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<title>Forum - Tips &amp; Tricks - AVI textures with transparency to simulate 4 legs - Messages</title>
<link>http://www.muvizu.com/Forum/topic5850-avi-textures-with-transparency-to-simulate-4-legs.aspx</link>
<description>Forum - Tips &amp; Tricks - AVI textures with transparency to simulate 4 legs - Messages</description>
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<pubDate>Tue, 09 Aug 2016 20:01:43 GMT</pubDate>
<lastBuildDate>Tue, 09 Aug 2016 20:01:43 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5850-avi-textures-with-transparency-to-simulate-4-legs.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[once I get this other project behind me I'll create a demo character and post it here]]></description>
<pubDate>Tue, 09 Aug 2016 20:01:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5850-avi-textures-with-transparency-to-simulate-4-legs.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[Now that the transparent AVI feature is fixed, it might be  possible to  create a quadraped's legs with static rectangular blocks...  then apply a  series of leg animation AVIs  to the blocks as textures.     <br/>      <br/>     You could create a series of different leg animations.. walking,   running, standing still, scratching fleas etc... then swap them in and   out as needed with keyframes.  Each leg could have its own animation,  for maximum flexibility.  <br/>    <br/>  I have already tested the ability to  apply AVI animated textures to my own models, and I know that part is  possible.  Whether or not the leg idea  looks convincing probably will  depend on how the transparent  part of the texture affects the color of  the ground behind it.  If it is truly transparent this would work great.   But if the rectangular leg casts shadows... then not so good.   <br/>    <br/>    <br/>   PS.. the same concept could be used to animate eyes, mouth, ears, tails  etc on creatures we create as an enclosure for a standard muvizu  character.   With all these features  having positions that don't depend  on  relative position to the muvizu character, that frees us up to make  the core character as small as necessary to keep him out of sight.   <br/>    <br/> ================ update ================ <br/>    <br/> I just tried this, and it works!   <br/>  <br/> disclaimer: a video applied to a plane is still a 2d entity, so this would be most useful in scenes where the camera remained in a fixed position.  But because a variety of animations could be keyframed in and out of the rectangle, it would be an enormously flexible tool <br/>  <br/> In the same sense that cartoons like those in South Park are highly stylized (and a unique look is very desirable when you want to brand your videos) this would have the advantage  of looking very stylized and different than anything else.   Once you had your set of leg, eye, hand, mouth etc  animations created they could be reused over and over again. It would become its own system]]></description>
<pubDate>Tue, 09 Aug 2016 20:01:07 GMT</pubDate>
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