<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Forum - Feedback - The new Muvizu and The Garage Band Blues... - Messages</title>
<link>http://www.muvizu.com/Forum/topic2112-the-new-muvizu-and-the-garage-band-blues.aspx</link>
<description>Forum - Feedback - The new Muvizu and The Garage Band Blues... - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Sun, 09 Sep 2012 16:59:27 GMT</pubDate>
<lastBuildDate>Sun, 09 Sep 2012 16:59:27 GMT</lastBuildDate>
<item>
<link>http://www.muvizu.com/Forum/topic2112-the-new-muvizu-and-the-garage-band-blues.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Mysto, I think we just have to hope these will be addressed in future versions. I know we did take a few steps back with the new interface but hopefully it will allow them to overtake where we were in the not too distant future.]]></description>
<pubDate>Sun, 09 Sep 2012 16:59:27 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic2112-the-new-muvizu-and-the-garage-band-blues.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[Berty - Yes, head and eye movement are a bit harder to control but I was mainly referring to the functions on the new timeline. <br/>  <br/> Examples: <br/>  <br/> 1.  On the old timeline when I wanted to move to a certain point all I had  to do was take the mouse, hold the left button and slide the timeline to  where ever I wanted to. If I wanted to zoom or out in I click the + or -  buttons. A VERY fast and efficient way to do things.  <br/>  <br/> With the  new timeline I have to mess with a little "slider bar thingy" and hope  that when I click on it the timeline doesn't fly off to somewhere I'm  not even working on. If I want to zoom in or out same issue. I can't  tell you how many times I "lost" my place while trying to move around on  the timeline. I've put quite a few hours into using the new version of  Muvizu and have yet to get those damn slider bars to work like I want  them to. VERY frustrating. <br/>  <br/> 2. In the old version of Muvizu being  able to hit the spacebar to stop an action while recording was really  nice. I then move the "action squares" around on the timeline to get all  kinds of "new" actions for the characters. Doing things this way allows  for some VERY precise "new" character actions. Again, a VERY fast and  efficient method of doing things. (for me at least)  <br/>  <br/> In the new  version I have to actually move the mouse pointer to the "stop  recording" button to stop recording. Pressing the spacebar now just  repeats the last action recorded. To try and get the same precision I  click the button to record an action, then I hit the spacebar several  times and then I hit the stop button. I then go to the timeline, remove  all of the unwanted action squares, move the square that I do want to  the position I want it, and then repeat the process over and over again  until I get the final character action I want. While doing things this  way does somewhat work it really adds a LOT of time to the animation  process.  <br/>  <br/> I've tried every technique I can think of to try and  get the speed and efficiency I had with the "old way" of doing things  but again have failed at doing so. <br/>  <br/> 3. In the old version of  Muvizu I was able to put down a que point on the timeline and then I was  able to "snap" a character movement or action square to that que point.  This allowed for some VERY VERY precise and accurate timing of things.  If this ability was not built into the old version of Muvizu I would not  have been able to produce the musical animations I have with the  precision and accuracy that they have. I was able to get my timings down  to the "split second" by being able to "snap" things to certain points  on the timeline. <br/>  <br/> With the new version of Muvizu its "hit and  miss" at best. I've spent hours and hours trying to get precise and  accurate control over character actions and lights and object movements  with the new version and all I have been able to come up with so far is  "good enough". Now for most projects "good enough" is perfectly fine,  but some of the things I am working on require very accurate and precise  timings and good enough  just isn't "good enough". Without being able  to "snap" things to que points there's just no way I can get precise and  exact timings of anything.  <br/>  <br/> There are some other issues that  I've come across with the new timeline but they are very minor and were  fairly easy to "work around". (again, for me at least) <br/>  <br/> I want you  to know that I am by no means complaining about anything. I'm just  giving my personal opinion about the new version. Muvizu is one of the  coolest pieces of 3d software that I've ever had the pleasure of using  and I plan on using it for a long long time. I'm sure the new version  works just fine for most of the folks who use it.  <br/>  <br/> For the most  part the new version of Muvizu works well for me too but I am willing to  give up some of the cool new features of the new Muvizu in order to get  the precision and accuracy that I had with the old version (ver 0.16b). <br/>  <br/> I'll be a "loyal Muvizuer" for a long long time...]]></description>
<pubDate>Sun, 09 Sep 2012 16:11:25 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic2112-the-new-muvizu-and-the-garage-band-blues.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Mysto - I have some real sympathy for you here. Are you just talking the head and eye movements, which I agree are not as controllable as they used to be, or are there other things you're missing ?]]></description>
<pubDate>Sun, 09 Sep 2012 07:54:26 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic2112-the-new-muvizu-and-the-garage-band-blues.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[Hopefully episode #5 of The Garage Band Blues will go live sometime next week.  <br/>  <br/> One  of the reasons that it's taking so long to complete is that I've been  trying to get the same precision and accuracy with the timeline in the  new version that I had with the old version of Muvizu (ver 0.16b) and  it's just not there. I've been trying and doing everything I can think  of to get that same precision but can't seem to do it.  <br/>  <br/> With that  said, any future episodes will probably be made using the old version  0.16b. I'm willing to sacrifice the new "bells and whistles" and the  "villains and super heroes" to get the precision and accuracy back that I  had with the old version. <br/>  <br/> Don't get me wrong, the new version of  Muvizu is really great and can produce really nice animations but there  are some functions (in my opinion anyway) that were better executed in  the old version. <br/>  <br/> Anyway, I'm finished "ranting". Episode #5 of  The Garage Band Blues is just about finished and I'll upload it  (hopefully) next week.]]></description>
<pubDate>Sun, 09 Sep 2012 00:27:05 GMT</pubDate>
</item>
</channel>
</rss>
