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<title>Forum - Collaboration Requests - adding motion, making movement - Messages</title>
<link>http://www.muvizu.com/Forum/topic5588-adding-motion-making-movement.aspx</link>
<description>Forum - Collaboration Requests - adding motion, making movement - Messages</description>
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<pubDate>Mon, 14 Mar 2016 06:26:18 GMT</pubDate>
<lastBuildDate>Mon, 14 Mar 2016 06:26:18 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5588-adding-motion-making-movement.aspx</link>
<title>Message from khoiip5s</title>
<description><![CDATA[<b>Good Update. muvizu admin on commenting</b>]]></description>
<pubDate>Mon, 14 Mar 2016 06:26:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5588-adding-motion-making-movement.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>Wabby</b> wrote:<br/><div class='quote'>Yes, but believe me : creating a credible motion is very very hard... Anyway, having this possibility may be a good thing, I agree. <br/>  <br/> They could also sell some motion packs... </div> <br/>  <br/> regarding the difficulty of creating a credible motion: <br/>  <br/> I agree it is hard if the animator has to do it all, as they do in most animation packages. But the beauty of modular programming is that complex movements can be reduced to single commands. <br/>  <br/> For example, in Anime Studio, a walk cycle would consist of the following steps: <br/> 1) draw character <br/> 2) rig character <br/> 3) position the character's legs in poses that would occur during walking <br/> 4) keyframe each one <br/> 5) refine the animation by keyframing arm positions during the walk cycle <br/> 6) refine the animation by keyframing head position etc etc <br/>  <br/> In Muvizu we just click WALK, and a credible walk sequence happens! <br/>  <br/> Likewise, complex moves can be reduced to a series of smaller moves that can be played in sequence like a macro.  <br/>  <br/> since we're dreaming.... It would be cool to have a series of simple boiler-plate moves that could be linked together to make more complex moves (which is what the current actions are, basically) <br/>  <br/> such moves/functions along with proposed arguments might be: <br/> GraspHand(left or right) <br/> RaiseForearm(angle) <br/> FingersUp(integer, hand) <br/>  <br/> etc etc... the ability to manipulate individual body parts would open the door to almost unlimited animation possibilities thru macros]]></description>
<pubDate>Sat, 12 Mar 2016 20:32:58 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5588-adding-motion-making-movement.aspx</link>
<title>Message from Wabby</title>
<description><![CDATA[Yes, but believe me : creating a credible motion is very very hard... Anyway, having this possibility may be a good thing, I agree. <br/>  <br/> They could also sell some motion packs...]]></description>
<pubDate>Sat, 12 Mar 2016 19:17:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5588-adding-motion-making-movement.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[+1 .... it would be great if Muvizu offered tools to the users for creating their own actions and characters. I don't think anybody here would disagree on that.  If Muvizu included those tools I would gladly pay ten times the current asking price for the software! <br/>  <br/> Having said that... <br/>  <br/> Past requests for such features have not been met with the response we wanted to hear.  So we use workarounds.]]></description>
<pubDate>Sat, 12 Mar 2016 16:46:53 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5588-adding-motion-making-movement.aspx</link>
<title>Message from khoiip5s</title>
<description><![CDATA[hope muvizu develop themselves can function more motions, movements ... just for you. you can design yourself movement for your character.]]></description>
<pubDate>Sat, 12 Mar 2016 08:27:55 GMT</pubDate>
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