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<title>Forum - How Do I ...? - Customizing clothes questions. Handling SKIN. - Messages</title>
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<pubDate>Thu, 13 Oct 2016 10:14:09 GMT</pubDate>
<lastBuildDate>Thu, 13 Oct 2016 10:14:09 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5978-customizing-clothes-questions-handling-skin.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[If you leave it blank, it should show the skin colour rather than transparency.]]></description>
<pubDate>Thu, 13 Oct 2016 10:14:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5978-customizing-clothes-questions-handling-skin.aspx</link>
<title>Message from Anticip</title>
<description><![CDATA[Hi guys, <br/>  <br/> I'm currently customizing clothes on my characters following the very good tutorial here :  <br/> <a href="http://muvizu.com/Video/16839/Create-a-custom-character-texture" target="_blank" rel="nofollow">http://muvizu.com/Video/16839/Create-a-custom-character-texture</a> <br/>  <br/> It's fairly simple once you get it so thanks a lot for the great explanations. i've got a small problem though. <br/>  <br/> I'm modifing a top for beefy and Heroine. And sometimes they've got short sleeves. So my first attempt I didn't pay attention and they got their arms painted white like their shirts (same for collars).  <br/>  <br/> I assume I could paint the part that is sleeveless with their skin color on the pattern and everything would be fine. But what if I change their skin color later? I'll have to redo the textures. <br/>  <br/> Is their anyway to paint it so that muvizu replaces the color with the current skin color ? If I leave it transparent I assume they will simply have no arm right ? <br/>  <br/> Because if I take the original shirt for instance and later change the skin of my beefy, the sleeveless shirt adapts itself and the parts  where we see the skin changes too !  <br/>  <br/> It's hard to be clear but I hope someone gets what I mean <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Thanks a lot !]]></description>
<pubDate>Thu, 13 Oct 2016 09:51:52 GMT</pubDate>
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