ziggy72 - all messages by user

2013/10/30 21:45:06
CHARACTER ...also, the eyes can be changed to different types and scaled up or down - in the Face section of the character properties.
2013/10/29 19:54:49
Various issues What He Said

There isn't a 'what she said' smiley, so you'll just have to imagine it

Fine tuning is what we really would like - personally, I like the idea of the mouth shapes available to replace the dialogue action blocks (on a right click) but I'd settle for just being able to see the blocks.
2013/10/25 23:13:13
Blender Conference - UI discussion urbanlamb wrote:
Just remember though opensourced initiatives always move slower then their commercial counterparts and really blender stagnated for many years as people ignored it.



Slower? Glacial more like. Stagnation is the word - I believe it was you yourself that suggested changing the buttons in Muvizu to have 'Switch to' in front of Prepare and Direct. Simple change, it makes a difference for the better, and how long did it take for that to be implemented? And the whole Timeline discussions... Muvizu has changed and evolved more this year than blender has in a decade, and it's infinitely better for it (for the most part ). The blender devs have got to embrace change or be stuck forever in a geek infested rut (no offense ). I look forward to the changes, I really do - I'd love to be able to use a 3D package that doesn't mangle anything that isn't dead straight (like Sketchup), but they've gotta stop yakkin' on about it and actually do something concrete that people can test. I can't shake the horrible feeling that this discussion will still be happening next Halloween too (complete with powerpoint presentations with arrows showing how motivated they all are). I hope I'm wrong. Urban, sort 'em out!
2013/10/25 20:51:18
terminator 2,5 You know, for a horrible moment, I thought this vid was about to go in a VERY different direction as a naked man dances over a bottle placed between his legs... Whaaaaa?

Phew! Eh, otherwise, good first attempt!
2013/10/25 20:43:02
Blender Conference - UI discussion ...but you also can't just be a slave to your user base, and allow them to restrict you into a little niche, like the one where blender currently resides. Blender is already respected as a very capable platform, but if the devs want to be popular (or just make some money) they have to change - all I'm saying is that they're asking the wrong people. Ask someone who's relatively new to 3D modelling, get them to tell you what makes sense from the UI as it stands, not the die-hard "nothing must be touched!!" crowd. Just sayin'
2013/10/25 19:53:58
Blender Conference - UI discussion Dear God, does it really take an hour to come to the conclusion that the interface sucks? We already know this, and no amount of powerpoint presentations or Q&A sessions are going to help! It's been 11 years in development, and only now do they decide to address the elephant in the room?! Imagine if Muvizu did that... Brick Wall

Still, at least they can't make the UI any worse
2013/10/25 19:45:20
Dog Character's Teeth In Play+ you could have a head attachment moved down into the mouth area with pointy teeth, but the character couldn't talk or move their mouth without giving the game away. We need canines for all, Muvizu HQ! Can't have vampires, werewolves or Dara O'Briain without them, after all
2013/10/24 20:53:01
Muvizu Play 1.2 Feedback (also Play+) ukBerty wrote:
I have tried to use the holding of objects again this morning and found it very frustrating. It has highlighted a change that we have been requesting and I think it's time has now come, otherwise the holding of objects will be forever limited.

When you edit something the characters must stay in position.


Instances :-

  • You have a close up of a character doing something - my example was Angry > Me. You have a spotlight on them. You edit the spotlight and the character will spring back into the "standing gormless" pose and out of the light. It is now just guesswork to set the light, hit timeline so the character goes back into position (this closes the edit window for no apparent reason). You do this over and over again until you get it right.
  • Holding things is a nightmare. At the moment we have the "object" pose which is useful for holding things (obviously we are asking for more actions). So you set you character to the "object" pose, but trying to orientate the object they are holding is impossible as every time you edit the character they go back to "standi