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<title>Forum - Feedback - tweeks and suggestions - Messages</title>
<link>http://www.muvizu.com/Forum/topic282-tweeks-and-suggestions.aspx</link>
<description>Forum - Feedback - tweeks and suggestions - Messages</description>
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<pubDate>Mon, 09 Aug 2010 14:44:08 GMT</pubDate>
<lastBuildDate>Mon, 09 Aug 2010 14:44:08 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic282-tweeks-and-suggestions.aspx</link>
<title>Message from jonbez</title>
<description><![CDATA[Thanks jim <br/>   <br/> You guys keep up the fantastic work. Looking forward to future version. <br/>  <br/> John]]></description>
<pubDate>Mon, 09 Aug 2010 14:44:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic282-tweeks-and-suggestions.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi again John, <br/>  <br/> I have spoken to the artists and devs about the suggestions I wasn't sure about: <br/>  <br/> Scaling of head & other body parts isn't planned at the moment but it may be added in the future <br/> Alpha maps to allow semi-transparent objects aren't planned at the moment but it may be added in the future <br/> Green screen camera effect - I passed this suggestion on <br/> Speed setting for ground - I passed this suggestion on <br/> Illuminated textures - I passed this suggestion on <br/>  <br/> If you have any others please let us know. <br/>  <br/> Take care, <br/> -Jim]]></description>
<pubDate>Mon, 09 Aug 2010 13:54:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic282-tweeks-and-suggestions.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[No problem John - was checking the site anyway, and cheers for clearing that up. <br/>  <br/> I will find out if it's in the pipeline for you. <br/>  <br/> -Jim <br/> edited by glasgowjim on 8/7/2010 <br/> <em>edited by glasgowjim on 8/7/2010</em>]]></description>
<pubDate>Sat, 07 Aug 2010 17:06:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic282-tweeks-and-suggestions.aspx</link>
<title>Message from jonbez</title>
<description><![CDATA[Thanks jim for quick reply  <br/>  <br/> <b>glasgowjim</b> wrote:<br/><div class='quote'>  <br/> <span style="color:rgb(0,0,255)"> <br/> 6. Alpha maps on importing textures so transparent textures is possible</span>  <br/>  <br/> Transparent textures can be used at the minute - as long as you save it as a .png (if I have got the wrong end of the stick let me know)  <br/>  <br/>  </div>  <br/>  <br/>  <br/> I was meaning more along the lines of an alpha with a smooth transition between solid to fully transparent  <br/> black being 100% Transparent  <br/> mid gray being 50% Transparent  <br/> white being 100% solid  <br/>  <br/>  <br/> One more thing I forgot <br/> speed and direction controls on enviroment textures <br/> I made a video with a ship in water called "the who" and it would of made life easyer to make the water move with one of these speed direction options for the enviroment floor. I found a work around by making a background plate and setting the move speed then pointing a camera at the background plate and using the camera as my enviroment floor texture. <br/>  <br/> it would be handy for things like glass and water  <br/> edited by jonbez on 8/7/2010 <br/> <em>edited by jonbez on 8/7/2010</em>]]></description>
<pubDate>Sat, 07 Aug 2010 17:03:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic282-tweeks-and-suggestions.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi John, <br/>  <br/> I am not in the office today - but I will answer what I can <img src="images/smilies/smile.gif" border=0 />. <br/>  <br/> <span style="color:rgb(0, 0, 255)">1. Flip texture option. Helpful for making a mirror using a camera as a texture.</span> <br/>  <br/> This is being worked on at the moment - it will be pretty handy when it's done. <br/>  <br/> <span style="color:rgb(0, 0, 255)">2. Illuminate on all textures and on skybox textures. </span> <br/> <span style="color:rgb(0, 0, 255)">Example ( If I need low enviroment brightness but nice bright sky.)</span> <br/>  <br/> I will find out if it's been suggested before and if it's being worked on. <br/>  <br/> <span style="color:rgb(0, 0, 255)">3. Being able to apply a texture to all simple blocks </span> <br/>  <br/> We want this to happen - but it's not being worked on at the moment. (I would love the ability to apply textures to most objects) <br/>  <br/> A little bit more ambitious suggestions <br/>  <br/> <span style="color:rgb(0, 0, 255)">4. option too slice dialogue track to make adjustment tweeks to timing</span> <br/>  <br/> This has been suggested recently- and we liked the idea - but it's not being worked on at the moment. <br/>  <br/> <span style="color:rgb(0, 0, 255)">5. A little bit of a trickier tweek. Scale option to head bone.  </span> <br/> <span style="color:rgb(0, 0, 255)">Example ( give a character a peanut head or fat head, ofcource hats, eyes, nose, etc.. need too scale aswell with the head. )</span> <br/>  <br/> Noses, ears and other attachments are having a scale option worked on - I do not know if the ability to do the same with the actual model is being looked at as well, but I will find out. <br/>  <br/> <span style="color:rgb(0, 0, 255)">6. Alpha maps on importing textures so transparent textures is possible</span> <br/>  <br/> Transparent textures can be used at the minute - as long as you save it as a .png (if I have got the wrong end of the stick let me know) <br/>  <br/> <span style="color:rgb(0, 0, 255)">7. Keyable props</span> <br/>  <br/> Animatable Objects and Properties are being worked on at the moment. <br/>  <br/> <span style="color:rgb(0, 0, 255)">8. Green screen option on selected camera. </span> <br/> <span style="color:rgb(0, 0, 255)">Example ( camera displays the selected picture or video full screen no matter where the camera is moved so the charater can be put in position on top )</span> <br/>  <br/> This would be similar to the current image overlay system, except that characters would be in front of any video or image  - again I do not know if it's planned but I will find out. <br/>  <br/> Thanks for the suggestions, if you have any more or if I have interpreted any of them incorrectly let me know. <br/> -Jim <br/> <em>edited by glasgowjim on 8/7/2010</em>]]></description>
<pubDate>Sat, 07 Aug 2010 16:06:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic282-tweeks-and-suggestions.aspx</link>
<title>Message from jonbez</title>
<description><![CDATA[Hi <br/>  <br/> A few little tweeks that I think would be helpfull <br/>  <br/> 1. Flip texture option. Helpfull for making a mirrow using a camera as a texture. <br/>  <br/> 2. Illuminate on all textures and on skybox textures.  <br/> Example ( If I need low enviroment brightness but nice bright sky.) <br/>  <br/> 3. Being able to apply a texture to all simple blocks  <br/>  <br/>  <br/>  <br/> A little bit more ambitious suggestions <br/>  <br/> 4. option too slice dialogue track to make adjustment tweeks to timing <br/>  <br/> 5. A little bit of a trickier tweek. Scale option to head bone.   <br/> Example ( give a character a peanut head or fat head, ofcource hats, eyes, nose, etc.. need too scale aswell with the head. ) <br/>  <br/> 6. Alpha maps on importing textures so transparent textures is possible <br/>  <br/> 7. Keyable props <br/>  <br/> 8. Green screen option on selected camera.  <br/> Example ( camera displays the selected picture or video full screen no matter where the camera is moved so the charater can be put in position on top ) <br/>  <br/> Keep up the great work I love using Muvizu <br/>  <br/> john]]></description>
<pubDate>Sat, 07 Aug 2010 15:01:06 GMT</pubDate>
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