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<title>Forum - Your Videos - Death by Jelly - scene 1 WIP - Messages</title>
<link>http://www.muvizu.com/Forum/topic3611-death-by-jelly--scene-1-wip.aspx</link>
<description>Forum - Your Videos - Death by Jelly - scene 1 WIP - Messages</description>
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<pubDate>Tue, 27 May 2014 17:19:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3611-death-by-jelly--scene-1-wip.aspx</link>
<title>Message from mos6507</title>
<description><![CDATA[All signs indicate that we are at the natural endpoint of a generational cycle with machinima software. <br/>  <br/> Even Plotagon, which isn't even a year out of the starting gate, is refactoring to mobile in an effort that smells of "Plan B". <br/>  <br/> Making truly cutting edge and useful machinima software is not easy to do on a shoestring.  And all you need to do is compare the existing offerings to today's commercial games and you can see how far off the mark they are in almost every category. <br/>  <br/> (For example, go to youtube and search for Vindictus Character Creation if you want to really despair over the sorry state of machinima programs compared to today's games, and Vindictus came out 4 years ago) <br/>  <br/> Games are getting more and more cinematic while simultaneously not letting you drive them as machinima software.  Fluidity of movement, physics, lipsync, destructible environments, it's all coming together.  Why?  Because that's where the money is.  It's just that all of the R&D money is going into games and nothing filters over into machinima. <br/>  <br/> So the engines (Unreal or whatever) aren't the problem.  It's having the resources to build a tool on top of it.]]></description>
<pubDate>Tue, 27 May 2014 17:19:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3611-death-by-jelly--scene-1-wip.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[well the debate started myself I have spoken with several over time on what i am up to and you will have noticed a lack of activity with muvizu.  I did try but as I said I had to can my superman series due to the fact that the next episode was not doable in muvizu.   Every approach I tried turned out to be insanely tacky.  I had a choice to move the entire project to iclone or put it on hold to see what muvizu does in the future.  I chose the latter. <br/>  <br/> I now have two projects i am working on in iclone but there will be no visible movement for a long time one is bordering on insane the other one is not so insane :/   <br/>  <br/> plus I have a third that i am writing the screenplay for but its slow because i keep getting blocks and have to sit and wait till my mind comes up with a solution and 'unblocks'.    (this is an age thing if i were 20 it would have been done 5 times over by now lol) <br/>  <br/> I know likely what muvizu's original intent was unfortunately the market is too wide and varied for that and so they moved onto plan B which I think is doable.    We shall see meanwhile one day I may get round to putting things up for sale on iclone or something i dunno since they are so open ended I feel less inclined to share anything and keep it all "custom" i posted a photo once of a half rigged character once on this forum there are others now.   <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 20 May 2014 22:45:11 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3611-death-by-jelly--scene-1-wip.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[Iclone has always had a more extensive feature set but I was never keen on the characters; I didn't want to do realistic. Muvizu was closer to what I was after and was unique(ish) in taking this approach. <br/>  <br/> But when iclone made it possible to import and animate any properly rigged characters this changed everything. Now I can use any characters I wish to buy or even make in any style I want. My Death by Jelly animation would just not be the same without Nursoda's wonderful Doctor Pitterbill character. And this was the main reason I took the step of putting the video up on here as I wanted to start the debate. <br/>  <br/> Muvizu needs to provide this ability - they could even take a lead from Reallusion and sell it as a separate product thereby generating extra income. <br/>  <br/>  <br/> But I think the reality is Muvizu will never be a money spinner unless they take the approach of making their money from assets and plugins. I don't think it ever was the plan; they originally hoped someone would buy up the software. <br/>  <br/>  <br/> Thanks to everyone for their good wishes! <br/> edited by toonarama on 20/05/2014 <br/> <em>edited by toonarama on 21/05/2014</em>]]></description>
<pubDate>Tue, 20 May 2014 22:10:02 GMT</pubDate>
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<title>Message from primaveranz</title>
<description><![CDATA[The good thing about Moviestorm is that the staff respond and fix things within hours not months (if at all) as is the case with Muvizu. I guess the new management here decided that the hobbyist customer was a not a viable money spinner. But by not engaging with the community they just accelerate the downward spiral.  <br/> iClone6 is certainly the best bet for the immediate future, as Toonarama has recognised.]]></description>
<pubDate>Tue, 20 May 2014 21:14:34 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[hehe I dont know if they are exactly the same as muvizu and iclone are not and this might sound harsh "obsolete".    Iclone has managed to stay ahead because its left its backend open (they saw the future and adapted).  Muvizu is at a cross roads but at the same time they have recognized the need to adapt and are.   Their parent company digimania does a lot of production work and indeed from my observations this is how they are financing their software development process.    <br/>  <br/> The other cases are cases of basicly the software got old and could not move forward for whatever reason.   <br/>  <br/> Iclone survives because basically "if its 3d you can get it into iclone" so they have made it possible for it to be used for everything and the biggest advancements are in their 3d exchange system.   They are working on iclone 6 now which will give us better and more modern direct x support but they are a huge company that saw mocap coming and added it quick among other things.   <br/>  <br/> Muvizu has to change and adapt to move forward that is why they released that play + package and that is why they are working on that other render package.     If the render package is successful it will impact the development of play + I am sure.    Muvizu "regular" is probably at the end of its development cycle with the exception of some patches and making it compatible with new versions of windows etc etc.   Play + has the same limitation and for it to do more needs to be recoded from what I am seeing, but ironically digimania is working on a third package.    Also there is that project Bradley and the Bee which seems to be using this package to create it.    So I am thinking that the woes of closed back end are probably going to be solved in part at least by their summer release.    This is what my spidey sense tells me.      <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 20 May 2014 20:56:38 GMT</pubDate>
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<title>Message from Harb40</title>
<description><![CDATA[I don't want anyone to take this the wrong way but I do find this conversation funny and a bit of deja vu.  Moviestorm, another 2D animation program had a similar thread a while back, 'Is Moviestorm Dying'.  Shortfuse, which made Moviestorm, which eventually just became Moviestorm Inc., had a decent size staff and went through many development phases.  Sometimes the upgrades and content came slowly, other times it came weekly if not daily.  The staff was downsized to where now it is maybe 3 or 4 people total in the company.  Upgrades come very slowly.  Even today, people wonder how long Moviestorm will last with a skeleton crew for a staff and slow updates. <br/>  <br/> Some modders have produced excellent addons which keep the program interesting while the MS staff trudge along.  In fact, one of the former staffers actually started modding while still on staff and continues to create fabulous addons today long after he left.   <br/>  <br/> Every program out there has it's high points and it's drawbacks including iClone.  Some have gone the way of the transistor radio while others are trying to adapt.  Slowly they are working to keep us with choices to help our creative juices flowing.  The modding communities have always been central to keeping the programs going.  Even though Lionhead Studios stopped support of The Movies years ago, the modding community has keep it a program of choice for many people and new users are finding it every day.  The modding community has helped Moviestorm thrive (well, survive is a better word) and Reallusion encourages people to make their own content. <br/>  <br/> Muvizu is going through the same pains as all the rest.  Are they doing it well enough to keep their users happy?  Only time will tell.]]></description>
<pubDate>Tue, 20 May 2014 20:22:04 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>mysto</b> wrote:<br/><div class='quote'>I feel your pain toonarama and I agree with you, Dreeko and others thoughts about the situation. I still support the Muvizu team and have "high hopes" for the future of the software but it's getting increasingly difficult to keep waiting for something to happen. <br/>  <br/> I'm still using Muvizu to create animations but I too have been spending a bit of my animation time on the "dark side". </div> <br/>  <br/> I enjoy muvizu as well but as others have said and done in many cases and I know of a few conversations I have had over the last year that some of the rigidity is frustrating.  (for me as well)   I have in the last year or so spent way more money then I would like to admit on that "iclone thing" there <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> I continue to work away at my iclone pipeline stuff and enjoy it.    I keep my eye on muvizu and every once and awhile come up with something that I can do in muvizu without getting frustrated and so I do it.    For the most part though I have with even that superman series hit a wall some of the scenes I want to do (i dont want to skip any episodes because it cannot be done inside muvizu) so I have had to on the last episode decide what i want to do.  I have for the moment just canned that series I dont want to move it to iclone i feel somehow that it would be not a good thing and have started to work towards another project.  (as I do love the radio shows and old stuff and to somehow make it relevant to today it gives it new life in my opinion) which I wont be doing seriously until the fall as you know my winter cabin fever .. i will be outsdie in nature when not working so i do very little in the summer that way.   <br/>  <br/>  <br/> I had some grandiose plans but they are not doable in muvizu so I will do them elsewhere.  I want to see digimania/muvizu succeed so keep checking on things.   However the closed muvizu system although fun has limited application.   <br/>  <br/>  <br/>  So we shall see where they go from here.  I am hoping their summer release package will solve all my present woes <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 20/05/2014</em>]]></description>
<pubDate>Tue, 20 May 2014 19:06:01 GMT</pubDate>
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<title>Message from primaveranz</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'> <br/> Throw the dog a bone for God's sake!  </div> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/Re72di5phM0?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Tue, 20 May 2014 03:05:08 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[Unfortunately I have been saying this for awhile. The one major thorn in Muvizu's side is the fact it is heavily dependent on developers for new content. This is the main reason it will always be a hobbyist program.  I love Muvizu but I think as time goes on you will see more and more people leave for the same  reason as Toonarama. Until something changes, but it's like they came out of beta and bam full stop. Even on the forums it's been a dead stop.  <br/>  <br/> Sure you can make a video in no time but in the end your in the same boat you was in before you found Muvizu. You have to make your own assets or have someone else make them for you and do more work a-rounds then you would in blender or maya. So by the time your done you could make a more thearitical film in another program with all the work one puts in for a few minutes of Muvizu.  <br/>  <br/> Hopefully HQ will see these comments and let everyone know we are not forgotten.  <br/>  <br/> Hate to see you go Toonarama and hopefully we will see you back soon. Stay in touch <img src="images/smilies/28208052075.gif" border="0" alt="Toast" />]]></description>
<pubDate>Tue, 20 May 2014 02:24:41 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[I can't disagree or argue against any of the points here I'm afraid.  <br/>  <br/> Muvizu previously used to be updated regularly which kept the users who had pushed it's boundaries hooked with the optimistic belief that "this time they will have put that feature in" or "corrected that problem" we used to gather in a crowd waiting for the white smoke to rise from the chimney signifying the release of a new version...  <br/>  <br/> Unfortunately it looks like the regular faces in the crowds are becoming less and less as the wait turns to doubt as to whether the Muvizu smoke will ever rise again.  <br/>  <br/> Muvizu HQ,  <br/> The users need actual info about what the plan for Muvizu is.  <br/> Give us a sign!  <br/>  <br/> Throw the dog a bone for God's sake!  <br/>  <br/> D <br/> <em>edited by Dreeko on 19/05/2014</em>]]></description>
<pubDate>Mon, 19 May 2014 22:37:53 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[Hello there Mysto - great to hear from you again! <br/> So we have a lot of the most experienced and loyal users feeling frustrated and perhaps disappointed. Not a great situation. <br/> But the new render engine is now due out "summer 2014" according to the Digimania site so I can't see anything happening with Muvizu with that so close. <br/>  <br/>  <br/> Would be great to be proved wrong.]]></description>
<pubDate>Mon, 19 May 2014 22:00:14 GMT</pubDate>
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<title>Message from mysto</title>
<description><![CDATA[I feel your pain toonarama and I agree with you, Dreeko and others thoughts about the situation. I still support the Muvizu team and have "high hopes" for the future of the software but it's getting increasingly difficult to keep waiting for something to happen. <br/>  <br/> I'm still using Muvizu to create animations but I too have been spending a bit of my animation time on the "dark side".]]></description>
<pubDate>Mon, 19 May 2014 21:03:37 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'> <br/>  <br/> I guess everyone reaches the stage with Muvizu where the frustrations at having to overcome (or workaround) the simplest of tasks repeatedly becomes too tedious to be pleasurable.  </div> <br/>  <br/> Exactly how I feel - and when a major (movement) bug is added to the mix this exacerbates the issue. <br/>  <br/> <b>Dreeko</b> wrote:<br/><div class='quote'> <br/> Hopefully the main problem features will be addressed whenever the next version appears. When that will be, no one knows. <br/>  </div> <br/>  <br/> And this just adds to the frustration - no indication of what a future release will hold and no indication of a release date. It's not the best way of attracting new customers or holding onto existing ones. <br/>  <br/> It's bad enough having to support a football team which appears to be being led down a blind alley (I'll let you guess which one) without my favourite hobby going that way too!]]></description>
<pubDate>Mon, 19 May 2014 19:34:25 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[Toonarama,  <br/>  <br/> I guess everyone reaches the stage with Muvizu where the frustrations at having to overcome (or workaround) the simplest of tasks repeatedly becomes too tedious to be pleasurable.  <br/>  <br/> Hopefully the main problem features will be addressed whenever the next version appears.  <br/>  <br/> When that will be, no one knows. <br/>  <br/> Hope you enjoy the dark side. Let us know how you get on.  <br/>  <br/> D]]></description>
<pubDate>Mon, 19 May 2014 16:11:39 GMT</pubDate>
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<title>Message from WarLord</title>
<description><![CDATA[I see it won't be long before you are an iClone master as well. No reason both apps can't be in the toolbox. Besides... the dark side ain't so bad.]]></description>
<pubDate>Mon, 19 May 2014 01:20:51 GMT</pubDate>
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<title>Message from Harb40</title>
<description><![CDATA[Nice.  I was waiting for the snake to turn into one of those Muvizu blob guys.  LOL﻿ <br/>  <br/> Yeah, iClone can be tricky sometimes with movements.  A great start though.]]></description>
<pubDate>Sun, 18 May 2014 23:00:48 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[aye it would be a shame to see you go mate but i understand your reasons. theres only so much you can do with muvizu as it is. hopefully when? the new improved muvizu finally gets here we'll see you again. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sun, 18 May 2014 22:36:01 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[Gotta do it Ziggy. <br/>  <br/> Each animation I do in Muvizu garners less enthusiasm than the last and I'm not surprised because they all end up looking the same. <br/>  <br/> I haven't got the  expertise or will to spend time developing the sets and textures to give my animation some originality. <br/>  <br/> Someone will no doubt (Dreeko!) say that it's the story that counts and they'd be right but an original look and a chance to do something a bit different with the animations can cover up some of the shortcomings in that area. <br/>  <br/> Muvizu has been great for me but new features and an end to it's insularity are desperately needed. <br/>  <br/> Perhaps they are on the way, but I have given up trying to illicit information from The Glasgow Kremlin! <br/> <em>edited by toonarama on 18/05/2014</em>]]></description>
<pubDate>Sun, 18 May 2014 17:53:51 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Toon, NOOOOO!!  Don't go to t'Dark Side!  We need our Moguls!]]></description>
<pubDate>Sun, 18 May 2014 16:12:55 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[Thank you to everyone for their help and advice. I'm now off to the dark side. <br/>  <br/>  I hope to be back when we have a version of Muvizu which either allows motions and characters to be imported and/or edited or more character/motions are made available. <br/>  <br/> But for now; thank you to everyone for your support, assistance and friendship over the years. <br/> <em>edited by toonarama on 18/05/2014</em>]]></description>
<pubDate>Sun, 18 May 2014 15:48:08 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[I am waiting to see what is next and yes my only comment was about animation really the rest seems very well set up to me nothing that screamed at me anyhow that I wanted to comment on.   I liked the part where he used the syringe that was neat some of the finger stuff in other areas I probably would have loaded in the static hand gestures and maybe rotated the wrists (i avoid hands unless its a huge motion like that syringe stuff) and/or forarms.  I always shy away from fingers cause they tend to stretch very easily and the only way to get it back is to reset it all lol.   I try to animate hands by using their stock hand gestures and cutting out unwanted bits and meshing together the remaining bits and using the ease-in ease-out because I am a wimp when it comes to hands <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/>  <br/> Now faces.... I over do faces often <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sat, 17 May 2014 19:25:02 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[Thank you Ziggy <br/>  <br/> I'd like to be able to blame a birth defect or an unfortunate lab accident but in reality I have probably been a bit slapdash (not for the first time). Each bone in the hand can be moved or rotated individually and I've probably tried to be a bit too clever for my own good and messed things up when using stock gestures would have sufficed. <br/>  <br/> Thank you for taking the time to comment.]]></description>
<pubDate>Sat, 17 May 2014 14:19:17 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[The models are good, the lighting's good, sound's good, the setups are okay, but the hands were all over the place (literally at some points - at 1.09 it looks like he's trying to take off).  His index finger doesn't follow the line of his hand (which looks quite painful, actually), so I'm guessing that in whatever you're using (iclone?) hands are tricky? <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 16 May 2014 20:56:47 GMT</pubDate>
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<title>Message from fman00</title>
<description><![CDATA[No problem. <br/>  <br/> Mind you, I'm not sure about being Mr 00. Would that make me Mr Zero or Mr ooo! ? <br/>  <br/> Mark.]]></description>
<pubDate>Thu, 15 May 2014 22:43:00 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[Thank you Mr Hamster and mr 00 <br/>  <br/> That is exactly the sort of feedback I am after. <br/>  <br/> I'm lazy so i'm not very good at refining things too much so it is good to know the bits I really cn't get away with. <br/>  <br/> Thank you very much for taking the time to provide comments. <br/>  <br/> Much appreciated. <br/>  <br/> mick]]></description>
<pubDate>Thu, 15 May 2014 08:46:06 GMT</pubDate>
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<title>Message from fman00</title>
<description><![CDATA[I'd have to say that Mr Hamster is pretty much spot on about the pause where the doc is smiling at 50ish seconds and the arms a little later on. The run at the end needs some "footsteps on stone" sound effects but I assume that you were going to add that when finishing it off. Like Hamster says, please take the feedback with a grain of salt as the cartoon is already way better than anything I could do! The look of it reminds me of "Butt Ugly Martians" that my kids used to watch.  <br/>  <br/> Your cartoon really does look superb. The voice acting/lighting/look of the cartoon are spot on. Very professional and slick. <br/> Looking foward to seeing the finished article.]]></description>
<pubDate>Thu, 15 May 2014 01:01:08 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[So as I am a noob take my criticism with a grain of salt. <br/>  <br/> First, let  me begin with You have my interested peaked. <br/>  <br/> You created a nice mood and the music added to the feel. <br/>  <br/> Good lighting especially with the glow from the ectoplasm. <br/>  <br/> I have to say that the voice and the character, mesh well together.  <br/>  <br/> some nice camera angles and cuts <br/>  <br/> My thoughts on what can be better. <br/>  <br/> A couple of times the pause between action was too long. especially when he was holding up his hands and such around :50 seconds <br/>  <br/> At 1:11 hands and arms was in a very unnatural state. looked very odd. <br/>  <br/> I hope I have helped]]></description>
<pubDate>Wed, 14 May 2014 02:02:14 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[It's not muvizu and it's not finished but I really would appreciate your constructive criticism <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/lPR8LFxhxk4?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Tue, 13 May 2014 22:57:05 GMT</pubDate>
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