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<title>Forum - How Do I ...? - fbx export  mesh become a flicker - Messages</title>
<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<description>Forum - How Do I ...? - fbx export  mesh become a flicker - Messages</description>
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<pubDate>Tue, 19 Nov 2013 19:34:43 GMT</pubDate>
<lastBuildDate>Tue, 19 Nov 2013 19:34:43 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[okay also make sure to triangulate the mesh.   You generated a texture it extrapolated it this is going to make issues.   <br/>  <br/> Also your welcome hopefully you figure it out.  Without seeing the model and how its set up not a lot I can say.   This is a good attempt it will take awhile for you to learn how it all works exactly.  <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/> <em>edited by urbanlamb on 19/11/2013</em>]]></description>
<pubDate>Tue, 19 Nov 2013 19:34:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from snoopylino</title>
<description><![CDATA[I make no texture - I only use the material - diffuse and choose a color. <br/> can it be that? I have to use a texture? <br/> thanks for the video - I'll look at me tomorrow - and see what I can do with it. thank you so much for your effort and hugs]]></description>
<pubDate>Tue, 19 Nov 2013 19:23:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[did you unwrap it? properly or just leave all the vertexes in a pile on top of each other ?  I dont know what your model looks like I only see the finished product but you need to use "uvunwrap" but you need to use it properly  <br/>  <br/> here is a tutorial on unwrapping by someone who explains it sort of okay <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/9Ha2rFR6qO0?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/>  <br/> It takes time to learn things your model is decent I just am not sure what the problem is with the model without looking closer I am assuming this has to do with your unwrapping, but it could be something else maybe you have faces on top of faces in a pile its very hard to tell.  Anyhow "rome wasn't built in a day" as they say.  You cant learn it in a week or a couple of days.  Keep persisting and reading and watching videos and you will get better at it <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 19/11/2013</em>]]></description>
<pubDate>Tue, 19 Nov 2013 19:13:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from snoopylino</title>
<description><![CDATA[I used diffuse and specular material is at 0 - so no texture laid on - I'm despair - all tried it - and triangles are also ok. normals also. <br/> if I do not get in I grabbed the blender failing to <br/> but thank you very much for your help <br/> can you super good with blender - and I'm not just<img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Tue, 19 Nov 2013 18:45:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[Yes i dont know what that is its not the mesh its the texture and possibly your method of mapping as it looks like its not mapped so there is no distortion.   Unwrap your uvmap so its all flat and not superimpossing on itself that will make it more even but I dont know what those white lines are I dont think its mesh related though <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 19 Nov 2013 18:32:04 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from snoopylino</title>
<description><![CDATA[<a href="http://i1314.photobucket.com/albums/t565/feivel1/shoe_zps888dd031.png" target="_blank"><img src="http://i1314.photobucket.com/albums/t565/feivel1/shoe_zps888dd031.png" border="0"></a> <br/>  <br/> this is what i mean ;-(]]></description>
<pubDate>Tue, 19 Nov 2013 18:17:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>snoopylino</b> wrote:<br/><div class='quote'>how can i put a pic in here? than i can show you what i mean urbanlamb <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/>  <br/> upload to photobucket or some other place (one without popups I wont use pop-up sites) and then paste the link in here or use the little picture tool on the top bar of the window that opens when your write your post <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 19 Nov 2013 18:06:11 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from snoopylino</title>
<description><![CDATA[how can i put a pic in here? than i can show you what i mean urbanlamb <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 19 Nov 2013 18:01:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[flicker I am not sure what that means but you can use smoothing etc and avoid subdivision of subsurface if you like.   This is mostly after experience you start to learn tricks.   Put enough vertex on to get your desired appearance and use smoothing and smooth shading to try to do the rest and then use normal maps as well to help in the way the object looks.    <br/>  <br/> Also are you triangulating your objects? this might be a cause of some problems as well.   ?    <br/>  <br/> since unreal is good for mid resolution and low resolution (it really depends on your pc)  <br/>  <br/> 200-1,500 face for a small object  <br/> 15,000-35,000 for a large object  <br/>  <br/> this is triangles not polygon count I am being a bit generous with allowance as really at the end of the day it depends on the pc  <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 19 Nov 2013 17:52:00 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3198-fbx-export--mesh-become-a-flicker.aspx</link>
<title>Message from snoopylino</title>
<description><![CDATA[hello all ;-) <br/>  <br/> if i create an objekt in blender and  I import it as fbx file for muvizu - the object has a flicker across the surface <br/> can you help me ? <br/> what am I doing wrong <br/>  <br/> when I work without subdivison surface - then it is normal - but then my object is not smooth enough. even if I only put one smooth - it is the object flicker <br/> would be grateful for help <br/> thank you]]></description>
<pubDate>Tue, 19 Nov 2013 17:18:08 GMT</pubDate>
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