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<title>Forum - General Discussion - Facial animation in video games is evolving. - Messages</title>
<link>http://www.muvizu.com/Forum/topic724-facial-animation-in-video-games-is-evolving.aspx</link>
<description>Forum - General Discussion - Facial animation in video games is evolving. - Messages</description>
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<pubDate>Thu, 18 Nov 2010 15:31:02 GMT</pubDate>
<lastBuildDate>Thu, 18 Nov 2010 15:31:02 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic724-facial-animation-in-video-games-is-evolving.aspx</link>
<title>Message from freakmoomin</title>
<description><![CDATA[its been bad for animators for years now, this doesnt change much to be honest.  <br/>  <br/> Working on realistic games can be a bit demorilising for animators as cleaning and editing mo-cap data isnt exactly the greatest animation job in the world. It was the case a couple years back that no matter what you at least had the facial animation to fall back on as an animator but now thats pretty much gone with tech like this..... <br/>  <br/> so if you want to be keyframe animating you pretty much need to find cartoon work but as i said its pretty much been like this for a couple years now anyway... <br/>  <br/> LONG LIVE CARTOONS <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 18 Nov 2010 15:31:02 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic724-facial-animation-in-video-games-is-evolving.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Here's a follow up article on LA noire from game informer <br/>  <br/>  <br/>  <br/> <a href="http://gameinformer.com/games/la_noire/b/xbox360/archive/2010/11/11/l-a-noire-preview.aspx" target="_blank" rel="nofollow">http://gameinformer.com/games/la_noire/b/xbox360/archive/2010/11/11/l-a-noire-preview.aspx</a> <br/>  <br/>  <br/>  <br/>  <br/> good news for gamers, bad for animators <br/>  <br/>  <br/>  <br/>  <br/> D]]></description>
<pubDate>Thu, 18 Nov 2010 14:07:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic724-facial-animation-in-video-games-is-evolving.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Good, but a little creepy!<span style="color:rgb(0, 51, 0)"> <br/>  <br/> </span>The guy looks a bit like John Hannah: <br/> <span style="color:rgb(0, 51, 0)"> <br/> </span><a href="http://cdn-images.hollywood.com/cms/294x255/384628.jpg" target="_blank"><img src="http://cdn-images.hollywood.com/cms/294x255/384628.jpg" border="0"></a>]]></description>
<pubDate>Mon, 15 Nov 2010 16:46:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic724-facial-animation-in-video-games-is-evolving.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Wow, that's pretty remarkable.]]></description>
<pubDate>Mon, 15 Nov 2010 15:45:50 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic724-facial-animation-in-video-games-is-evolving.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Interesting article about new technology used in the next Rockstar game - LA Noire. <br/>  <br/> <a href="http://www.develop-online.net/news/36371/VIDEO-LA-Noires-world-class-facial-animation" target="_blank" rel="nofollow">http://www.develop-online.net/news/36371/VIDEO-LA-Noires-world-class-facial-animation</a>]]></description>
<pubDate>Mon, 15 Nov 2010 12:41:43 GMT</pubDate>
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