011</em>]]></description>
<pubDate>Mon, 25 Jul 2011 12:06:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Hello folks, <br/>  <br/> I've followed Jim's video and the same problem persists. I have collision with the whole object no matter what i do <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Mon, 25 Jul 2011 10:59:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from barrys</title>
<description><![CDATA[Dreekoid <br/>  <br/> Every object must have collision - <br/>  <br/>  - but it doesn't have to be all-encompassing. Make a collision volume for the wheels and seats only. Your fire engine will spawn without any problems and there shouldn't be any collision getting in the way of the cab. <br/>  <br/> Barry]]></description>
<pubDate>Sun, 24 Jul 2011 21:48:37 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi Dreeko - it can't have zero collision (as it would fall through the world - making very bad things happen) but if you give it a very small collision volume (such as the four wheels and seats) it should work. <br/>  <br/> I know that you have already created collision volumes, but for those of you who haven't I will link to my video at the bottom of this post. <br/>  <br/>  <br/> If you have already done this then there may be a problem with the .ASE file (the common one is forgetting to put the UCX_ in before the collision volume). <br/>  <br/> Take it easy, <br/> -Jim <br/>  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/EpjnzOPBLKc?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Sun, 24 Jul 2011 17:24:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Greenscreen is your friend.]]></description>
<pubDate>Sun, 24 Jul 2011 17:16:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1179-imported-object-collision.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Ok folks <br/> Who can tell me how to change an object which has come from sketchup and can be imported into Muvizu so that it has zero collision.  <br/> It's a fire engine and I'm trying to have characters sitting inside it, but it seems impenetrable to them.  <br/>  <br/> Dear Jim can you fix it for me? <br/>  <br/> Cheers <br/> Dreeko]]></description>
<pubDate>Sun, 24 Jul 2011 15:35:42 GMT</pubDate>
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