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<title>Forum - How Do I ...? - Export FBX + mesh from UE4 into Muvizu? - Messages</title>
<link>http://www.muvizu.com/Forum/topic5137-export-fbx--mesh-from-ue4-into-muvizu.aspx</link>
<description>Forum - How Do I ...? - Export FBX + mesh from UE4 into Muvizu? - Messages</description>
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<pubDate>Wed, 26 Aug 2015 15:19:57 GMT</pubDate>
<lastBuildDate>Wed, 26 Aug 2015 15:19:57 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5137-export-fbx--mesh-from-ue4-into-muvizu.aspx</link>
<title>Message from CloudNinja</title>
<description><![CDATA[UrbanLamb - Thanks for the quick reply. I started digging in last night...will be taking you up on your offer to ask more questions ;0). <br/> <em>edited by CloudNinja on 26/08/2015</em>]]></description>
<pubDate>Wed, 26 Aug 2015 15:19:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5137-export-fbx--mesh-from-ue4-into-muvizu.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[you can start here <br/> <a href="http://muvizu.com/Wiki/wiki/86/import-objects-fbx-collision-and-geometry-guide" target="_blank" rel="nofollow">http://muvizu.com/Wiki/wiki/86/import-objects-fbx-collision-and-geometry-guide</a> <br/>  <br/> there is more in the wiki basically all the info is there just read through it.  If you have any questions after post em here we can try to answer. Basically just import mesh and figure how collision works. <br/>  <br/>   I have forgotten what version unreal 4 fbx is, but muvizu is using unreal 3 which uses fbx errm 2011 or 2012 version so if you find it says its the wrong version you can download the autodesk converter and change it to that version of fbx. <br/> <em>edited by urbanlamb on 25/08/2015</em>]]></description>
<pubDate>Tue, 25 Aug 2015 23:48:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5137-export-fbx--mesh-from-ue4-into-muvizu.aspx</link>
<title>Message from CloudNinja</title>
<description><![CDATA[I've been sifting through the forums and videos to understand importing assets #nufsaid #newbieblues ;0).... <br/> There are many assets in Unity that I'd like to leverage for Muvizu. <br/> I can export my Unity assets as an FBX object (or a wavefront obj); I can import that FBX file with the static mesh into Unreal 4....(I tried a horse and house). I figure since Muvizu is based on the UR game engine - maybe that would make importing easier? <br/> How do I import the static meshes with of an FBX object OR and wavefront Obj with the .MTL texture file into Muvizu? <br/>  <br/> I'm using Muvizu Play+... <br/>  <br/> Sorry to beat an old horse but any help is appreciated.... <br/> .cn <br/> <em>edited by CloudNinja on 25/08/2015</em>]]></description>
<pubDate>Tue, 25 Aug 2015 23:36:37 GMT</pubDate>
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