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<title>Forum - Feedback - 01/10/2105 Release Feedback - Messages</title>
<link>http://www.muvizu.com/Forum/topic5210-01102105-release-feedback.aspx</link>
<description>Forum - Feedback - 01/10/2105 Release Feedback - Messages</description>
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<pubDate>Mon, 09 Nov 2015 18:20:59 GMT</pubDate>
<lastBuildDate>Mon, 09 Nov 2015 18:20:59 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5210-01102105-release-feedback.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[And another little frames one.... <br/>  <br/> If you select separate shadows and then disable that layer to render, it still renders the shadows. May not sound bad but it overwrites your previous shadows which you may have set up differently. And it wastes some time....]]></description>
<pubDate>Mon, 09 Nov 2015 18:20:59 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[The latest nvidia drivers don't seem to work well with Muvizu in some circumstances, and it's not really clear why that should be.  I'm still using Windows 7, same codecs, same everything else as I've ever used, but with the 358 drivers I get glitches on my video renders (with Muvizu v1.5, never happened with v1.3).  Like Jamie says, I fixed it by just letting Windows put in it's default nvidia drivers after a clean uninstall of the latest drivers.]]></description>
<pubDate>Thu, 05 Nov 2015 21:32:55 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[<b>Jamie</b> wrote:<br/><div class='quote'> <br/> Is this the same issue that Ziggy was having or a separate issue with DoF?  <br/>  <br/> Ziggy's issue was fixed by going to version 353 of the NVidia drivers. </div> <br/>  <br/> Not sure - I just know that it doesn't work. I'm on 358.87 and I still get this..... <br/>  <br/> <a href="http://www.rodneyandberty.com/downloads/ReadyBreak.jpg" target="_blank"><img src="http://www.rodneyandberty.com/downloads/ReadyBreak.jpg" border="0"></a> <br/>  <br/> Interestingly all these characters are on the same layer - so I don't know why some have the ReadyBreak glow and some don't - let me know if you need the set file.]]></description>
<pubDate>Thu, 05 Nov 2015 17:43:13 GMT</pubDate>
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<title>Message from Jamie</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>Back to layers..... <br/>  <br/> I would like a tickbox on the render screen to "Render all layers as one". <br/>  <br/> Why?? <br/>  <br/> So DOF does not work with layers anymore - that's fine. It's you're using layers then do DOF in your compositor. <br/> But sometimes to speed things up it would be preferable to use Muvizu's DOF.  <br/> But if you have everything separated into layers for other, more complex, shots then unless you move everything back to a single layer (see earlier posts) the DOF will still screw the shot up. <br/> You could switch back to AVI files, but only if you're beneath the 2GB limit. <br/>  <br/> The solution would be to have a simple "Render all layers as single layer" option when rendering to flatten everything and prevent a load of unnecessary work. </div> <br/>  <br/> Is this the same issue that Ziggy was having or a separate issue with DoF?  <br/>  <br/> Ziggy's issue was fixed by going to version 353 of the NVidia drivers.]]></description>
<pubDate>Thu, 05 Nov 2015 15:26:00 GMT</pubDate>
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<title>Message from Jamie</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Wasn't there always going to be some kind of 'flat' render option?  If not, I'm with ukBerty - we don't need all the layers all the time... <br/>  <br/> Another thing that would make the whole rendering processing a bit easier is to have a drop down box (on the Make Video window, next to Layers maybe) to select which camera to use, rather than having to go back to Prepare Camera Cuts.  I think we need this since we have so many cameras to work with (potentially). <br/> edited by ziggy72 on 26/10/2015 </div> <br/>  <br/>  <br/> This should be coming in the next update.]]></description>
<pubDate>Thu, 05 Nov 2015 15:25:08 GMT</pubDate>
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<title>Message from Jamie</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>MP3's only import for the first 8 or so seconds, then cut off.  WAV files aren't being recognised that previous versions recognised.  Converting the WAV files to PCM 16bit Mono works, so maybe Muvizu doesn't like stereo any more. </div> <br/>  <br/>  <br/> I've got a bug in for this now. I don't know what is causing it though.]]></description>
<pubDate>Thu, 05 Nov 2015 15:24:40 GMT</pubDate>
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<title>Message from Neil</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>The "separate shadows" tick box on layers does not seem to save with sets. </div> <br/> Ta for that, we're getting it fixed.]]></description>
<pubDate>Mon, 02 Nov 2015 11:37:12 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[Another little one, but a big time waster... <br/>  <br/> The "separate shadows" tick box on layers does not seem to save with sets.]]></description>
<pubDate>Mon, 02 Nov 2015 06:42:15 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5210-01102105-release-feedback.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Wasn't there always going to be some kind of 'flat' render option?  If not, I'm with ukBerty - we don't need all the layers all the time... <br/>  <br/> Another thing that would make the whole rendering processing a bit easier is to have a drop down box (on the Make Video window, next to Layers maybe) to select which camera to use, rather than having to go back to Prepare Camera Cuts.  I think we need this since we have so many cameras to work with (potentially). <br/> <em>edited by ziggy72 on 26/10/2015</em>]]></description>
<pubDate>Mon, 26 Oct 2015 11:33:00 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5210-01102105-release-feedback.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Back to layers..... <br/>  <br/> I would like a tickbox on the render screen to "Render all layers as one". <br/>  <br/> Why?? <br/>  <br/> So DOF does not work with layers anymore - that's fine. It's you're using layers then do DOF in your compositor. <br/> But sometimes to speed things up it would be preferable to use Muvizu's DOF.  <br/> But if you have everything separated into layers for other, more complex, shots then unless you move everything back to a single layer (see earlier posts) the DOF will still screw the shot up. <br/> You could switch back to AVI files, but only if you're beneath the 2GB limit. <br/>  <br/> The solution would be to have a simple "Render all layers as single layer" option when rendering to flatten everything and prevent a load of unnecessary work.]]></description>
<pubDate>Mon, 26 Oct 2015 06:24:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5210-01102105-release-feedback.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[MP3's only import for the first 8 or so seconds, then cut off.  WAV files aren't being recognised that previous versions recognised.  Converting the WAV files to PCM 16bit Mono works, so maybe Muvizu doesn't like stereo any more.]]></description>
<pubDate>Sun, 25 Oct 2015 21:50:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5210-01102105-release-feedback.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'><b>mcmillan-ra</b> wrote:<br/><div class='quote'>Sorry if it's too late and you've already done everything you need to do. <img src="images/smilies/upset.gif" border=0 /> </div> <br/>  <br/> Bum </div> <br/>  <br/> Actually ungrouping is still probably quicker. Cntrl-A to select everything and then keep pressing Cntrl-shift-G to ungroup. Then they all appear in layers and I can mindlessly go through them one by one. <br/>  <br/> I have 100+ groups in the set so finding them all and editing would be very time consuming. <br/>  <br/> All done now anyway....]]></description>
<pubDate>Fri, 23 Oct 2015 11:49:50 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[<b>mcmillan-ra</b> wrote:<br/><div class='quote'>Sorry if it's too late and you've already done everything you need to do. <img src="images/smilies/upset.gif" border=0 /> </div> <br/>  <br/> Bum]]></description>
<pubDate>Fri, 23 Oct 2015 10:57:47 GMT</pubDate>
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<title>Message from mcmillan-ra</title>
<description><![CDATA[Drat, Neil beat me to it... Double <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Fri, 23 Oct 2015 10:32:17 GMT</pubDate>
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<title>Message from mcmillan-ra</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>I've just had to ungroup around 100 groups and move single objects manually...... </div>ukBerty, If you right click and edit the group in the world, when it shows you the common properties one of those will be the layers. You can set the layer for the entire group there without having to ungroup, assign and regroup objects. <br/>  <br/> Sorry if it's too late and you've already done everything you need to do. <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Fri, 23 Oct 2015 10:31:19 GMT</pubDate>
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<title>Message from Neil</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>And please, please allow groups to appear in the layers windows - you have no idea how tedious this is ! <br/>  <br/> I've just had to ungroup around 100 groups and move single objects manually...... <br/> edited by ukBerty on 23/10/2015 </div> <br/> If you right click and edit the group, you can set the layer of all the objects within that group at once, you don't need to ungroup and change them all individually.  I hope that helps. <br/>  <br/> We're still discussing what to do about this and we think we have a solution but it might not make it in time.  As you can imagine we're very busy trying to sort out the key framing and that's currently taking priority.]]></description>
<pubDate>Fri, 23 Oct 2015 10:28:54 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[Oh - and also..... <br/>  <br/> When you copy an object could it maintain the layer from the source object. At the moment it will default to the background.]]></description>
<pubDate>Fri, 23 Oct 2015 09:51:54 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[And please, please allow groups to appear in the layers windows - you have no idea how tedious this is ! <br/>  <br/> I've just had to ungroup around 100 groups and move single objects manually...... <br/> <em>edited by ukBerty on 23/10/2015</em>]]></description>
<pubDate>Fri, 23 Oct 2015 09:03:06 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[It would save a lot of time if you could move object between layers en masse. <br/>  <br/> At the moment you can select a range of objects within the layers window, but changing the layer when they are all selected only changes the layer for one object. <br/>  <br/> I would like it to change the layer for all selected.]]></description>
<pubDate>Fri, 23 Oct 2015 08:53:40 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Trying to get around the DoF issue (on the set I sent in), I changed my set to DX9, and the camera outputs are now all black.]]></description>
<pubDate>Fri, 16 Oct 2015 16:00:10 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[The default names of the layers have changed from "Layer1" to "Layer 1" etc. Grrrrrr........ <br/>  <br/> Although please don't change them back as I will have gone through all my composite shots rebuilding them by then. <br/>  <br/> Honestly <img src="images/smilies/banghead.gif" border="0" alt="Brick Wall" />]]></description>
<pubDate>Thu, 15 Oct 2015 07:03:40 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[I just tried to use a spotdark in a set - lol, totally screwed up.  All objects reflect the dark as pure white!  You can see it in the preview window and the camera windows.  Bulb or spot, same effect.  Oh dear... <br/>  <br/> Forgot to mention - only happens when our old friend DoF is turned on <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by ziggy72 on 14/10/2015</em>]]></description>
<pubDate>Wed, 14 Oct 2015 21:41:21 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>I have a problem - I need smoke in a room.  The Muvizu smoke is  very nice when you use a better texture, but all of Muvizu's effects  kill DoF (very efficiently).  So I can have smoke or DoF, but never  both.  I had hoped that particular issue would have been fixed by now since it renders  all effects essentially useless to those of us that like to use the  cameras as, y'know, proper cameras.  At least now I've got layers to try to get  around it, but it would be SO much simpler if you could just fix  whatever it is that wipes out the DoF around effects.  Please <img src="images/smilies/smile.gif" border=0 /> </div> <br/> Oh yes, I can't believe this hasn't been mentioned before! I've always had issues with this.]]></description>
<pubDate>Wed, 14 Oct 2015 20:38:09 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[I have a problem - I need smoke in a room.  The Muvizu smoke is  very nice when you use a better texture, but all of Muvizu's effects  kill DoF (very efficiently).  So I can have smoke or DoF, but never  both.  I had hoped that particular issue would have been fixed by now since it renders  all effects essentially useless to those of us that like to use the  cameras as, y'know, proper cameras.  At least now I've got layers to try to get  around it, but it would be SO much simpler if you could just fix  whatever it is that wipes out the DoF around effects.  Please <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 14 Oct 2015 19:56:49 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[<b>Jamie</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>I'm getting a flashing black and white bar across the top of my TGA frames when DoF is on.  You can't see it on the preview window or the camera windows, only on the rendered output. Moving or static camera, same result. </div> <br/>  <br/>  <br/> Ziggy, can you make a simple set to reproduce this? Does it only happen on this set? If it happens on your simple scene can you email me the .SET file? </div> <br/> Yes and no...  I made a simple set to demonstrate this, and for the first time I could see the flickering on the preview window but the rendered output was now clean - <img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" />  Tried a different set, no problems, tried the original set and again no problems - I can't reproduce it, and yet I've been banging my head off it for 2 days.  Hopefully it was just some update issue on my machine, or it might be a 'per-session' thing, or whatever - I'll let you know if it comes back, thanks anyway.]]></description>
<pubDate>Wed, 14 Oct 2015 19:48:52 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[I think leaving them in the group is fine - you can't select individual objects within a group so I don't see why you should be able to in the layers window. Could you not just display the group as you do individual objects. Personally I wouldn't bother supporting objects within a group being on separate layers. So... <br/>  <br/> <ul><li>If objects are in a group then show the group on the layers window (at the moment although it's on the default background layer it doesn't appear at all in the layers window)</li><li>Support moving the group between layers</li><li>If you attempt to group objects that are on different layers then ask which layer you want that group on and move them all to that layer</li></ul> <br/>  <br/> If you want objects on different layers then users will just have to ungroup them. <br/>  <br/>  <br/> The main issue is that you can't find which layer objects are on if they're in a group.]]></description>
<pubDate>Wed, 14 Oct 2015 16:48:32 GMT</pubDate>
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<title>Message from Jamie</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>I'm getting a flashing black and white bar across the top of my TGA frames when DoF is on.  You can't see it on the preview window or the camera windows, only on the rendered output. Moving or static camera, same result. </div> <br/>  <br/>  <br/> Ziggy, can you make a simple set to reproduce this? Does it only happen on this set? If it happens on your simple scene can you email me the .SET file?]]></description>
<pubDate>Wed, 14 Oct 2015 15:29:32 GMT</pubDate>
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<title>Message from Neil</title>
<description><![CDATA[<b>Jamie</b> wrote:<br/><div class='quote'>We're looking in to this one. There's a larger consideration to get groups on the render layers window. Part of it is the technical side of how we actually manage the data in the backend but generally it comes down to a few questions: </div> <br/> The main problem is with selecting an object within a group.  At the moment, you can click on an object in the layers window and it selects it in your scene.  Similarly, you can select an object in the scene and it highlights it in the layers window. <br/>  <br/>  <br/> However, the Muvizu backend doesn't allow an individual object that is within a group to be selected; it can only select the group as a whole.  So I have to either leave it as it is until we find a solution, or remove the feature of selecting and highlighting from within the layer window (and then maybe put it back in once we find a better solution).  I think leaving it as is for the moment is the lesser of two evils.  For that I apologise, but we are still looking into it.]]></description>
<pubDate>Wed, 14 Oct 2015 13:05:59 GMT</pubDate>
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<title>Message from Jamie</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>How about a pop up that asks the user which layer they want it on when grouping or ungrouping? </div> <br/>  <br/>  <br/> It's an option, usually it's best to avoid interrupting a users work flow in the best practice UI design so there might be a better solution. Imagine if you kept making a mistake in the group selection and ever time you ungroup you need to select a layer?]]></description>
<pubDate>Wed, 14 Oct 2015 10:12:36 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[How about a pop up that asks the user which layer they want it on when grouping or ungrouping?]]></description>
<pubDate>Wed, 14 Oct 2015 10:05:20 GMT</pubDate>
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<title>Message from Jamie</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>I'm getting a flashing black and white bar across the top of my TGA frames when DoF is on.  You can't see it on the preview window or the camera windows, only on the rendered output. </div> <br/>  <br/>  <br/> I've put a bug in the system for a dev to look at, I'm not sure if we can do anything about this though (could be wrong here!) as the way effects are applied in the game engine make it difficult to change them. <br/>  <br/> If you are using TGA frames, I'd go for exporting a depth pass and doing DoF post process in your video editor.]]></description>
<pubDate>Wed, 14 Oct 2015 10:04:58 GMT</pubDate>
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<title>Message from Jamie</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>Grouped objects still not appearing on layers window. </div> <br/>  <br/>  <br/> We're looking in to this one. There's a larger consideration to get groups on the render layers window. Part of it is the technical side of how we actually manage the data in the backend but generally it comes down to a few questions: <br/>  <br/> a) What if objects that are split over different layers are grouped together? <br/> b) If you ungroup where do all those objects go? (background layer, layer they were on?) <br/> c) What if you only want to remove one object from a group?  <br/>  <br/> We've some advancements to the grouping system as a whole that might solve this problem. No guarantees though <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Wed, 14 Oct 2015 10:02:50 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[Grouped objects still not appearing on layers window.]]></description>
<pubDate>Wed, 14 Oct 2015 07:29:27 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[I'm getting a flashing black and white bar across the top of my TGA frames when DoF is on.  You can't see it on the preview window or the camera windows, only on the rendered output. <br/>  <br/> <a href="http://s175.photobucket.com/user/ZiggyStardust72/media/Muvizu%20Only/DoF%20200%209.1%20185%206.3%20_zpsspcevgr1.jpg.html" target="_blank" rel="nofollow"><a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Muvizu%20Only/DoF%20200%209.1%20185%206.3%20_zpsspcevgr1.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Muvizu%20Only/DoF%20200%209.1%20185%206.3%20_zpsspcevgr1.jpg" border="0"></a></a> <br/>  <br/> Moving or static camera, same result.]]></description>
<pubDate>Tue, 13 Oct 2015 21:51:23 GMT</pubDate>
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<title>Message from Jamie</title>
<description><![CDATA[I've added a bug and improvement request for these things.]]></description>
<pubDate>Tue, 13 Oct 2015 10:44:00 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[Another little one.... <br/>  <br/> Could you get the layers which you have selected to render to save with the set please.]]></description>
<pubDate>Mon, 12 Oct 2015 18:27:14 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[Just a little one.... <br/>  <br/> If you import a favourite character and your the background layer is hidden then they come in it that multicoloured texture we had when loading scenes with hidden layers. <br/>  <br/> It not much of an issue as you can just delete, enable the layer and re-import, but you may want to tidy it up....]]></description>
<pubDate>Mon, 12 Oct 2015 07:19:10 GMT</pubDate>
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