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<title>Forum - How Do I ...? - Lights shining shapes - Messages</title>
<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<description>Forum - How Do I ...? - Lights shining shapes - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Sun, 06 Feb 2011 11:16:13 GMT</pubDate>
<lastBuildDate>Sun, 06 Feb 2011 11:16:13 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[thanks for the tip Jim, I have gone through all the ase files and 4 of them matched the description but none crashed Muvizu when openining a blank set.  I have started the set again and using Emily's tip, reduced the overall size and this seems to work now. <br/>   Thanks again <br/>    <br/> Pete]]></description>
<pubDate>Sun, 06 Feb 2011 11:16:13 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi Pete, <br/>  <br/> One of the devs discovered something unusual in one of your models (but I am not sure which one :/ ) could you please try opening up the .ASE files with a text editor and looking for this entry (it's right at the top) - it's the bit in red that might be causing the problems: <br/>  <br/> Source *3DSMAX_ASCIIEXPORT  <br/> *COMMENT "HardPCM'S ASE output, Using HSKP2UNR.rb Plugin for Sketchup "  <br/> *MATERIAL_LIST {  <br/> *MATERIAL_COUNT 1  <br/> *MATERIAL 0 {  <br/> *MATERIAL_NAME "HSKP2UNR_Tex"  <br/> *MATERIAL_CLASS "Multi/Sub-Object"  <br/> *NUMSUBMTLS 13  <br/> *SUBMATERIAL 0 {  <br/> <span style="color:#FF0000">*MATERIAL_NAME "Engine.DefaultTexture" </span> <br/> *MATERIAL_CLASS "Standard"  <br/> *MAP_DIFFUSE {  <br/> *MAP_CLASS "Bitmap"  <br/> *BITMAP "C:\ut3\toto.bmp"  <br/> *UVW_U_OFFSET 0.0  <br/> *UVW_V_OFFSET 0.0  <br/> *UVW_U_TILING 1.0  <br/> *UVW_V_TILING 1.0  <br/>  <br/>  <br/> Once you have found the model it's in could you please try importing it to a blank set, saving it and seeing if it can load? <br/>  <br/> If it kills the blank set that means we know what model is causing it <img src="images/smilies/smile.gif" border=0 /> - if it does could you please try changing the red entry to: <br/>  <br/> *MATERIAL_NAME "&lt;DarkRed&gt;"  <br/>  <br/> Then import it into another blank set?  That should hopefully fix things (with the exception of the low memory issue :/ ) <br/>  <br/> They are seeing if it's going to be possible to salvage the set, but this would allow you to use the model in the mean time. <br/> Take care, <br/> -Jim. <br/> <em>edited by glasgowjim on 04/02/2011</em>]]></description>
<pubDate>Fri, 04 Feb 2011 12:14:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[<b>glasgowjim</b> wrote:<br/><div class='quote'>Hi again Pete,  <br/>  <br/> I didn't realise that it was happening before it hit 2GB - do you remember what it was using when it came up?  </div> <br/>  <br/> I believe it was just under or just over 1GB. <br/>  <br/> <b>glasgowjim</b> wrote:<br/><div class='quote'> <br/> I also wasn't sure if you knew that Muvizu was only 32-bit and that a 64 bit version was in the works so I thought it would be best to put it simply so more people could understand it - I didn't mean to imply that you didn't understand the differences between 32 and 64 bit software <img src="images/smilies/smile.gif" border=0 />   </div> <br/>  <br/> No problem - you should see some of the support questions I get! <img src="images/smilies/wink.gif" border=0 /> - didn't mean to sound ungrateful! <br/>  <br/> <b>glasgowjim</b> wrote:<br/><div class='quote'> <br/> This is something that we will be keeping an eye on as we are testing the upgraded version of the engine - especially when we get our hands on the 64-bit version.  <br/>  </div>  <br/>  <br/> I and I am sure everyone is looking forward to that...]]></description>
<pubDate>Wed, 02 Feb 2011 15:37:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi again Pete, <br/>  <br/> I didn't realise that it was happening before it hit 2GB - do you remember what it was using when it came up? <br/>  <br/> I also wasn't sure if you knew that Muvizu was only 32-bit and that a 64 bit version was in the works so I thought it would be best to put it simply so more people could understand it - I didn't mean to imply that you didn't understand the differences between 32 and 64 bit software <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> This is something that we will be keeping an eye on as we are testing the upgraded version of the engine - especially when we get our hands on the 64-bit version. <br/>  <br/> Take care, <br/> -Jim. <br/> <em>edited by glasgowjim on 02/02/2011</em>]]></description>
<pubDate>Wed, 02 Feb 2011 15:12:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[<b>glasgowjim</b> wrote:<br/><div class='quote'>Hi Pete,  <br/>  <br/> At present Muvizu is only a 32-bit application and as such can only use 2GB of RAM - one of the things that the devs are working on is a 64-bit version that will be able to use the rest. Having the extra RAM is still beneficial as it allows background programmes (and even Windows) to run more easily along with Muvizu.  <br/>  <br/> Take care,  <br/> -Jim. </div>  <br/>  <br/> I understand that Jim (I have worked in software for over 12 years) - however the error was happening before 2GB was being used..I am sure you agree that 32 bit applications should work fine on 64 bit machines even with so much RAM...incidentally the crash happened on a Win 7 32 bit with 2GB machine as well...hence the reason I thought i would let you know <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Wed, 02 Feb 2011 14:29:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi Pete, <br/>  <br/> At present Muvizu is only a 32-bit application and as such can only use 2GB of RAM - one of the things that the devs are working on is a 64-bit version that will be able to use the rest.  Having the extra RAM is still beneficial as it allows background programmes (and even Windows) to run more easily along with Muvizu. <br/>  <br/> Take care, <br/> -Jim.]]></description>
<pubDate>Wed, 02 Feb 2011 10:08:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[<b>Emily</b> wrote:<br/><div class='quote'>Is there no way that you can reduce the size of you set?  <br/>  </div>  <br/>  <br/> I have scaled the set to smaller and it seems to have worked - although I would prefer it if it was bigger, I will just have to get used to the idea of perspective! <br/>  <br/> Thanks <br/>  <br/> Pete]]></description>
<pubDate>Wed, 02 Feb 2011 09:23:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[Too help out - I have been rebuilding the set step by step and am now getting a low memory error <br/>  <br/> <a href="http://www.quoling.com/muvizu/Low_Memory.png" target="_blank"><img src="http://www.quoling.com/muvizu/Low_Memory.png" border="0"></a> <br/>  <br/> This is despite my system having 8GB RAM <br/>  <br/> <a href="http://www.quoling.com/muvizu/System.png" target="_blank"><img src="http://www.quoling.com/muvizu/System.png" border="0"></a>]]></description>
<pubDate>Tue, 01 Feb 2011 21:05:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[Hi Jim,  <br/>  <br/> That is good news - I work in tech support for a software company myself so I like to think I understand how these things work and I do understand how important it is to provide as much information as possible!  <br/>  <br/> I am going to try to look at rebuilding the set again tonight to see if I can pinpoint when it starts to suffer!  <br/> Cheers  <br/> Pete <br/> <em>edited by Quoling on 31/01/2011</em>]]></description>
<pubDate>Mon, 31 Jan 2011 15:04:11 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi again, <br/>  <br/> I downloaded your set and gave it a try on my machine as well, with the same result, so at least you know that your PC isn't the cause <img src="images/smilies/smile.gif" border=0 />. <br/>  <br/> Hopefully the devs will be able to get to the bottom of it. <br/>  <br/> Take it easy, <br/> -Jim.]]></description>
<pubDate>Mon, 31 Jan 2011 14:54:02 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[<b>glasgowjim</b> wrote:<br/><div class='quote'>Hi again Pete,  <br/>  <br/> That's pretty odd - an e-mail with no files should appear on our system almost immediately. I will create an entry for it and fire it off to Neil.  <br/>  <br/> Take care,  <br/> -Jim. </div>  <br/>  <br/> Hi Jim, <br/>  <br/> No worries - I just tried on my machine (also with 8GB RAM ) here with the changes you recommended and had the same problem <a href="http://www.quoling.com/muvizu/muvizu_crash.gif" target="_blank"><img src="http://www.quoling.com/muvizu/muvizu_crash.gif" border="0"></a> <br/>  <br/> Hope that helps! <br/>  <br/> Thanks <br/>  <br/> Pete]]></description>
<pubDate>Mon, 31 Jan 2011 14:52:00 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi again Pete, <br/>  <br/> That's pretty odd - an e-mail with no files should appear on our system almost immediately.  I will create an entry for it and fire it off to Neil. <br/>  <br/> Take care, <br/> -Jim.]]></description>
<pubDate>Mon, 31 Jan 2011 14:36:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[<b>glasgowjim</b> wrote:<br/><div class='quote'>Hi Pete,  <br/>  <br/> We are currently waiting on your e-mail coming through - e-mails to bugs@muvizu.com come through our bug tracking software which can take a while to process larger files.  <br/>  <br/> There are built-in limits to the percentage of memory that Muvizu is allowed to use, the default is 80%, so you might want to try increasing that to 90% to see if it allows you to open your set.  <br/>  <br/> What you need to do is:  <br/>  <br/> 1. Go to C:\Program Files\Muvizu\MuvizuGame\Config (or C:\Program Files (x86)\Muvizu\MuvizuGame\Config on a 64-bit system).  <br/> 2. Open the file "MuvizuGame.ini" (You might want to save a copy of it at this point in case things go wrong)  <br/> 3. Search for m_memoryLimitFraction (use the search function as it's quicker)  <br/> 4. Change the two values to the following:  <br/>  <br/> m_memoryLimitFraction=0.90  <br/> m_memoryExtremeLimitFraction=0.95  <br/>  <br/> 5. Save the file  <br/> 6. Go back to the directory and right-click on MuvizuGame.ini and go to properties  <br/> 7. Set it to "Read Only" and click "Apply"  <br/> 8. Close the file and try to load your set  <br/>  <br/> Hopefully the extra memory will allow you to open up your set - I wouldn't recommend keeping Muvizu like this though as changing these values can affect the overall stability of the application.  <br/>  <br/> If you do try this please let me know how you get on.  <br/>  <br/> Take care,  <br/> -Jim. </div>  <br/>  <br/> Hi Jim,  <br/>  <br/> I sent the email to <a href="mailto:bugs@muvizu.com" target="_blank" rel="nofollow">bugs@muvizu.com</a> on Sunday morning - subject: <u>GPF when opening stage</u> (I meant set of course <img src="images/smilies/banghead.gif" border="0" alt="Brick Wall" /> ) with no files attached - there is a link to the file to download from my website <a href="http://www.quoling.com/Muvizu/Queen_stage.zip" target="_blank" rel="nofollow">http://www.quoling.com/Muvizu/Queen_stage.zip</a> - as the file was too big to send through..  <br/>  <br/> I will try the steps later tonight.  <br/>  <br/> Thanks  <br/>  <br/> Pete  <br/> edited by Quoling on 31/01/2011  <br/> edited by Quoling on 31/01/2011 <br/> <em>edited by Quoling on 31/01/2011</em>]]></description>
<pubDate>Mon, 31 Jan 2011 14:24:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi Pete, <br/>  <br/> We are currently waiting on your e-mail coming through - e-mails to bugs@muvizu.com come through our bug tracking software which can take a while to process larger files. <br/>  <br/> There are built-in limits to the percentage of memory that Muvizu is allowed to use, the default is 80%, so you might want to try increasing that to 90% to see if it allows you to open your set. <br/>  <br/> What you need to do is: <br/>  <br/> 1.  Go to C:\Program Files\Muvizu\MuvizuGame\Config (or C:\Program Files (x86)\Muvizu\MuvizuGame\Config on a 64-bit system). <br/> 2. Open the file "MuvizuGame.ini" (You might want to save a copy of it at this point in case things go wrong) <br/> 3. Search for m_memoryLimitFraction (use the search function as it's quicker) <br/> 4. Change the two values to the following: <br/>  <br/> m_memoryLimitFraction=0.90 <br/> m_memoryExtremeLimitFraction=0.95 <br/>  <br/> 5. Save the file <br/> 6. Go back to the directory and right-click on MuvizuGame.ini and go to properties <br/> 7. Set it to "Read Only" and click "Apply" <br/> 8. Close the file and try to load your set <br/>  <br/> Hopefully the extra memory will allow you to open up your set - I wouldn't recommend keeping Muvizu like this though as changing these values can affect the overall stability of the application. <br/>  <br/> If you do try this please let me know how you get on. <br/>  <br/> Take care, <br/> -Jim.]]></description>
<pubDate>Mon, 31 Jan 2011 14:17:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[<b>Emily</b> wrote:<br/><div class='quote'>There's no limit for set size - it just depends on how your computer can handle it.  <br/>  </div>  <br/>  <br/> Well the machine is a quad core with 8GB running Win7 64....i did notice that the Muvizu process was using over 1GB of memory when it crashes. <br/>  <br/> <b>Emily</b> wrote:<br/><div class='quote'> <br/> Is there no way that you can reduce the size of you set?  <br/>  </div> <br/>  <br/> I can probably reduce the size of it but......as I cannot open the file! <img src="images/smilies/wink.gif" border=0 />  I might try to rebuild it from scratch later. <br/>  <br/> <b>Emily</b> wrote:<br/><div class='quote'> <br/> Maybe by deleting some of the non-essential lights? </div>  <br/>  <br/> I have only added the essential lights anyway <img src="images/smilies/wink.gif" border=0 /> - can't have a Queen stage without lots of lights!]]></description>
<pubDate>Mon, 31 Jan 2011 14:00:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[There's no limit for set size - it just depends on how your computer can handle it. <br/>  <br/> Is there no way that you can reduce the size of you set?  <br/>  <br/> Maybe by deleting some of the non-essential lights?]]></description>
<pubDate>Mon, 31 Jan 2011 13:24:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[<b>Emily</b> wrote:<br/><div class='quote'>Excellent! Can't wait for the end result. I'm very partial to a bit of Queen <img src="images/smilies/smile.gif" border=0 /> </div>  <br/>  <br/> Don't hold your breath! <img src="images/smilies/wink.gif" border=0 /> - sadly I can only spend a couple of hours a week on this at the most and as I cannot open the set file (it crashes on 74% - already reported) - I don't really want to start again....don't suppose you know the size limit of a set file? - mine is already at 27MB and I am worried that as I add more (still got a piano and all the amps to add yet) it's going to keep crashing... <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Mon, 31 Jan 2011 13:00:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Excellent! Can't wait for the end result. I'm very partial to a bit of Queen <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 31 Jan 2011 12:43:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[Wow thanks Em! <img src="images/smilies/32308364851.gif" border="0" alt="Applause" /> - that looks great - will have a go at some point later (although I can't open my set at the moment <img src="images/smilies/upset.gif" border=0 /> ) - it will certainly add to what I want to do - incidentally I have a acapello version of Bohemian Rhapsody with just Freddie singing - and a instrumental version as well - so the dialog/audio is going to be quite good - it's amazing what you can find on the web AND it's all official as well! - I actually got the full 24 track version released by Queen themselves.]]></description>
<pubDate>Mon, 31 Jan 2011 12:40:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Yes this is possible - I made something to explain it here: <br/> <a href="http://th05.deviantart.net/fs70/PRE/i/2011/031/6/e/muvizu___custom_lights_by_muvizumonkey-d38glc5.jpg" target="_blank"><img src="http://th05.deviantart.net/fs70/PRE/i/2011/031/6/e/muvizu___custom_lights_by_muvizumonkey-d38glc5.jpg" border="0"></a>]]></description>
<pubDate>Mon, 31 Jan 2011 12:34:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[Hi Emily, <br/>   Thanks for the info - but that was what I meant by "image". <br/>   What I mean is how to make the light a different shape - so instead of a circle can it project a triangle for example? - the Queen stage that you looked for me...has the two front "lightening" shapes - I had an idea of making them into a proper light....does that make sense? - it may be too much to be honest. <br/>   Thanks <br/>   Pete]]></description>
<pubDate>Sun, 30 Jan 2011 10:44:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Hi Quoling! <br/>  <br/> If you right click on the spotlight to edit the settings, there is an option to upload an image (the edit button next to the grey square). <br/>  <br/> Hope that helps! <br/>  <br/> Emily.]]></description>
<pubDate>Fri, 28 Jan 2011 16:52:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic862-lights-shining-shapes.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[Is there a way for a light to shine through a shape?  <br/> As part of a scene I have a light that is a "lightning" shape - so I would like to have a light that beams "through this" and takes on the shape....a bit like using images but as a plain light - hope that makes sense <img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" /> <br/> <em>edited by Quoling on 28/01/2011</em>]]></description>
<pubDate>Fri, 28 Jan 2011 16:19:20 GMT</pubDate>
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