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<title>Forum - Feedback - Returning User - Questions/Suggestions - Messages</title>
<link>http://www.muvizu.com/Forum/topic3311-returning-user--questionssuggestions.aspx</link>
<description>Forum - Feedback - Returning User - Questions/Suggestions - Messages</description>
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<pubDate>Wed, 25 Dec 2013 16:50:16 GMT</pubDate>
<lastBuildDate>Wed, 25 Dec 2013 16:50:16 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic3311-returning-user--questionssuggestions.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[I last used Muvizu in 2011.  I eventually stopped using it because even though it's a great piece of work, it's also frustrating to work with, specifically in the area of set building (indoor sets), camera animation, character movements, and ASE imports (with textures intact). <br/>  <br/> I've recently come back, looking to see what improvements, if any, have been made to this application.  To help support future development, I puchased the Play+ license, thinking my minor contribution might help in some small way to get additional features and functionality into the application.  I still really like the look, and the process as a whole, but there's still some areas that could use some developmental attention. <br/>  <br/> So I've a couple of questions and suggestions, and hope the developers are already working on, or other great Muvizu users could suggest work arounds for. <br/>  <br/> 1. Snap to Grid/Snap to Object <br/> I feel that a snapping option could really enhance the set building process.  Especially with indoor sets.  Connecting walls to make a room interior is currenly a figgly and tedious process.  Building a room should really be as simple as dropping in some walls and snapping them together. <br/>  <br/> If anybody has some suggestions for interior set building, I'd sure love to read/see them. I was thinking of building my room in a 3D app and importing, but didn't know if it'd be a bigger hassle or not.  If I were to build my room in an external app, say Sketchup or something, what scale would be best?   <br/>  <br/> 2. Nudging with Arrow Keys <br/> Currently the arrow keys appear to control camera movements.  is there anyway to override this to allow for nudging of objects for more precise positioning?   <br/>  <br/> 3. Camera animation with paths/waypoints <br/> As it stands, animating cameras is still via WASD keys, and I know I'm not the only one (or am I?) that would like to see a waypoint or pathing system for camera animations (and character movements as well). Is there any mechanism to keep a certain object or character in view while the camera moves?  Such as setting a camera target, and no matter where the targets moves to, the camera is always pointed at it? <br/>  <br/> Is there any way to attach a camera to something, so when that object or character moves, the camera will move along with it? <br/>  <br/> Thank you for any feedback or suggestions you may have...]]></description>
<pubDate>Wed, 25 Dec 2013 16:50:16 GMT</pubDate>
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