<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Forum - Feedback - Instead of waypoints... - Messages</title>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<description>Forum - Feedback - Instead of waypoints... - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Thu, 28 Jul 2011 13:58:54 GMT</pubDate>
<lastBuildDate>Thu, 28 Jul 2011 13:58:54 GMT</lastBuildDate>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Luscan</title>
<description><![CDATA[It's one of those things that it's really difficult to not feel massively positive about.]]></description>
<pubDate>Thu, 28 Jul 2011 13:58:54 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from freakmoomin</title>
<description><![CDATA[Wow! im gonna be looking out for that capital F from now on <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 28 Jul 2011 12:04:54 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Luscan</title>
<description><![CDATA[<b>Wizaerd</b> wrote:<br/><div class='quote'>Although truth be told, free software does have one  detriment about it.  We all know that the Muvizu devs are very vocal and  resonsive to our needs, requests, and "demands" (heh heh heh), but  typically in a free software model, the philosophy is "hey, you don't  like what we've added, or not added, go somewhere else, it's not like  you bought this..."  I've even seen other users of free apps say things  like "what do you expect, it's free after all..."  (agian, let me  reiterate, I am not saying the Muvizu guys (and gals??) are like this at  all. <br/>  <br/> Free software typically has a poor reputation, espcially  free applications with great features.  People's conception is "it's  free, it must suck...".  I work as a software developer myself, and even  in my company we've lost potential sales because they customers thought  our software was too cheap, so it must not be al that capable. </div> <br/>  <br/> I  like it when conversations go this way because I get to bang my drum  about Free (notice the capital f) software and Open-Source. <br/>  <br/> Free  software and free software are two different things. Free with a capital  F is open source and allows users to download the program for free  where as free (without the capital f) is what Muvizu is - you don't pay  for it but you can't modify how it works.  <br/>  <br/> Open Source Free is  getting more and more interesting as people realise that it's still  possible to make money from giving away your software. I believe that  because all software can be copied an infinite number of times (you can  right click, copy and paste any folder that contains an application or  something as many times as you want) all software is without monetary  worth. That's not to say it doesn't have any value - things are only  valued at what the owner/user/possessor of the item ascribe to it (your  childhood teddy bear is naught but fluff and fabric but to you its value  is immeasurable).  <br/>  <br/> What more and more Free software companies  are realising is that they (under GNU licensing) can charge for support  and feature implementation. I know at least four companies at the moment  that will let you download their source code, all their test  documentation, bug reports, minutes of their internal meetings and their  applications for free. You don't even have to ask their permission -  they just assume that people will do this and they're okay with it  because the Worth of the infinitely reproducible software is zero. <br/>  <br/> So  these companies charge for extra things. They charge for things that  can't be reproduced quickly or easily and provide added Value to their  product - you can e-mail them, if you bought a support contract, and say  'hey, our web client is broken! Help!' and they'll have an answer for  you in a day or so. Hell, a friend of mine that works at one of these  companies just spent four days doing on-site support for a company in  Hawaii (and, notably, he requested a weeks holiday whilst he was still  out there the cheeky sod).  <br/>  <br/> This is something that is absolutely <i>terrifying </i>to the old school giants of the software world. Can you imagine phoning up the head of Microsoft Office development and saying "Hi, I bought your word processor and now I want it to let me add 3D lettering to my documents. Can you make that happen?" and instead of having them yell at you and ask how you got their number have them say 'Yeah, sure, we'll add that to the list'? What's great about Muvizu is that you -can- ask for that stuff and it -will- get added to the list of things to do eventually.  <br/>  <br/> Added value isn't something just that  software companies do - one of the most common added value things I can  think of that just about everyone interacts with on a daily basis is  breakfast cereal. Rice Crispies are my favourite breakfast cereal and it  costs like £2 a box. The rice probably cost £2 for a a quarter ton. The  added value is the fact that they managed to puff up the rice and turn  it from a bowl of cylindrical carbohydrate bombs into something that  goes really well with milk. That's what you're paying for there. <br/>  <br/> Just my two cents. Isn't it amazing what two cents can get you? <br/> <em>edited by Luscan on 28/07/2011</em>]]></description>
<pubDate>Thu, 28 Jul 2011 11:44:49 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Waypoints (as I see them)would be a physical position marker visible on the set just as a walk path is visible when you move a character who's movement has been animated.  <br/>  <br/> Keyframes are markers visible only on the timeline which denote where in time the waypoints appear/move <br/>  <br/> That's how I see things anyway <br/>  <br/> Cheers <br/>  <br/> D]]></description>
<pubDate>Wed, 27 Jul 2011 19:02:19 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[<b>Wizaerd</b> wrote:<br/><div class='quote'>the philosophy is "hey, you don't like what we've added, or not added, go somewhere else, it's not like you bought this..." </div>  <br/>  <br/> I think most pay software has this attitude in spades as well.  "Don't like it?  Who cares, we got your money, sucker!"  Anything ever created by Adobe come screaming to mind here.  Especially the "sucker" part. <br/>  <br/> I'm glad we were able to concur that the "waypoints" and "keyframes" we were talking about were, in fact, the same thing.  I guess that's what I get for only doing 3 seconds of research on waypoints. <img src="images/smilies/13501381245.gif" border="0" alt="ROFLMAO" />]]></description>
<pubDate>Wed, 27 Jul 2011 17:55:31 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'><b>Wizaerd</b> wrote:<br/><div class='quote'>  <br/> Keyframes are most certainly not a Flash thing, they are a standard element of any type of animation,  </div>  <br/>  <br/> Yes I knew that! <img src="images/smilies/smile.gif" border=0 /> I was just trawling around the 'net for a definition of the differennce between KFs and WPs <br/>  <br/> PS Wizaerd - how you getting on with hitfilm as i'm thinking of purchasing too? <br/> edited by toonarama on 27/07/2011 </div> <br/>  <br/> Truth be told, I love the concept, and it is most certainly more affordable than something like Adobe's After Efffects, but it is still a bit of a perfromance dog.  My experience with the demo was positive, so I purchased the Ultimate version, then tried to actually do something for real with it, and it would barely run.  I updated my video drivers, and it got better, but it still much faster and easier for me to use Vegas Home Studio 11.  I don't really mind my purchase, because like the Muvizu guys, FXHome is very responsive, and are always working on making it better and more efficient. <br/>  <br/> I plan on doing some more with it over the weekend, to get a much better feel for it's performance limits.  Although I am also considering a new computer as well, since mine is several years old and most likely obsolete.  Ugh, the speed of obsolesence with computers is most irritating...]]></description>
<pubDate>Wed, 27 Jul 2011 16:14:57 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'>I've seen across numbers of threads the notion to "pay for more features."  I'm pretty sure the Muvizu team always replies to this with "Muvizu will always be free."  Honestly, I hate software that tiers its features.  Make it as is and sell it for a price.  Or in this case, give it away for nothing.  Let me choose what I want to use, not your price structure. <br/>  <br/> I'm speaking way out of turn here, but I don't think that the Muvizu team hasn't implemented the features we want because we're not paying for them, more like it's just taking them time to get them implemented correctly. </div> <br/>  <br/> I wasn't really suggesting that Muvizu change their model, if they want to keep it free, I'm sure they have their reasons, and I'm good with that.  I was merely trying to demonstrate that for what Muvizu is capable of currently, and with the right type of features added, it is more than capable of competing with the applications that cost.  As I stated, I've been more than productive with Muvizu after a week or so, whereas I've owned every version of iClone since verion 2.5, at significant cost, and have never been productive with it.  It Muvizu did cost, I'm be more than willing to pay for it, based on that fact alone.  I wasn't saying "hey I'll pay you if you add these features..." <br/>  <br/> Although truth be told, free software does have one detriment about it.  We all know that the Muvizu devs are very vocal and resonsive to our needs, requests, and "demands" (heh heh heh), but typically in a free software model, the philosophy is "hey, you don't like what we've added, or not added, go somewhere else, it's not like you bought this..."  I've even seen other users of free apps say things like "what do you expect, it's free after all..."  (agian, let me reiterate, I am not saying the Muvizu guys (and gals??) are like this at all. <br/>  <br/> Free software typically has a poor reputation, espcially free applications with great features.  People's conception is "it's free, it must suck...".  I work as a software developer myself, and even in my company we've lost potential sales because they customers thought our software was too cheap, so it must not be al that capable. <br/>  <br/> Errr, I kinda lost my train of thought... So I'll drop it...  The point was I am gald Muvizu is free, I'd still be willing to pay for it, but that's not a bribe to get things added...]]></description>
<pubDate>Wed, 27 Jul 2011 16:09:10 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[<b>Wizaerd</b> wrote:<br/><div class='quote'>  <br/> Keyframes are most certainly not a Flash thing, they are a standard element of any type of animation,  </div>  <br/>  <br/> Yes I knew that! <img src="images/smilies/smile.gif" border=0 /> I was just trawling around the 'net for a definition of the differennce between KFs and WPs <br/>  <br/> PS Wizaerd - how you getting on with hitfilm as i'm thinking of purchasing too? <br/> <em>edited by toonarama on 27/07/2011</em>]]></description>
<pubDate>Wed, 27 Jul 2011 15:46:34 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[<b>freakmoomin</b> wrote:<br/><div class='quote'>I thought waypoints were just to create/adjust the position of a path.......where as keyframes would create the position and depending on where you put ure other keyframes would adjust the speed and direction of the motion between keyframes....but can also be moved in the timeline etc...... <br/>  <br/> There are probebly many versions of each and we are all thinking of different versions <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> These would be the correct high level definitions of these elements in the animation industry, and are fairly standard across any and all animation applications.  Even the simple logo animation programs work on the premise of keyframes as you've defined them, although there is a bit more to them.]]></description>
<pubDate>Wed, 27 Jul 2011 15:37:59 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'><b>Neil</b> wrote:<br/><div class='quote'>Maybe I'm being thick as usual, but I'm not completely clear on how keyframes and waypoints differ. Care to enlighten me?  <br/>  <br/> Disclaimer: Not an official response. :p </div>  <br/>  <br/> Seems to be a Flash thingy where a “keyframe” stores every setting of every “layer” item on the current canvas at a particular point, whereas a “waypoint” just stores one setting. </div> <br/>  <br/> Keyframes are most certainly not a Flash thing, they are a standard element of any type of animation, regardless if it's 2D, 3D, character animations, motion animation, etc...  Keyframes are even present in traditional had drawn animations.  You will not find any animation application that doesn't work on keyframes.  Even Muvizu has them, they're just not exposed to us on the timeline.  For example look in the timeline any animation block in the timeline.  Where it begins would be a keyframe (although not visible as a keyframe), as would the ending.  The space in between would most likely also be comprised of keyframes and tweens between them. <br/>  <br/> Keyframe can store any type of information.  Position, rotation, scale, color, object parameters, etc... <br/> <a href="http://en.wikipedia.org/wiki/Key_frame" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Key_frame</a> <br/>  <br/> Waypoints on the other hand are merely a visual representation of a path a character or object would follow along.  At a very low level, those waypoints would translate to keyframes within a timeline, it's just that they're placed within the 3D environment, keyframes are placed directly on the timeline and do not have a visual representation in th 3d environment. <br/> <em>edited by Wizaerd on 27/07/2011</em>]]></description>
<pubDate>Wed, 27 Jul 2011 15:33:02 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'>Keyframes work like so: just put the camera where you want it to start, put it where you want it to end, and the program automatically does the movement for you.  Is this the same for waypoints? </div> <br/> Yes, that's what we (or me, at least) mean when we're talking about waypoints. <br/>  <br/>  <br/> <b>freakmoomin</b> wrote:<br/><div class='quote'>There are probebly many versions of each and we are all thinking of different versions </div> <br/>  <br/> It seems so.  My idea of waypoints sounds more like what Danimal and Wizaerd are calling keyframes.  I've decided that in future, to avoid any confusion, they shall henceforth be called dragons.  Then we can get two birds with one stone. <br/>  <br/> Disclaimer: Still not an official response.  :p]]></description>
<pubDate>Wed, 27 Jul 2011 15:31:20 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from freakmoomin</title>
<description><![CDATA[I thought waypoints were just to create/adjust the position of a path.......where as keyframes would create the position and depending on where you put ure other keyframes would adjust the speed and direction of the motion between keyframes....but can also be moved in the timeline etc...... <br/>  <br/> There are probebly many versions of each and we are all thinking of different versions <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 27 Jul 2011 14:45:47 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'>Maybe I'm being thick as usual, but I'm not completely clear on how keyframes and waypoints differ. Care to enlighten me?  <br/>  <br/> Disclaimer: Not an official response. :p </div>  <br/>  <br/> Seems to be a Flash thingy where a “keyframe” stores every setting of every “layer” item on the current canvas at a particular point, whereas a “waypoint” just stores one setting.]]></description>
<pubDate>Wed, 27 Jul 2011 14:09:59 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[I'm not fully familiar with waypoints, but it was my understanding that they somehow used coordinates or something that sounded awfully confusing.  Keyframes work like so: just put the camera where you want it to start, put it where you want it to end, and the program automatically does the movement for you.  Is this the same for waypoints?]]></description>
<pubDate>Wed, 27 Jul 2011 13:31:45 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'>But really guys, how about those keyframes?  <img src="images/smilies/laugh.gif" border="0" alt="laugh" /> </div> <br/> Maybe I'm being thick as usual, but I'm not completely clear on how keyframes and waypoints differ.  Care to enlighten me? <br/>  <br/> Disclaimer: Not an official response.  :p]]></description>
<pubDate>Wed, 27 Jul 2011 12:52:34 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>I was suggesting that there should be one version with all the desired features that could be accessed by advanced users when required.  </div>  <br/>  <br/> Bingo.  Great idea! <br/>  <br/> And I think we have gotten the Muvizu HQ view on these notions many times over.  Personally, I'd rather they keep working on the new features we request rather than re-answering the same questions worded slightly differently. <br/>  <br/> But really guys, how about those keyframes?  <img src="images/smilies/laugh.gif" border="0" alt="laugh" />]]></description>
<pubDate>Wed, 27 Jul 2011 12:38:40 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'> <br/> No no no!  <br/> I didn't mean that there should be a couple of versions.  </div>  <br/>  <br/> Well - just shows we all have slightly different opinions (!) but (in my little mind) the junior version would be a simpler version than the current one and the full one would start to introduce the advanced features. <br/>  <br/> It would be interesting to have a Muvizu HQ view on all of this ....]]></description>
<pubDate>Wed, 27 Jul 2011 09:16:06 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'>I agree that it would be best if the non-commercial version of Muvizu remains free (who wouldn't!) but I still see some sense in having a couple of versions <br/> edited by toonarama on 27/07/2011 </div> <br/>  <br/> No no no! <br/> I didn't mean that there should be a couple of versions. I was suggesting that there should be one version with all the desired features that could be accessed by advanced users when required.  <br/> Put simply,imagine the menus as they stand just now "direct character movemnt, camera movement" etc and add "direct character movement advanced" <br/>  <br/> Advanced features that are there if you want them but the casual user would come to the simple choices first.]]></description>
<pubDate>Wed, 27 Jul 2011 08:58:47 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[I agree that it would be best if the non-commercial version of Muvizu remains free (who wouldn't!) but I still see some sense in having a couple of versions <br/> <em>edited by toonarama on 27/07/2011</em>]]></description>
<pubDate>Wed, 27 Jul 2011 08:41:07 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[I don't see why both systems couldn't be offered in the same program.  As it stands you can use the keyboard or the mouse to move cameras, why not a third method? <br/>     <br/>   I've seen across numbers of threads the notion to "pay for more features."  I'm pretty sure the Muvizu team always replies to this with "Muvizu will always be free."  Honestly, I hate software that tiers its features.  Make it as is and sell it for a price.  Or in this case, give it away for nothing.  Let me choose what I want to use, not your price structure. <br/>  <br/> I'm speaking way out of turn here, but I don't think that the Muvizu team hasn't implemented the features we want because we're not paying for them, more like it's just taking them time to get them implemented correctly.]]></description>
<pubDate>Tue, 26 Jul 2011 23:37:12 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[I think it's an interesting idea, for different versions.  And while I know Muvizu wants to be free, I'd even pay for an advanced version, assuming there were some additions, such as movement paths, object interactions or attachment points to pick up other objects, keyframes, and precise object placement/rotation for scene building, and better object/model import.  Heck I've purchased iClone, and wasn't nearly as productive in it as I have been in Muvizu thus far...  I paid the subscription cost of MovieStorm, and again wasn't nearly as productive in it.  It'd be worth a price to be productive, to have the sheer number of assets Muvizu already comes with and be immediatley productive unlike the other alternatives. <br/> <em>edited by Wizaerd on 26/07/2011</em>]]></description>
<pubDate>Tue, 26 Jul 2011 22:39:43 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[I agree with the idea of a junior version and an advanced version - otherwise there is a danger that the application may "fall between two stools" and become too advanced for the younger users and too restrictive for us oldies. <br/>  <br/> Toon Boom (although it has a price) offers an excellent range to entice in all ages.]]></description>
<pubDate>Tue, 26 Jul 2011 22:02:11 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[My 7 year old Granddaughter has shown an interest in Muvizu here lately  so I've been letting her "play around" with the program a bit. While she  doesn't understand how to use most of features ( and probably doesn't  care about them anyway) she has grasped the basics pretty well. She  knows how to create a character and to get it to walk around and so far  she thinks that alone is pretty cool. <br/>   <br/>  Muvizu as it is at this point in time is doing pretty well at offering  total "newbies" a way of being able to  animate something quickly and  easily without the need for hours and hours of tutorials or training and  yet has quite a few more advanced features to satisfy (for the most  part) the more experienced and advanced animators. <br/>   <br/>  IMHO the cool thing about Muvizu is that you can get as simple or as  advanced (to a point) as you wish to. There aren't many other 3d  animation programs available that can say that. <br/>  <br/> I think having a Muvizu "basic" and a Muvizu "advanced" is a great idea!]]></description>
<pubDate>Tue, 26 Jul 2011 20:46:29 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'><b>Danimal</b> wrote:<br/><div class='quote'><img src="images/smilies/iagree.gif" border="0" alt="i agree" /> <br/>  <br/> Jumping, stomping, screaming agreement with this.  Camera starts here, ends here, movement occurs.  Oh how I would love that.  In fact, every time I do even the slightest camera movement only to have to go horribly awry I curse about the lack of a basic keyframe system. </div> <br/>  <br/> Totally agree and sympathise, but could an eight year old get their head round such a system? <br/> Muvizu is built with simplicity in mind so that anyone from eight to eighty can pick it up and create a movie in next to no time. The problem is that movies with outstanding quality will (in my opinion) not be made by eight year olds. They will be made by older animation enthusiasts who would love to have features like keyframe options for cameras etc.   <br/> So what's the answer? Does Muvizu evolve into a tool aimed at the older enthusiast or does it maintain it's simplicity for all approach and sacrifice more advanced features that would alienate the average Joe? <br/>  <br/> Can't we have both? A Muvizu that has a simple interface with limited menus etc but also has the option to change to a more involved UI with all the goodies that the more adventurous user would love? <br/> Muvizu standard...."click"....Muvizu advanced <br/>  <br/> Thoughts? <br/>  <br/>  <br/> Cheers <br/> D </div> <br/>  <br/> I agree with the options, although I'm not exactly sure an 8 year old is going to understand the multiple passes of the animation process, nor be able to precisely control the camera and object movements as they are now...  I'm sure there are some that will, but certainly not all of them.  Heck I'm 46, and still cannot control the camera well enough to the point that I use moving cameras in any of my movies...  But I'll concede the point, best to offer options so nobody gets alienated.]]></description>
<pubDate>Tue, 26 Jul 2011 20:23:59 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'><img src="images/smilies/iagree.gif" border="0" alt="i agree" /> <br/>  <br/> Jumping, stomping, screaming agreement with this.  Camera starts here, ends here, movement occurs.  Oh how I would love that.  In fact, every time I do even the slightest camera movement only to have to go horribly awry I curse about the lack of a basic keyframe system. </div> <br/>  <br/> Totally agree and sympathise, but could an eight year old get their head round such a system? <br/> Muvizu is built with simplicity in mind so that anyone from eight to eighty can pick it up and create a movie in next to no time. The problem is that movies with outstanding quality will (in my opinion) not be made by eight year olds. They will be made by older animation enthusiasts who would love to have features like keyframe options for cameras etc.   <br/> So what's the answer? Does Muvizu evolve into a tool aimed at the older enthusiast or does it maintain it's simplicity for all approach and sacrifice more advanced features that would alienate the average Joe? <br/>  <br/> Can't we have both? A Muvizu that has a simple interface with limited menus etc but also has the option to change to a more involved UI with all the goodies that the more adventurous user would love? <br/> Muvizu standard...."click"....Muvizu advanced <br/>  <br/> Thoughts? <br/>  <br/>  <br/> Cheers <br/> D]]></description>
<pubDate>Tue, 26 Jul 2011 19:22:34 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[<img src="images/smilies/iagree.gif" border="0" alt="i agree" /> <br/>  <br/> Jumping, stomping, screaming agreement with this.  Camera starts here, ends here, movement occurs.  Oh how I would love that.  In fact, every time I do even the slightest camera movement only to have to go horribly awry I curse about the lack of a basic keyframe system.]]></description>
<pubDate>Tue, 26 Jul 2011 18:21:28 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1183-instead-of-waypoints.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[I know that people have suggested waypoints for things like camera positioning, and object movements.  I think a better solution would be able to set keyframes, with tweening between those keyframes.  Waypoints woul dbe great for character movements, but for camera and objects, a more standard approach in almost every other animation application is being able to set keyframes.  Just my opinion of course...]]></description>
<pubDate>Tue, 26 Jul 2011 17:30:53 GMT</pubDate>
</item>
</channel>
</rss>
