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<title>Forum - How Do I ...? - Collision - Messages</title>
<link>http://www.muvizu.com/Forum/topic5112-collision.aspx</link>
<description>Forum - How Do I ...? - Collision - Messages</description>
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<pubDate>Sun, 23 Aug 2015 09:21:48 GMT</pubDate>
<lastBuildDate>Sun, 23 Aug 2015 09:21:48 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5112-collision.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Thanks Urban - I will have a play.....]]></description>
<pubDate>Sun, 23 Aug 2015 09:21:48 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5112-collision.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[I use fraps or the recorder that comes with my video editor depending upon the situation. I am finding that fraps is not picking up some windows stuff anymore so i have to resort to the recorder that comes with my editor to pick them up.    They might have updated it by now so it works again because its probably the easier one to use as you dont have to record your voice seperately.   <br/>  <br/>  <br/> If I go silent and use musak its because i am unable to use fraps LOL and recording sound seperately can be a bit of a pain as its always hard to match it up with you know no way to see a moving mouth <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/>  <br/> errm i was just remembering this panel it comes with the newer cards (never tried it was gonna try it because my fraps doesn't work in muvizu and other applications properly anymore)  you might want to fart with this as it might be a good replacement as it records "ingame audio" making it easier to do tutorials.  <br/>  <br/> <a href="http://i.imgur.com/e0TIWDf.png" target="_blank"><img src="http://i.imgur.com/e0TIWDf.png" border="0"></a> <br/> <em>edited by urbanlamb on 23/08/2015</em>]]></description>
<pubDate>Sat, 22 Aug 2015 16:32:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5112-collision.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[.....and that someone else is...... <br/>  <br/> I have promised to do a tutorial for this, and I will.   <br/>  <br/> What's the best screen capture software for me to use as I've not done a tutorial before.....]]></description>
<pubDate>Sat, 22 Aug 2015 06:31:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5112-collision.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[Hey Dylly, I was speaking to someone else about this and what come out of it was naming conventions.  <br/>  <br/> FBX collision works perfectly. What you need to do is let unreal know where to apply the collision. <br/>  <br/> If you have an object called "rock" then your collision needs to be called "UCX_rock" the name part is what unreal uses to link the visible mesh to the collision mesh. <br/>  <br/> Other than that you just need to follow the UDK guidelines on collision (basically avoid comples or convex shapes)  <br/> <a href="http://udn.epicgames.com/Three/FBXStaticMeshPipeline.html#Collision" target="_blank" rel="nofollow">http://udn.epicgames.com/Three/FBXStaticMeshPipeline.html#Collision</a> <br/>  <br/> Send me your source (blender, 3ds or whatever software your using and I can take a look).]]></description>
<pubDate>Fri, 21 Aug 2015 14:55:54 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5112-collision.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[I pretty much only use fbx now but i dont know what others are doing.   I think a fair number of newer users are also using fbx.]]></description>
<pubDate>Mon, 17 Aug 2015 02:28:35 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5112-collision.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[Am I right in assuming FBX collision is still...erm twaddle at the minute and the best way of dealing with walls and floors etc is through .ASE ?]]></description>
<pubDate>Mon, 17 Aug 2015 01:28:42 GMT</pubDate>
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