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<title>Forum - Collaboration Requests - Middle East objects [Collaboration?] - Messages</title>
<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<description>Forum - Collaboration Requests - Middle East objects [Collaboration?] - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Tue, 23 Aug 2016 14:18:28 GMT</pubDate>
<lastBuildDate>Tue, 23 Aug 2016 14:18:28 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[After Effects would be your best bet, yes.  There's no way I can think of to create a translucent pillar of light in Muvizu other than creating a big semi-transparent tube and moving it around, which would look rubbish anyway.]]></description>
<pubDate>Tue, 23 Aug 2016 14:18:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Hey thanks Ziggy for the info. It did help, I ended up managing ok with that bug, but it's quite a huge proble mthough and a big loss of time. Hope the team finds a fix soon !  <br/>  <br/> Got a new challenge on that project !  <br/>  <br/> I'm trying to create a "ray of light" (yeah I'm starting to feel great with Muvizu thanks to all of you, really proud of what I've been able to achieve recently, so I'm pushing the limits).  <br/>  <br/> Imagine a night sky with a bomber plane about to deliver its bombs. So you've got Anti aircraft canons on the ground with spotlights searching the sky for the bomber.  <br/> I've been able to create everything between SU and Muvizu, including the spotlight and the yellow circle for the light in the sky, what I'm trying now but that may well be impossible is to add the "ray of light" between the spotlight and the yellow circle in the sky so I can make it move when I move the spotlight. <br/>  <br/> Do I have to add that with Adobe After Effects for instance or can Muvizu somehow simulate that ray of light ? <br/>  <br/> Thanks a lot !]]></description>
<pubDate>Tue, 23 Aug 2016 13:53:20 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[The 'surprise 360' is a bug in the program, introduced with keyframing.  Still waiting on a fix.  In the meantime, I've found that the only way to get it to work (most of the time) is to do all your keyframes and movements in one go - don't stop, leave camera direction and then come back to the timeline to add/edit any keyframes, as this seems to be when the 360s start to happen all the time.  Still, even then... <br/>  <br/> Also, once it starts doing the 360 spin it pretty much means it'll do it for the rest of that session, so restarting Muvizu is recommended. <br/> <em>edited by ziggy72 on 16/08/2016</em>]]></description>
<pubDate>Tue, 16 Aug 2016 16:21:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Thanks a lot Ziggy this is fantastic ! I'm very grateful for all the helping hands lend by one and all ! <br/>  <br/> Next issue which is killing me : The SPIN 2 WIN camera. God I hate that. I'm animating my cameras with key frames so that they move through my set (nothing fancy here) except that for some crazy reason the camera often starts spinning along the way doing 360° footage of everything like my character is turning around while moving forward (1st person camera).  <br/>  <br/> WTF is that ? Really makes me crazy because I'm very careful with my keyframes, or at least I try to be. Even on a very straight line where I haven't moved the camera sideways or up and down it starts spinning like crazy.  <br/>  <br/> How do I make it stable so it doesn't dare to turn around ? Automatic or linear doesn't seem to make any difference regarding that issue. Thanks for the help !]]></description>
<pubDate>Tue, 16 Aug 2016 16:15:12 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>gimmick</b> wrote:<br/><div class='quote'><div class='quote'>So, you need to find a rifle model with no holes. Good luck!  </div> <br/> Below, this coloured AK seems to be correct but the blue surfaces show the errors.  But it's easy to remove the errors by reversing these blue surfaces before to export the model. <br/>  <br/> <a href="http://www.broguiere.com/ak_600.jpg" target="_blank"><img src="http://www.broguiere.com/ak_600.jpg" border="0"></a> <br/>  <br/> <a href="https://3dwarehouse.sketchup.com/model.html?id=216637165f69a2b5be0132953bc535f3" target="_blank" rel="nofollow">https://3dwarehouse.sketchup.com/model.html?id=216637165f69a2b5be0132953bc535f3</a> </div> <br/>  <br/> Hmm... turns out that model had some more issues too, including the shadows being a bit borked once you brought it into Muvizu.  I fixed it. <br/>  <br/> <a href="http://s175.photobucket.com/user/ZiggyStardust72/media/Muvizu%20Only/Preview_zpsnu5fynin.jpg.html" target="_blank" rel="nofollow"><a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Muvizu%20Only/Preview_zpsnu5fynin.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Muvizu%20Only/Preview_zpsnu5fynin.jpg" border="0"></a></a> <br/>  <br/> So, everyone, if you want an AK47 that works single sided, get it here : <br/>  <br/> <a href="https://1drv.ms/u/s!ALlUfF5OI9dJgTU" target="_blank" rel="nofollow">https://1drv.ms/u/s!ALlUfF5OI9dJgTU</a> <br/>  <br/> It's also a standard low collision model for non character use. <br/>  <br/> Oops, forgot to mention - All credit for the gun goes to the creator on 3D Warehouse 'BJNinja'.  I only tweaked it a bit for Muvizu use. <br/> <em>edited by ziggy72 on 12/08/2016</em>]]></description>
<pubDate>Fri, 12 Aug 2016 23:19:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Nice find gimmick - I don't have many weapon models, not my bag <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 12 Aug 2016 22:31:12 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[as a static pose holding a gun or rifle, There is a "gun" action under the guitar and bass category that holds the pose, maybe that's useable...]]></description>
<pubDate>Fri, 12 Aug 2016 22:30:51 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from gimmick</title>
<description><![CDATA[<div class='quote'>So, you need to find a rifle model with no holes. Good luck!  </div> <br/> Below, this coloured AK seems to be correct but the blue surfaces show the errors.  But it's easy to remove the errors by reversing these blue surfaces before to export the model. <br/>  <br/> <a href="http://www.broguiere.com/ak_600.jpg" target="_blank"><img src="http://www.broguiere.com/ak_600.jpg" border="0"></a> <br/>  <br/> <a href="https://3dwarehouse.sketchup.com/model.html?id=216637165f69a2b5be0132953bc535f3" target="_blank" rel="nofollow">https://3dwarehouse.sketchup.com/model.html?id=216637165f69a2b5be0132953bc535f3</a>]]></description>
<pubDate>Fri, 12 Aug 2016 21:42:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I've been asking for the same import options the program uses to be applied to character attachments so we can turn on double-sides for... a long while.  The only solution is to use a 'closed' model - It must have only one continuous skin covering it, no overlaps or segments with different textures, no intersections.  Most models don't do that, which is why we need double sided import options for characters.  So, you need to find a rifle model with no holes.  Good luck! <br/>  <br/> As for the poses, you'll have to fake it in your video editor (hold the frame) or use my fake arms to pose them to look like they're aiming.  The fake arm approach would probably work best, because it means you're not attaching the rifle to the character, and so you get around the double sided problem.]]></description>
<pubDate>Fri, 12 Aug 2016 20:53:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from gimmick</title>
<description><![CDATA[About transparency, some AK47 into 3Dwarehouse have  reverse surfaces.  <br/>  <br/> We can see these reverse surfaces in Sketchup with the "Monochrom" view and thus correct the model.]]></description>
<pubDate>Fri, 12 Aug 2016 13:13:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[regarding static poses that don't exist in Muvizu: <br/>   <br/> If you can model, the OBJ files that Ikes and Ziggy made available can be posed and textured in a modelling program <br/>  <br/> The OBJ files can be found here: <br/> <a href="https://www.muvizu.com/forum/topic5765-base-character-reference-models.aspx" target="_blank" rel="nofollow">https://www.muvizu.com/forum/topic5765-base-character-reference-models.aspx</a>]]></description>
<pubDate>Fri, 12 Aug 2016 12:50:46 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[the see-thru condition on the weapon is due to the way it was modelled.  It's common practice among some modellers to create a 2d shape, (like the contour of the gunstock) then copy it for the other side in order to make the 2d shape into a 3d object. <br/>  <br/> The problem with this approach is that now Muvizu thinks one of those surfaces is pointing inward while the other surface is pointing outward. .  Inward pointing surfaces will always be see-thru in Muvizu. <br/>  <br/> To remedy the problem, you can either delete the offending parts of the weapon and recreate them so they face outward, or you can hilite them and reverse the vector. Hope that explanation made sense, because its the only way I know how to explain it.  <br/>  <br/> a semi visual representation: <br/>  <br/> When a surface is created it has a vector (basically a direction its facing)... typically it faces in the direction in which it was created (facing you). The vector side is visible, the other side is see thru <br/>  <br/>  <br/> vector       ^ ^^^^^^^^ <br/> surface _____________________ <br/>  <br/>  <br/> When you copy the same surface and move it to create a 3d object, you get two surfaces with vector pointing the same direction, so from one side both surfaces are visible, while from the other side neither surface is visible. That's the problem you're having <br/>  <br/>  <br/> vector   ^^^^^^^^^^ <br/> surface____________________      (one side) <br/>  <br/>  <br/>  <br/> vector    ^^^^^^^^^^^ <br/>  surface___________________       (other side) <br/>  <br/>  <br/>  <br/>  <br/>  <br/> what you want to end up with is this surface-vector condition: <br/>  <br/> vector   ^^^^^^^^^^ <br/> surface____________________      (one side) <br/>  <br/>  surface___________________       (other side) <br/>  <br/> vector    v v v v v v v v v v <br/>  <br/>  <br/> both sides are now facing outward so they will be visible from both directions]]></description>
<pubDate>Fri, 12 Aug 2016 12:47:37 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Thanks a lot for the tips Ziggy I'm gonna try that <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Edit : tried and it works, thanks to all of you this is moving forward ! I now have a guy with an AK47 with okish textures.  <br/>  <br/> I've got two glitches though : <br/>  <br/> 1- If I import the item separately I can import as a two sided item (great!) but it appears on my set but no way I can click on it and make it move, only way to select it is by "select all" than manually unselect all the other items of the set, and even then I don't access the option panel. I think that maybe the "clickable point of the item" is reall yfar from the item itself ? Any idea ?  <br/>  <br/> 2- If I import the item as a "hand item" then I don't have the option to import it with 2 sides. And it becomes really glitchy because depending on the angle you can often "see through" the item. Any tips ? <br/>  <br/> See here : <br/>  <br/> <a href="http://image.noelshack.com/fichiers/2016/32/1470991962-glith-hand-item.jpg" target="_blank"><img src="http://image.noelshack.com/fichiers/2016/32/1470991962-glith-hand-item.jpg" border="0"></a> <br/>  <br/> And from the other side it's deferent parts of the gun that becomes transparent : <br/>  <br/> <a href="http://image.noelshack.com/fichiers/2016/32/1470991962-glith-hand-item-2.jpg" target="_blank"><img src="http://image.noelshack.com/fichiers/2016/32/1470991962-glith-hand-item-2.jpg" border="0"></a> <br/>  <br/>  <br/>  <br/> Next and hopefully last question that comes in mind, are there any tutorials or tricks to make characters to pose ? <br/>  <br/> Like I would like my soldiers to be able to just stand with their rifles or guns aiming, (not shooting) so I imagine I could freeze the shooting animation (under western) mid way but is it really possible ? Is there like a camera trick or smthg ?  <br/>  <br/> Like in a bank robbery : you point your gun at someone but you don't necessarly shoot at him <img src="images/smilies/smile.gif" border=0 /> Thx a lot people ! <br/> <em>edited by Anticip on 12/08/2016</em>]]></description>
<pubDate>Fri, 12 Aug 2016 09:26:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[No, it doesn't export the colours, just the textures.  In Muvizu you can assign the colour for each section yourself anyway.]]></description>
<pubDate>Thu, 11 Aug 2016 21:49:15 GMT</pubDate>
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<title>Message from gimmick</title>
<description><![CDATA[<div class='quote'>It exports all the textures from the Sketchup model  </div> <br/>  Thank you Ziggy for this plugin. But is it ok for export also the SU colors? <br/> Normally, SU exports textures but doesn't export RGB colors of the models and one must create 256x256 squares like "red.png", "yellow.png", etc.]]></description>
<pubDate>Thu, 11 Aug 2016 21:05:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[You usually have to reassign each texture to each slot for most ASEs once you get it into Muvizu.  If the textures aren't already stored seperately with the ASE file, I'd recommend you use this little plugin for Sketchup : <br/>  <br/> <a href="http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin" target="_blank" rel="nofollow">http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin</a> <br/>  <br/> It exports all the textures from the Sketchup model to a directory of your choice with one click.  Great little thing.  And as for the scaling - I use the standard Susan starting figure as my guide.  If you scale stuff so that she could feasibly use it, you're in the right area for Muvizu.]]></description>
<pubDate>Thu, 11 Aug 2016 19:17:47 GMT</pubDate>
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<title>Message from gimmick</title>
<description><![CDATA[<div class='quote'>all my assets imported from SU8 have no textures at all whatsoever, they are plain cyan (color) as is his toto.bmp file  </div> <br/> In your ASE, you should change all the lines  <br/> *BITMAP "<b>C:\ut3\toto.bmp</b>" by something like *BITMAP "<b>C:\ut3\color_005.jpg</b>" <br/>  <br/> And create these missing textures 256 x256  <b>color_005.jpg </b><b>color_006.jpg </b><b>color_009.jpg </b>in the same color as SU<b> <br/> </b> <br/> You could also export materials from SU like metal.jpg, wood.jpg etc. (right click on each material)<b> <br/> </b> <br/> <em>edited by gimmick on 11/08/2016</em>]]></description>
<pubDate>Thu, 11 Aug 2016 15:55:15 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Since that worked, I think your problem was your file was toto.bmp.bmp  <br/> The others can help with the textures.]]></description>
<pubDate>Thu, 11 Aug 2016 15:20:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Hey ! Good news ! the toto .bmp thing is now fixed. Huge thanks to all especially to MrDrWho13 as for some reason the toto bmp he hosted on Gdrive solved the problem.  <br/>  <br/> Though I know have a brand new problem, all my assets imported from SU8 have no textures at all whatsoever, they are plain cyan (color) as is his toto.bmp file haha. Needeless to say that a full cyan AK47 coupled with a cyan kevlar vest just looks horrible haha.  <br/>  <br/> Any ideas as how I might bring the original textures along in Muvizu ?  <br/>  <br/> And second question is there a metric standard for imports / exports. So I create / import assets from SU in a size that fits Muvizu ? I'm kinda working blind on this one, at times my objects are ridiculously big, like an AK47 20 times my hero's size in muvizu or the reverse, the ak47 is big as a needle, and the options to change its size are rather limited in muvizu, like you can double it or reduce it by half, but not change it 20 times bigger or smaller ... <img src="images/smilies/smile.gif" border=0 /> ty guys you rock ! <br/>  <br/> Thanks all ! <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Here is the ASE file where all textures are toto.bmp obviously <img src="images/smilies/smile.gif" border=0 /> <br/> <a href="http://image.noelshack.com/fichiers/2016/32/1470925053-ase-file.jpg" target="_blank"><img src="http://image.noelshack.com/fichiers/2016/32/1470925053-ase-file.jpg" border="0"></a> <br/> edited by Anticip on 11/08/2016 <br/> <em>edited by Anticip on 11/08/2016</em>]]></description>
<pubDate>Thu, 11 Aug 2016 15:16:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Yeah, that should work.  Is your toto.bmp at the correct resolution?  (512x512, or 256x256, for example?) <br/>  <br/> Looks like we both posted the same thing at the same time <img src="images/smilies/smile.gif" border=0 />  Another way around this problem is to delete the folder references entirely so the textures, toto, and ASE are all in the same folder. <br/>  <br/> So, in gimmick's example above, for the textures it would read : <br/>  <br/> *BITMAP "<b>toto.bmp</b>"  <br/>  <br/> *BITMAP "<b>Wood.jpg</b>" <br/>  <br/> *BITMAP "<b>wall.jpg</b>"  <br/>  <br/> Etc...  The pathing might be a problem because of Bootcamp, so removing them from the equation might help. <br/> <em>edited by ziggy72 on 11/08/2016</em>]]></description>
<pubDate>Thu, 11 Aug 2016 14:54:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from gimmick</title>
<description><![CDATA[Hello, Here is an example of code in an ASE file with toto.bmp and 2 textures. Hope it helps : <br/> <div class='quote'>........ <br/> *SUBMATERIAL 0 { <br/> *MATERIAL_NAME "<b>Engine.DefaultTexture</b>" <br/> *MATERIAL_CLASS "Standard" <br/> *MAP_DIFFUSE { <br/> *MAP_CLASS "Bitmap" <br/> *BITMAP "<b>C:\ut3\toto.bmp</b>" <br/> *UVW_U_OFFSET 0.0 <br/> *UVW_V_OFFSET 0.0 <br/> *UVW_U_TILING 1.0 <br/> *UVW_V_TILING 1.0 <br/> } <br/> *SUBMATERIAL 1 { <br/> *MATERIAL_NAME "<b>Wood</b>" <br/> *MATERIAL_CLASS "Standard" <br/> *MAP_DIFFUSE { <br/> *MAP_CLASS "Bitmap" <br/> *BITMAP "<b>D:\MUVIZU\textures\Wood.jpg</b>" <br/> *UVW_U_OFFSET 0.0 <br/> *UVW_V_OFFSET 0.0 <br/> *UVW_U_TILING 1.0 <br/> *UVW_V_TILING 1.0 <br/> } <br/> *SUBMATERIAL 2 { <br/> *MATERIAL_NAME "<b>wall</b>" <br/> *MATERIAL_CLASS "Standard" <br/> *MAP_DIFFUSE { <br/> *MAP_CLASS "Bitmap" <br/> *BITMAP "<b>D:\MUVIZU\textures\wall.jpg</b>" <br/> *UVW_U_OFFSET 0.0 <br/> *UVW_V_OFFSET 0.0 <br/> *UVW_U_TILING 1.0 <br/> *UVW_V_TILING 1.0 <br/> } <br/> ....................... <br/>  </div> <br/>  <br/> <div class='quote'>so I've created a document named toto.bmp, 100 px per 100px,  </div> <br/> I think it's better if toto.bmp and all textures are files with 256x256 pixels (or 128, 512, 1024 etc) <br/> <em>edited by gimmick on 11/08/2016</em>]]></description>
<pubDate>Thu, 11 Aug 2016 14:42:13 GMT</pubDate>
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<title>Message from primaveranz</title>
<description><![CDATA[<b>Anticip</b> wrote:<br/><div class='quote'>... I've even tried to create a toto.bmp file at the exact place the error message says it's missing. Without any success this far <img src="images/smilies/upset.gif" border=0 /> </div> <br/>  <br/> Can you show us a screenshot of the file in the above path location? When I get that error it is always because I have the toto.bmp in the wrong place. I just copy it to the right place and it works.]]></description>
<pubDate>Thu, 11 Aug 2016 11:49:27 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Try putting this file in the UT3 folder to see if that works: <a href="https://drive.google.com/open?id=0B-_4UVPr59ACLWtjY1RsSjdST28" target="_blank" rel="nofollow">https://drive.google.com/open?id=0B-_4UVPr59ACLWtjY1RsSjdST28</a> (There's a download button in the top right) <br/> Maybe try capitalising the u and t in your folder name. <br/>  <br/>  <br/> Also which exporter are you using? The Muvizu ase exporter or the Ziggymesh exporter? <br/> If you're not using Ziggymesh already, I think you'll prefer it: <a href="http://www.rodneyandberty.com/#!downloads/rmmoz" target="_blank" rel="nofollow">http://www.rodneyandberty.com/#!downloads/rmmoz</a> (It removes most of the collision so Muvizu doesn't have problems with it.) <br/> <em>edited by MrDrWho13 on 11/08/2016</em>]]></description>
<pubDate>Thu, 11 Aug 2016 09:59:56 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[Hi Anticip, <br/>  <br/> Could you edit the ase file with a text editor and copy paste the part with the material list here?]]></description>
<pubDate>Thu, 11 Aug 2016 09:53:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[<a href="http://image.noelshack.com/fichiers/2016/32/1470902862-totobmpproof.jpg" target="_blank"><img src="http://image.noelshack.com/fichiers/2016/32/1470902862-totobmpproof.jpg" border="0"></a> <br/>  <br/> I think I've really followed everything step by step which is all the more frustrating <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Thu, 11 Aug 2016 09:08:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[I think you've made a jpg or PNG file instead of a bmp file. Open that up in paint then save as then select bitmap/bmp. If that's not the problem, I might have got the dimensions wrong.]]></description>
<pubDate>Thu, 11 Aug 2016 08:52:55 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Hi sorry for the late reply, been working a lot on that project recently.  <br/>  <br/> So I've created a folder named "UT3" in C:\  <br/>  <br/> Within that folder I've created a file named toto.bmp 100x100 pxl, greyish.  <br/>  <br/> I still get again and again the same error messages :  <br/>  <br/> "import file error,  <br/> File not found <br/> C:\Users\Anticip\Documents\Muvizu add ons\Items\textures\toto.bmp" <br/>  <br/> "Muvizu Add ons" is the folder I've created to put all ASE and assets downloaded. I've even tried to create a toto.bmp file at the exact place the error message says it's missing. Without any success this far <img src="images/smilies/upset.gif" border=0 /> <br/>  <br/> What Am I doing wrong ? <img src="images/smilies/upset.gif" border=0 /> <br/>  <br/> <a href="http://image.noelshack.com/fichiers/2016/32/1470901634-ut3.jpg" target="_blank"><img src="http://image.noelshack.com/fichiers/2016/32/1470901634-ut3.jpg" border="0"></a> <br/>  <br/> Any ideas ? <br/> <em>edited by Anticip on 11/08/2016</em>]]></description>
<pubDate>Thu, 11 Aug 2016 08:36:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Hi anticip, you need to create the UT3 folder in your C drive and that should stop it asking every time. <br/> Also you can choose any colour to fill this in with, it will be the default for models you import. <br/> I'll have a look on the wiki and change the link where needed. <br/> <em>edited by MrDrWho13 on 03/08/2016</em>]]></description>
<pubDate>Wed, 03 Aug 2016 08:47:58 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'><b>Anticip</b> wrote:<br/><div class='quote'>Longer dress would also be great ! Up to the feet. </div> <br/>  <br/> That's not a possibility in muvizu. You could model a dress yourself, but that would cause problems with the legs going through, when she walks. </div> <br/>  <br/> but, if you frame your shots carefully, you can use longer skirts for scenes when the character is standing still, while showing the upper part of the character when she's walking. That way, it is implied that she always wears the longer skirt, even though it isn't shown in every shot.]]></description>
<pubDate>Tue, 02 Aug 2016 20:28:15 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>Anticip</b> wrote:<br/><div class='quote'>Longer dress would also be great ! Up to the feet. </div> <br/>  <br/> That's not a possibility in muvizu. You could model a dress yourself, but that would cause problems with the legs going through, when she walks.]]></description>
<pubDate>Tue, 02 Aug 2016 16:59:56 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[No worries mate, I was just clarifying what it is Anticip would be downloading from your link, and why it works.  Us veterans can sometimes be a little blase about it, and we forget to state the details sometimes.  It's always someone's first movie somewhere <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 02 Aug 2016 15:33:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Yes sorry - that should read "our exporter" as in myself and Ziggy. <br/>  <br/> Sorry Zigs...]]></description>
<pubDate>Tue, 02 Aug 2016 15:19:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Sometimes when I do an import I also simply have the "File not found" error. Which is werid because I import from a very real .ase file giving it its exact location by selecting it before clicking import, but it doesn't work.]]></description>
<pubDate>Tue, 02 Aug 2016 14:54:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[@MrDrWho13 ok so I've created a document named toto.bmp, 100 px per 100px, do I need to fill a color (I've tried with light grey). But where do I put it ? There is no folder whatsoever named UT3 in my C:\ Disk. And the  error message states that this toto.bmp file is missing at C:\user\me\documents\textures\toto.bmp so I've tried to create it at that location, even creating a "textures" folder in My Documents folder but without any success. <img src="images/smilies/upset.gif" border=0 /> <br/>  <br/> @ukBerty tanks a lot for the link, I've been looking for this one for a long time ! Muvizu should update it's tutorials and wikis because the link to your website stops after "downloads" which is useless because it sends you to your mainpage (nice work btw) and there is no way to find the upload of the exporter from your mainpage, you need the entire link. Here is the link the give on wiki etc. <a href="http://www.rodneyandberty.com/#%21downloads/rmmoz" target="_blank" rel="nofollow">http://www.rodneyandberty.com/#!downloads</a> <br/>  <br/> @Ziggy72 As soon as the toto.bmp is fixed I'll let you know if the ziggymesh exporter works, thx for the tip ! <br/>  <br/> For now seems this toto.bmp is the main problem ! But thx for the help guys, it's much appreciated <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 02 Aug 2016 14:47:39 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[The 'too small' message can also appear if your original object is too thin - Muvizu has to create a collision volume, but there's not enough width/height for it to calculate it.  Using the Ziggymesh exporter (as ukBerty says) creates the volume for you, so should make life simpler.]]></description>
<pubDate>Tue, 02 Aug 2016 13:17:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[The too small error is usually just that. Scale up your model a bit and see if it imports (but not too much as you'll get the opposite error). <br/>  <br/> if you export with my exporter (<a href="http://www.rodneyandberty.com/#!downloads/rmmoz" target="_blank" rel="nofollow">http://www.rodneyandberty.com/#!downloads/rmmoz</a> ) that should make sure your collision is good. <br/>  <br/> Also remember to import in the middle for the dome after pressing Q for 1 second - this puts you at about the right height. <br/>  <br/> Muvizu is particular about what and where you import things but once you get a feeling for the rules your success rate will rise.]]></description>
<pubDate>Tue, 02 Aug 2016 12:18:05 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>Anticip</b> wrote:<br/><div class='quote'>Well this is not the place and I've read pretty much every post there is on Muvizu to successfuly import from SU.  <br/>  <br/> But : I got SU 8.0, I got the plugin Muvizu ASE exporter, I can make or find in SU what I want, I can export it to an ASE file. This is ok.  <br/>  <br/> Problem is whan I import to SktechUp (mostly as a hand item (for the ak47 example) I get one of these two errors (translated from French as I have installed Muvizu in French) : <br/>  <br/> 1) "The asset you're trying to import is to small or may have a problem with the collision mesh" <br/>  <br/> or  <br/>  <br/> 2) "File not found  item/textures/toto.bmp" <br/>  <br/> If anyone has an idea. (I got and fixed a different toto.BMP error when I import assets from the Muvizu store by text editing manually the asset). </div> <br/> I'm not sure about the first error, but if you put a 100x100 bmp file called toto.bmp in C:\UT3, then that should solve the second one.]]></description>
<pubDate>Tue, 02 Aug 2016 11:39:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Well this is not the place and I've read pretty much every post there is on Muvizu to successfuly import from SU.  <br/>  <br/> But : I got SU 8.0, I got the plugin Muvizu ASE exporter, I can make or find in SU what I want, I can export it to an ASE file. This is ok.  <br/>  <br/> Problem is whan I import to SktechUp (mostly as a hand item (for the ak47 example) I get one of these two errors (translated from French as I have installed Muvizu in French) : <br/>  <br/> 1) "The asset you're trying to import is to small or may have a problem with the collision mesh" <br/>  <br/> or  <br/>  <br/> 2) "File not found  item/textures/toto.bmp" <br/>  <br/> If anyone has an idea. (I got and fixed a different toto.BMP error when I import assets from the Muvizu store by text editing manually the asset).]]></description>
<pubDate>Tue, 02 Aug 2016 09:56:39 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>Anticip</b> wrote:<br/><div class='quote'>Regarding the sketchup thing I must say I'm having quite a lot of problem right now, I first had the toto.bmp bug, which I think I've fixed but I'm no expert and even when I export ASE files from sktechUp (I've tried for an AK47 for instance) I can't import them into muvizu, always an error message. </div> <br/> What error message do you get?]]></description>
<pubDate>Mon, 01 Aug 2016 09:35:30 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Pretty amazing the niqab Ikes. Thanks for the tips I'll try that !  <br/>  <br/> Longer dress would also be great ! Up to the feet.  <br/>  <br/> Regarding the sketchup thing I must say I'm having quite a lot of problem right now, I first had the toto.bmp bug, which I think I've fixed but I'm no expert and even when I export ASE files from sktechUp (I've tried for an AK47 for instance) I can't import them into muvizu, always an error message. <br/>  <br/> Updated my first message to add few other things I'm looking for now <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Thx a million guys]]></description>
<pubDate>Fri, 29 Jul 2016 12:49:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>Anticip</b> wrote:<br/><div class='quote'>1) I'm looking for a way to dress women characters with Niqab / Burka and more discreet veils.  </div> <br/>  <br/> Hi,  <br/>  <br/> As for a niqab you could use the hat Keffiyeh and for the face veil a foto Face mask that's scaled down and positioned down. Make everything black colored. <br/>  <br/> <a href="http://oi64.tinypic.com/33xk2s0.jpg" target="_blank"><img src="http://oi64.tinypic.com/33xk2s0.jpg" border="0"></a>]]></description>
<pubDate>Fri, 29 Jul 2016 11:13:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5816-middle-east-objects-collaboration.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Hi guys !  <br/>  <br/> I'm trying to make a movie set in modern Syria.  <br/>  <br/> I'm wondering if I missed it or if the following elements already exists : <br/>  <br/> 1) I'm looking for a way to dress women characters with Niqab / Burka and more discreet veils.  <br/>  <br/> 2) I've found the explosive belt but where can I find an AK47 ? <br/>  <br/> 3) I'm looking for a cab / taxi. Whatever its model, haven't found any <img src="images/smilies/upset.gif" border=0 />  <br/>  <br/> 4) I've found several churches but no Mosq <img src="images/smilies/upset.gif" border=0 /> and nothing related to Islam. <br/>  <br/> 5) A hotel ? <img src="images/smilies/smile.gif" border=0 />  <br/>  <br/> EDIT 29/07/16: Few other things come in mind now  <br/>  <br/> 6) A bulletproof vest (ideally to put above the shirt, like the scientist vest of the chemistry pack) <br/>  <br/> 7) An other way to get your character shot ? For now you got two options :  <br/>    a) the cow boy way so if you want to film a victim you've got to give her a gun because the animation makes her use it.  <br/>   b) the military way where your character takes about 50 bullets in the stomach. <br/> Something in between would be nice ! like 2-3 shots top. <br/>  <br/> 8) What would be amazing for a war movie, would be the possibility to make your character crawl. For now it can either sit or stand but crawling would add a lot more options for adventures / war movies. <br/>  <br/> Any help ? <img src="images/smilies/smile.gif" border=0 /> if it doesn't exist and someone feels like making them I would be very grateful and I'm willing to consider a collaboration (financial even if that is allowed).  <br/>  <br/> Best, <br/> <em>edited by Anticip on 29/07/2016</em>]]></description>
<pubDate>Mon, 25 Jul 2016 14:32:52 GMT</pubDate>
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