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<title>Forum - How Do I ...? - Length of the Character Actions - Messages</title>
<link>http://www.muvizu.com/Forum/topic2067-length-of-the-character-actions.aspx</link>
<description>Forum - How Do I ...? - Length of the Character Actions - Messages</description>
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<pubDate>Sat, 01 Sep 2012 10:13:59 GMT</pubDate>
<lastBuildDate>Sat, 01 Sep 2012 10:13:59 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2067-length-of-the-character-actions.aspx</link>
<title>Message from wdeprospo</title>
<description><![CDATA[HI, <br/>  <br/> Thanks, I figured as much, but it is reassuring to hear from other Muvizu users. I am still a novice, so I may ask questions that have already been discussed somewhere else. Please have patience. I love the product, and the forum is outstanding. <br/>  <br/> William]]></description>
<pubDate>Sat, 01 Sep 2012 10:13:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2067-length-of-the-character-actions.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[My experience has been to keep adjusting things on the timeline until you get the look you're after. Sometimes moving things a "split second" either way can make all the difference.]]></description>
<pubDate>Fri, 31 Aug 2012 18:54:15 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2067-length-of-the-character-actions.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[This is your answer right here -  <br/>  <br/> <b>wdeprospo</b> wrote:<br/><div class='quote'>I know that if I time it perfectly, sometimes I can go to idle on a conversation down movement which does soften the movement. </div>  <br/>  <br/> Timing is the only way you can do it, other than slowing down/playing around with the footage in the editing stage. I know this from many long and trying hours going over and over the idle cutoff position to find the one place where it works well, so that is doesn't look jerky, as you say. This subject comes up again and again, in various threads, but there's just no way (yet) to alter the character animations pre-set path and speed. Still, at least you know where to address your pleadings... <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by ziggy72 on 31/08/2012</em>]]></description>
<pubDate>Fri, 31 Aug 2012 18:54:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2067-length-of-the-character-actions.aspx</link>
<title>Message from wdeprospo</title>
<description><![CDATA[Hi all, <br/>  <br/> I need some advice. <br/>  <br/> With conversational actions, when I press 'idle', the character goes immediately to the idle position. Sometimes this is a very jerky 'arms at side' movement. Is there a method to use to soften the 'idle' movement. I know that if I time it perfectly, sometimes I can go to idle on a conversation down movement <br/> which does soften the movement. <br/>  <br/> William]]></description>
<pubDate>Fri, 31 Aug 2012 16:45:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2067-length-of-the-character-actions.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[I've used the "mix and match" method of creating character actions for awhile now with pretty good results. With a little experimenting you'd be surprised at how many "new" actions that are available.]]></description>
<pubDate>Thu, 23 Aug 2012 14:31:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2067-length-of-the-character-actions.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[Yes, as ukBerty says the conversational animations for the hero and villain characters are considered to be "Poses" this means the character freezes and holds the pose at the end of the animation. The work around ukBerty has suggested does work very well. <br/>  <br/> At present, there isn't anyway to make the animations shorter or longer to fit with spoken audio. You can adapt the method ukBerty has suggested to use with the idle animations and poses to interrupt one animation with another animation, this lets you play half of one animation, then a quarter of another animation and then to return to the idle animation afterwards. <br/>  <br/> The downside is that you are only able to have the beginning of any animation using this method, as you can't cut off the start of the animation and keep the end. <br/>  <br/> Good luck! <br/> <em>edited by Jamie on 24/08/2012</em>]]></description>
<pubDate>Thu, 23 Aug 2012 14:20:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2067-length-of-the-character-actions.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<span style="color:rgb(88, 88, 88)">Adriana,</span> <br/> <span style="color:rgb(88, 88, 88)"> <br/> </span> <br/> <span style="color:rgb(88, 88, 88)">What I tend to do when recording character actions is to click the action and then immediately click "idle". That way you end up with a very short action which gets cut short by the idle. I then move (or often delete) the idle to make the animation play out it's full course or cut it short where I want it to end.</span> <br/>  <br/> <span style="color:rgb(88, 88, 88)">You can adapt some animations to look like other things this way.</span> <br/> <span style="color:rgb(88, 88, 88)"> <br/> </span> <br/> <span style="color:#585858">Some animations need an idle after them to return to the start position - the pose and conversation actions are among them.</span> <br/> <span style="color:#585858"> <br/> </span> <br/> <span style="color:#585858">Hope this helps.</span> <br/> <span style="color:#585858"> <br/> </span> <br/> <span style="color:#585858"> <br/> </span>]]></description>
<pubDate>Tue, 21 Aug 2012 22:39:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2067-length-of-the-character-actions.aspx</link>
<title>Message from Adirana</title>
<description><![CDATA[Hi there! <br/>  <br/> I am wondering how I can shorten or extend some actions - conversation - that it fits together with the spoken audio? <br/> it is either to short or too long <img src="images/smilies/upset.gif" border=0 /> <br/>  <br/> Also my superhero doesnt goes to IDLE after his conversational actions but freezes in his last pose. <br/>  <br/> Help?! <br/>  <br/> Adirana]]></description>
<pubDate>Tue, 21 Aug 2012 21:12:00 GMT</pubDate>
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