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<title>Forum - General Discussion - sale on Silo 2.3.1 - Messages</title>
<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<description>Forum - General Discussion - sale on Silo 2.3.1 - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Mon, 22 May 2017 14:38:29 GMT</pubDate>
<lastBuildDate>Mon, 22 May 2017 14:38:29 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'><b>PatMarrNC</b> wrote:<br/><div class='quote'>update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the 2012 version that works in Muvizu.  Bummer. </div> <br/>  <br/> Hi Pat, <br/>  <br/> That's strange, what version is the FBX exporter? The FBX 2014 version from Daz3D Studio does work with muvizu. </div> <br/>  <br/> I've heard thru the grapevie (Urban Lamb, as I recall) that the newer variants of FBX don't work in Muvizu, but I haven't done exhaustive research to see what year it stopped working. When I used the Autodesk FBX converter, the 2012 variant worked, and some later ones didn't. Perhaps I jumped to an incorrect conclusion about the break point.  <br/>  <br/> But the point of my post wasn't to declare empirically what year the FBX version stopped working in Muvizu.  It was to express my disappointment that the long-awaited addition of FBX to Silo isn't going to give me what I need for Muvizu.]]></description>
<pubDate>Mon, 22 May 2017 14:38:29 GMT</pubDate>
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<title>Message from ikes</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the 2012 version that works in Muvizu.  Bummer. </div> <br/>  <br/> Hi Pat, <br/>  <br/> That's strange, what version is the FBX exporter? The FBX 2014 version from Daz3D Studio does work with muvizu.]]></description>
<pubDate>Mon, 22 May 2017 09:14:35 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[A while back Several Muvizu users bought Silo 2.3.1 when it was offered at a reduced price on Steam.   <br/>  <br/> I just got an email saying there is a beta version available that includes FBX export.  <br/>  <br/> <div class='quote'> <br/> <ul>FBX and Collada support (for easier export to game engines like Unity and Unreal, making Steam mods, etc.)An updated windowing systemUnder-the-hood rewrites (to improve performance and stability)Bug fixes</ul>  									Note that the beta is currently Windows-only; </div> <br/>  <br/>  <br/> link to the download:  (scroll down to where it says "TRY THE SILO 2.4 BETA" <br/> <a href="http://nevercenter.com/silo/" target="_blank" rel="nofollow">http://nevercenter.com/silo/</a> <br/>  <br/> -------------------- <br/> update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the version that works in Muvizu.  Bummer. <br/>  <br/> -------------------------------- <br/> <em>edited by PatMarrNC on 22/05/2017</em>]]></description>
<pubDate>Sun, 21 May 2017 13:19:38 GMT</pubDate>
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<title>Message from primaveranz</title>
<description><![CDATA[<b>rollasoc</b> wrote:<br/><div class='quote'>Silo 2 is on sale on Steam again. £14.71 at the moment. </div> <br/>  <br/> It does tie you in to installing Steam, annoyingly. However it will run if your internet connection is down, you can just press Cancel, it is just a bit of a pain to have to go through the Steam start up each time.]]></description>
<pubDate>Tue, 31 Jan 2017 07:09:07 GMT</pubDate>
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<title>Message from rollasoc</title>
<description><![CDATA[Silo 2 is on sale on Steam again. £14.71 at the moment.]]></description>
<pubDate>Mon, 30 Jan 2017 20:38:38 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[@ Ritsmer & Chaver:  You're quite welcome. (seems kind of pointless to create stuff then not share it. ) <br/> More to come, as time allows.]]></description>
<pubDate>Sat, 14 Jan 2017 12:42:26 GMT</pubDate>
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<title>Message from chaver</title>
<description><![CDATA[Thank you for sharing]]></description>
<pubDate>Sat, 14 Jan 2017 09:54:14 GMT</pubDate>
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<title>Message from ritsmer</title>
<description><![CDATA[Oh - great! <br/>  <br/> So many fine things for future projects. <br/>  <br/> Thank you very much.]]></description>
<pubDate>Fri, 13 Jan 2017 17:10:28 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[here's a link to all of the models I used to create the CIVIL WAR sets. This zip file contains the SIB files (silo project) OBJ, FBX, MTL, textures, UVMaps, refernce pics etc etc ... its pretty much the whole modelling part of the project folder. <br/>  <br/> <a href="https://www.dropbox.com/s/fg6iexho4nu2ggi/CIVIL_WAR_MODELS.zip?dl=0" target="_blank" rel="nofollow">https://www.dropbox.com/s/fg6iexho4nu2ggi/CIVIL_WAR_MODELS.zip?dl=0</a> <br/>  <br/> I should warn you that its not organized, and it may  (OK, it WILL) look like a total mess. It will even contain graphics I DL for reference but didn't even use.  <br/>  <br/> For beginners: it has all of the FBX files, so you can add the attachments and accessories to your own characters <br/>  <br/> for modellers: it has the OBJ files and UVMaps, so you can edit them to your own needs. You are free to use this stuff  in any way you want, including selling derivative works made from it.  <br/>  <br/> for those who recently bought SILO: in most cases the SILO file is included, so you can study it and see how the materials, UV map etc is all related to the final product.]]></description>
<pubDate>Fri, 13 Jan 2017 16:47:07 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[I'm still a little confused.. when you say you are loading them down from here... can you provide a link to what you are downloading?]]></description>
<pubDate>Thu, 12 Jan 2017 04:01:35 GMT</pubDate>
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<title>Message from galahad1957</title>
<description><![CDATA[I've been loading them down from here but when I try to load them in, the program does not find them where I put them. is there a way to convert them? <br/> <em>edited by galahad1957 on 12/01/2017</em>]]></description>
<pubDate>Thu, 12 Jan 2017 03:52:36 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>galahad1957</b> wrote:<br/><div class='quote'>I have the trial version of silo but cannot get the muvizu models loaded into it. when I click load scene I can't find the fbx down loads anywhere. what am I doing wrong? </div> <br/>  <br/> where did you get the Muvizu models, and what format are they in? They need to be OBJ format...]]></description>
<pubDate>Thu, 12 Jan 2017 01:59:10 GMT</pubDate>
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<title>Message from galahad1957</title>
<description><![CDATA[I have the trial version of silo but cannot get the muvizu models loaded into it. when I click load scene I can't find the fbx down loads anywhere. what am I doing wrong?]]></description>
<pubDate>Thu, 12 Jan 2017 01:43:24 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<div class='quote'> It would be great if someone wrote 'scripts' for Poser characters which you could apply to your own characters. </div> <br/>  <br/> The rigged characters that come with poser do have predefined poses/actions that can be dragged onto them from a library. You can save your own poses and actions and add them to the library.]]></description>
<pubDate>Thu, 01 Dec 2016 01:13:50 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[None of the animation programs out there really make you animate from scratch these days... they all have a proprietary shortcut. Poser works just like Muvizu keyframing on steroids.  You pose the character, move the timeline ahead a bit, repose the character, and Poser automatically generates all the moves between poses.  Not only does it not take that long, you can create ANY action that can be posed.. you aren't limited by whether or not there is a predefined action that meets your needs. The main objection to Poser is the cost. It ain't a cheap program.]]></description>
<pubDate>Thu, 01 Dec 2016 01:08:23 GMT</pubDate>
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<title>Message from theotherguy</title>
<description><![CDATA[Those are very good, Pat, it was beyond the call of duty to figure out how to do that, thank you.  <br/>  <br/> In regards to " <span style="color:#222222">The beauty of Poser is that its characters are already rigged and ready to animate. You just create you animations in that environment,export to video and combine it with your other stuff." the problem is I'm too lazy to make my animations from scratch, the most I'd want to do is stack 'actions' like in Muvizu. It would be great if someone wrote 'scripts' for Poser characters which you could apply to your own characters.</span> <br/> <span style="color:#222222"> <br/> </span> <br/> <span style="color:#222222">Maybe that would be a lucrative sideline for someone? </span>]]></description>
<pubDate>Wed, 30 Nov 2016 23:26:03 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[these characters are just muvizu potato heads with Silo-modelled attachments wrapped around them: <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/V5xaR0AVS3I?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/RMZoA_d0RHU?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/_GDPJPDQ1k0?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> Ikes created some birds, a T-Rex, a chicken and a gator the same way, but at the moment mt WIFI is acting up and I can't stay connected long enough to find the videos. Maybe he'll see this and post links. <br/>  <br/> My point is that modelling  new heads and bodies is the closest we can come to creating custom characters... and in order to do that, you need something like Silo or another modelling program]]></description>
<pubDate>Wed, 30 Nov 2016 23:20:33 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[examples of "new" characters created by adding modelled attachments to the stock Muvizu characters: <br/>  <br/> <a href="http://www.muvizu.com/Set/46398/SKWERLEFEST-1-SAM-BUSHYTAIL-BAND" target="_blank" rel="nofollow">http://www.muvizu.com/Set/46398/SKWERLEFEST-1-SAM-BUSHYTAIL-BAND</a> <br/>  <br/> <a href="http://www.muvizu.com/Set/45592/Kids-with-Round-Heads" target="_blank" rel="nofollow">http://www.muvizu.com/Set/45592/Kids-with-Round-Heads</a> <br/>  <br/> <a href="http://www.muvizu.com/Set/45496/FREE-BIRDS-CHARACTER-PACK" target="_blank" rel="nofollow">http://www.muvizu.com/Set/45496/FREE-BIRDS-CHARACTER-PACK</a> <br/>  <br/> <a href="http://www.muvizu.com/Set/45472/ANIMAL-PACK-1" target="_blank" rel="nofollow">http://www.muvizu.com/Set/45472/ANIMAL-PACK-1</a> <br/>  <br/> <a href="http://www.muvizu.com/Set/47072/MONSTER-MISH-MASH" target="_blank" rel="nofollow">http://www.muvizu.com/Set/47072/MONSTER-MISH-MASH</a> <br/>  <br/> <a href="http://www.muvizu.com/Set/43413/AlienZ" target="_blank" rel="nofollow">http://www.muvizu.com/Set/43413/AlienZ</a> <br/>  <br/> <a href="http://www.muvizu.com/Set/36479/SNOW-TROOPER" target="_blank" rel="nofollow">http://www.muvizu.com/Set/36479/SNOW-TROOPER</a> <br/>  <br/> <a href="http://www.muvizu.com/Set/36009/stormtrooper" target="_blank" rel="nofollow">http://www.muvizu.com/Set/36009/stormtrooper</a> <br/>  <br/> <a href="http://www.muvizu.com/3D/34214/Robot-police-use-as-head-attachment" target="_blank" rel="nofollow">http://www.muvizu.com/3D/34214/Robot-police-use-as-head-attachment</a> <br/>  <br/> <a href="http://www.muvizu.com/3D/34159/Monster-alien-use-it-as-a-head-attachment" target="_blank" rel="nofollow">http://www.muvizu.com/3D/34159/Monster-alien-use-it-as-a-head-attachment</a> <br/>  <br/> <a href="http://www.muvizu.com/Texture/33340/fatman-wolverine-jacket-and-jeans" target="_blank" rel="nofollow">http://www.muvizu.com/Texture/33340/fatman-wolverine-jacket-and-jeans</a> <br/>  <br/> <a href="http://www.muvizu.com/Texture/28529/Fatman-armour-suit" target="_blank" rel="nofollow">http://www.muvizu.com/Texture/28529/Fatman-armour-suit</a> <br/>  <br/> <a href="http://www.muvizu.com/Texture/24271/Wrinkled-Old-Girl" target="_blank" rel="nofollow">http://www.muvizu.com/Texture/24271/Wrinkled-Old-Girl</a> <br/>  <br/> <a href="http://www.muvizu.com/Texture/22403/Zombie-Head-for-Heroine" target="_blank" rel="nofollow">http://www.muvizu.com/Texture/22403/Zombie-Head-for-Heroine</a> <br/>  <br/> <a href="http://www.muvizu.com/Texture/18305/Scotsmanaut" target="_blank" rel="nofollow">http://www.muvizu.com/Texture/18305/Scotsmanaut</a>]]></description>
<pubDate>Wed, 30 Nov 2016 23:05:47 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>theotherguy</b> wrote:<br/><div class='quote'>I'm trying to get my head around exactly how I would USE software like silo in Muvizu, at least in as far as my storytelling goes. I imagine any character one could make would essentially be a statue, unless it could be animated with something like Toonboom, but then, how to have it interact with Muvizu characters?  </div> <br/>  <br/> Silo (and any modelling software such as Blender, Sketchup, Milkshape, 3DCoat etc)  can be used to make attachments, accessories, buildings, trees... just about anything except a whole new character.  You CAN, however, make head attachments to make existing characters look totally different. The werewolf and Frankenstein in my halloween video both used head attachments in order to modify existing characters into something "new"  <br/>  <br/> <div class='quote'>I can see using Silo and similar software to make buildings and the like, but importing them into Muvizu seems pretty technical to me. </div> Once you know the procedure it's actually easier than most of what you do in your videos <br/>  <br/> <div class='quote'> I've had the most success storytelling-wise by importing Muvizu characters into 3-D sets and real environments, but the ultimate goal would see things they could interact with, or characters with scripted movements to use in a backdrop i.e. people working at desks or someone sleeping on a park bench. <br/>  <br/> I keep getting offers to try/buy the latest version of Poser, and it would seem to be possible to make animated characters you could have Muvizu characters interact with, but nobody seems to be interested in doing this, just making realistic looking characters seems to be enough. <br/>  <br/> Any ideas as to making additional animated characters or content Muvizu characters could interact with? </div> <br/> I think poser is a good match for your layered approach to combining muvizu footage with real life video. Exporting green screen footage from Poser would be an extension of what you're already doing.   <br/>  <br/> The beauty of Poser is that its characters are already rigged and ready to animate. You just create you animations in that environment,export to video and combine it with your other stuff.]]></description>
<pubDate>Wed, 30 Nov 2016 22:23:24 GMT</pubDate>
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<title>Message from Rodrisilva</title>
<description><![CDATA[<b>theotherguy</b> wrote:<br/><div class='quote'> <br/> Any ideas as to making additional animated characters or content Muvizu characters could interact with? </div> <br/>  <br/> The problem isn't how to make animated models with any 3d software. The problem is that you can't use those models inside Muvizu. That is Digimania secret. Muvizu is a game only allows you to do what it wants. In another words you don´t know how to control  an animated object that doesn't comes from Muvizu itself.]]></description>
<pubDate>Wed, 30 Nov 2016 17:21:27 GMT</pubDate>
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<title>Message from theotherguy</title>
<description><![CDATA[I'm trying to get my head around exactly how I would USE software like silo in Muvizu, at least in as far as my storytelling goes. I imagine any character one could make would essentially be a statue, unless it could be animated with something like Toonboom, but then, how to have it interact with Muvizu characters?  <br/>  <br/> I can see using Silo and similar software to make buildings and the like, but importing them into Muvizu seems pretty technical to me. I've had the most success storytelling-wise by importing Muvizu characters into 3-D sets and real environments, but the ultimate goal would see things they could interact with, or characters with scripted movements to use in a backdrop i.e. people working at desks or someone sleeping on a park bench. <br/>  <br/> I keep getting offers to try/buy the latest version of Poser, and it would seem to be possible to make animated characters you could have Muvizu characters interact with, but nobody seems to be interested in doing this, just making realistic looking characters seems to be enough. <br/>  <br/> Any ideas as to making additional animated characters or content Muvizu characters could interact with?]]></description>
<pubDate>Wed, 30 Nov 2016 17:02:51 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[I notice that SIlo is back to $119 USD on Steam again today... so anybody who bought it for $29 got the best deal on it *I'VE* ever seen! <br/>  <br/> I'm curious to know who all bought it? <br/>  <br/> ------------------------------------------- <br/> <em>edited by PatMarrNC on 30/11/2016</em>]]></description>
<pubDate>Wed, 30 Nov 2016 01:59:43 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<div class='quote'>Sorry to hijack this thread. I just wanted to add one final quote from a page on the 3d Warehouse Website:  <br/>    <br/>  "3D Warehouse is all about sharing — and that ethos extends to websites and social media." </div> <br/>  <br/> don't worry about hijacking any threads. This is important stuff to talk about, and I am happy to see people making an honest effort to understand the intent of these licenses. <br/>  <br/> The most common Muvizu-related use of sketchup models is for people to adapt the model and use it in their own videos.  I interpret that to be completely OK.  It doesn't get "sketchy" (pun intended) until you put it in a store or other DL site. They say commercial use is OK, but then they go on to outline why it isn't OK. <br/> <em>edited by PatMarrNC on 26/11/2016</em>]]></description>
<pubDate>Sat, 26 Nov 2016 01:57:32 GMT</pubDate>
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<title>Message from Nahton</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>Nahton, those Ts&Cs look ok for putting items on the store for free. I think one main part of the problem with what happened a week ago was that the user didn't give any credit to the original creators, implying everything was their own work.  <br/> Others may disagree though, and personally I'd only re-distribute content if I had permission from the original creator. </div>  <br/>  <br/> MrDrWho13, I'm not disagreeing on anything regarding the flare-up last week and to be honest I don't know enough about it to comment about the conduct of any individual(s) or make a judgement of any wrong doing. I read through the thread but I didn't circle back to the original release thread to verify what was said about ownership and it was contended by some that the original posts concerning the pack release had since been edited. I would whole heartedly agree that it is wrong for any individual to purchase or download free content from a site and repackage it as their own creation and not give any credit to the original creator of meet the license requirement. I was left with the impression that it was not content that originated on 3D Warehouse and as Pat had posted his evaluation of the 3D Warehouse license I wanted to offer my opinion on 3D Warehouse only.   <br/>  <br/> I did get an impression that some posters seemed to be saying that all mods/packs should consist of original models only. I just don't see it that way, and I found it discouraging for anyone looking to add content that took it to heart.  <br/>  <br/> <b>PatMarrNC</b> wrote:<br/><div class='quote'>Nahton, <br/>  <br/> So if you DL a model, modify it and put it in a set (derivative work) I interpret that to be OK under Sketchup's license. but... <br/>  <br/> If you DL it, do nothing but convert it to FBX and put basically the same model in a different web store... even for free... I think they don't want that.  <br/>  <br/>  </div> <br/>  <br/>  <br/> I'm glad to hear you say that Pat. I believe we are in agreement. I actually meant to add that I thought that clause was to cover content being copied down from Sketch-up in the default format and posted on another site. I guess I might go a bit further and say that if a single model was converted to a proprietary format that could only be used in a proprietary application (Muvizu or MovieStorm) or needs further configuration or additional files to be bundled with the model in order for it to work within the program, it would meet the derivative requirement. For example, a single model in MovieStorm requires multiple files of various formats to be created in order for the converted model to work within the program. Each one is useless on it's own.  <br/>  <br/>  <br/> I think your approach to interpreting the license is correct. The language is broad and each person must follow their conscience. I'd just hate to see anyone take a hard-line stance to condemn anyone for taking the time to convert and share assets for free. I believe the intent of the developers is to share content as well. I think any lapse in taking care of the administrative work to provide a formal license is at least in part due to the fact they enjoy providing content for others and aren't concerned with the licensing. We shouldn't be trying to over think it and enforce our individual personal interpretations of the license (for free content) on our end. It is possible to search for models in the 3d Warehouse and add "Creative Commons" to the search parameter. This would aid in confirming the developer defined license for any individual model. If I really wanted to use a model and I did not see a license and couldn't contact the developer, I would feel comfortable that the developer posted it with the intent to share and the use of the model was governed by the <a href="https://3dwarehouse.sketchup.com/tos.html#license" target="_blank" rel="nofollow">General Model License</a>.  <br/>  <br/>  <br/> Sorry to hijack this thread. I just wanted to add one final quote from a page on the 3d Warehouse Website: <br/>  <br/> <span style="color:rgb(77, 82, 89)">"3D Warehouse is all about sharing — and that ethos extends to websites and social media."</span>]]></description>
<pubDate>Sat, 26 Nov 2016 01:02:05 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>Farscaper</b> wrote:<br/><div class='quote'>Seeing as I'm a part of convincing people to spend money on good sales, I also picked up Aartform Curvy 3d and MindTex on Steam. I'm still mulling over Voxelise because I'm just not into blocky stuff even though I want to support Digimedia. </div> <br/>  <br/> SO you bought Curvy3D and Silo? Awesome! I have Curvy too... it uses voxels in its own proprietary way. It has some cool features that I haven't seen in a lot of other programs at that price range. It does a pretty good job of reducing polygon count without changing the object's shape. It also has a way to only add polygons where they're needed for detail, and the rest of the model stays low res.  <br/>  <br/> It has an EXCELLENT system for sculpting surfaces. And more. But I still like Silo best.  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/3w3XL8DScas?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> -------------------------------------------------------------------------- <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/GUuTgRSdQMA?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/>  <br/>  <br/>  <br/> ---------------------------------------------------------------- <br/> <em>edited by PatMarrNC on 26/11/2016</em>]]></description>
<pubDate>Fri, 25 Nov 2016 23:58:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[Nahton, <br/>  <br/> indeed, part of the problem here is that one paragraph seems to say one thing while another paragraph seems to say something else. Which is why I can't authoritatively condemn anybody's interpretation or understanding of all this.  <br/>  <br/> It really is an amazingly flexible license, and I think that most of the contributors to these sites are happy to make their work available for free.  <br/>  <br/> The phrase I zeroed in on basically protects Sketchup. They don't want people downloading all their models then putting them in a new place that competes with them.   <br/>  <br/> So if you DL a model, modify it and put it in a set (derivative work) I interpret that to be OK under Sketchup's license. but... <br/>  <br/> If you DL it, do nothing but convert it to FBX and put basically the same model in a different web store... even for free... I think they don't want that.  <br/>  <br/> But Muvizu's store is different from most other model DL sites because you can't get the models back out of the set. So for this store to become a portal for moving stolen models to other DL sites is not going to happen.]]></description>
<pubDate>Fri, 25 Nov 2016 23:51:15 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Nahton, those Ts&Cs look ok for putting items on the store for free. I think one main part of the problem with what happened a week ago was that the user didn't give any credit to the original creators, implying everything was their own work.  <br/> Others may disagree though, and personally I'd only re-distribute content if I had permission from the original creator.]]></description>
<pubDate>Fri, 25 Nov 2016 22:31:42 GMT</pubDate>
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<title>Message from Farscaper</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'> <br/>  <br/> WOW!! I have never seen it priced that low! It must be a Black Friday sale!  All I can say is... <br/>  <br/> 1) I love it!.. it's simple to use, yet powerful enough to do just about anything <br/>  <br/> 2) I'll start making tutorials  for it if people here want to use it with Muvizu <br/>  <br/> 3) At $29 it's a no brainer in my opinion <br/>  <br/> 4) buy it NOW NOW NOW before they change their mind! <br/>  <br/>  </div> <br/>  <br/> Seeing as I'm a part of convincing people to spend money on good sales, I also picked up Aartform Curvy 3d and MindTex on Steam. I'm still mulling over Voxelise because I'm just not into blocky stuff even though I want to support Digimedia.]]></description>
<pubDate>Fri, 25 Nov 2016 21:51:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<title>Message from Nahton</title>
<description><![CDATA[Man, trying to decipher the licensing on the use of these models is painful. I followed the other thread where things flared up on this topic and I'm commenting on this thread as Pat has given his take on the Sketch-up license and that is where I have extensively imported models for another engine in the past. I will state up front that I have never resold any content and always shared any models that I altered, animated or reformatted for free. I haven't searched and imported a Sketch-up model into a game engine in some time but I can recall that there seemed to be more dependency on the Creative Commons licensing and the spirit of sharing that was inherent in their license philosophy. It seems more modelers would cite some level of CC licensing and usually it involved attribution. I always included attribution in my readme file and if possible in the name of the mod. On a couple of occasions I tried to contact modeler and let them know I had used the model in an animation engine, as that is something I would find of interest personally, and did not meet with any success.   <br/>  <br/> Having never imported a model into Muvizu, I watched <b><a href="https://www.muvizu.com/Profile/tonyob67" target="_blank" rel="nofollow">tonyob67</a>'s</b><span style="color:rgb(34, 34, 34)"> </span>tutorial and see that the process could include adjusting the access so the model will work in Muvizu and changing the format so that it can be used in the engine. Once that process is complete you have created a derivative work of the model. Let's say for example you were making a boat add-on and you went through this process for a number of models and bundled them together. Let's throw in some color changes on a few of them as well. Once this is complete the content is shared on the store or another site as a pack for other Muvizu users to download and use.   As I read through the 3D Warehouse license I don't see where any of this activity would be in violation and, based on my interpretation, it is in fact approved use.    <br/>  <br/> Below is my one to one correlation of why I perceive the above activity as approved use with appropriate General License text excerpted from the 3D Warehouse, followed by comments in bold and underlined.  <br/>  <br/>  <br/> The license to the Models granted above is limited to: <br/> <i>Creating derivative works of Models (“Creations”), including by substantially modifying geometry, color, or other attributes of the Models</i>, ..... <b><u>This would cover re-targeting, re-coloring reformatting etc</u></b></li>Incorporating or including Models and Creations into a larger work or a deliverable for a third party (<b>“Combined Work”</b>), provided that the Combined Work includes substantial additional content to the original Model; <b><u>This would cover bundling into a pack</u></b></li>Distributing Models, Creations, and Combined Works to third parties for your business purposes (including for commercial purposes); <b><u>This would cover distributing the models in the Muvizu store for free.</u></b></li>Making a reasonable number of copies of the Models, Creations, and Combined Works in connection with the above uses;  <b><u>This would cover the copies made by sharing and distributing. </u></b></li> <br/> <span style="color:#444444">I could go on longer on this, but for now, I will finish by saying I think the licensing language  is focused on protecting Trimble from misuse while maintaining a site that encourages creation, derivation, and sharing of content for all.   </span>]]></description>
<pubDate>Fri, 25 Nov 2016 21:16:47 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>Farscaper</b> wrote:<br/><div class='quote'><b>ikes</b> wrote:<br/><div class='quote'>Hi Pat, <br/>  <br/> I might explore Silo. I see it's now $109,- Do you have to purchase updates, or are the updates free after you buy the software? If you say they work on a next release, maybe wait for that. </div> <br/>  <br/> It's apparently on sale at Steam for around $25. <br/> <a href="http://store.steampowered.com/app/100400/" target="_blank" rel="nofollow">http://store.steampowered.com/app/100400/</a> </div> <br/>  <br/> WOW!! I have never seen it priced that low! It must be a Black Friday sale!  All I can say is... <br/>  <br/> 1) I love it!.. it's simple to use, yet powerful enough to do just about anything <br/>  <br/> 2) I'll start making tutorials  for it if people here want to use it with Muvizu <br/>  <br/> 3) At $29 it's a no brainer in my opinion <br/>  <br/> 4) buy it NOW NOW NOW before they change their mind! <br/>  <br/>  <br/> What I like most about it is the clean and uncluttered interface. It isn't trying to be an app that does everything, which is what makes 3Dcoat and Blender so complex. Too many options.  It does one thing very well: Make models... and then UVMap them.  <br/>  <br/> Whereas any app is hard to learn from scratch, having tutorials that can cut to the nitty gritty and show you exactly what steps to follow to make models for Muvizu... that will make it easy.  I wish I had those tutorials. <br/> <em>edited by PatMarrNC on 25/11/2016</em>]]></description>
<pubDate>Fri, 25 Nov 2016 20:18:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<title>Message from Farscaper</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'>Hi Pat, <br/>  <br/> I might explore Silo. I see it's now $109,- Do you have to purchase updates, or are the updates free after you buy the software? If you say they work on a next release, maybe wait for that. </div> <br/>  <br/> It's apparently on sale at Steam for around $25. <br/> <a href="http://store.steampowered.com/app/100400/" target="_blank" rel="nofollow">http://store.steampowered.com/app/100400/</a>]]></description>
<pubDate>Fri, 25 Nov 2016 19:45:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[In light of the recent discussions about copyright, I went back and revisited Sketchup's GENERAL MODEL LICENSE <br/>  <br/> <a href="https://3dwarehouse.sketchup.com/tos.html#license" target="_blank" rel="nofollow">https://3dwarehouse.sketchup.com/tos.html#license</a> <br/>  <br/> The GENERAL MODEL LICENSE is the one that applies to people like us who DL the models for some other use. It is a very generous license that does allow reselling under some circumstances... BUT....  <br/>  <br/> One thing it specifically does NOT allow is placing downloaded models into another online repository... even for free. Here's the quoted text:  <br/>  <br/> <div class='quote'> <br/> 2. License Restrictions      You may not, and you may not permit anyone else to: <br/>       <li>remove, obscure or alter any product identification, proprietary,         copyright, trademark or other notices contained in the Model or         accessed in conjunction with or through the Model;</li><li>claim or misrepresent ownership of any Model which you did not create         or develop;</li><li>use the Model in violation of any applicable laws or regulations or         for any unlawful purpose;</li><li><u>sell, offer to sell, make or distribute any individual Model on a         standalone basis, unless you are the Developer of such Model or         otherwise authorized to do so by Trimble or the Developer;</u></li><li><span style="color:FF0000"><u>use any Models, Creations or Combined Works in a manner that competes         with 3D Warehouse<b> (including aggregating such content in another online         warehouse or similar product or service)</b>;</u></span> or</li><li>aggregate any content (including Models) obtained from 3D Warehouse         for redistribution, or use or distribute any content obtained from         3D Warehouse in a mapping or geographic application or service, except         as expressly authorized under this License Agreement. </div></li>I interpret that to include Muvizu's asset repository, with item iv) relating to "for sale" items, and item v.) relating to free downloads.  <br/>  <br/> Upshot is: we're using an animation software that empowers us to import models... but it appears they need to be original models. The good news is that modelling isn't that hard if you have software that's easy to learn, and there are good tutorials for it.  <br/>  <br/> After the holidays I plan to make a series of tutorials for SILO, specifically geared toward making models and attachments for Muvizu. Silo is currently on sale for $109 USD. Anybody who wants to follow along with my tutorials might want to buy SILO and get a head start by cruising thru the large number of existing tutorials linked above.  <br/>  <br/>  <br/>  <br/> Or not. Totally your call. I'm just looking for ways to keep the ol' Muvizu momentum going. We need to live with enthusiasm because we'll die without it. <br/> <em>edited by PatMarrNC on 18/11/2016</em>]]></description>
<pubDate>Fri, 18 Nov 2016 14:45:55 GMT</pubDate>
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<title>Message from ikes</title>
<description><![CDATA[Yeah, I was thinking about trying the trial, but I'm working on another old time radio play, which I like to finish before diving into something new. <br/> The software I'm using now is quite ok, but if you say Silo is easy to work with...it also has more features than Hexagon.]]></description>
<pubDate>Mon, 14 Nov 2016 21:08:12 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[I'm not quite sure how to answer, Ikes. It's one of those programs that was very popular for a while, then the company shifted its focus to other things, but the developer kept it alive at a slower development pace on his own. I've been using it for a while and haven't ever been asked for more money... but my guess is that when the FBX is added I'll have to pay for an upgrade... how much that may be I don't know... but I'll gladly pay it. It is my understanding (based on conversations with the programmer) that small updates are free <br/>  <br/> They offer a free 30 day trial if you want to DL it and go thru the tutorials. A guy with your intellect could easily learn how to use all of its features in 30 days, if he just worked thru the tutorials.  Having said all that.. I think the software you're using is pretty cool! Since you are making good models with it, why change?]]></description>
<pubDate>Mon, 14 Nov 2016 20:54:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[Hi Pat, <br/>  <br/> I might explore Silo. I see it's now $109,- Do you have to purchase updates, or are the updates free after you buy the software? If you say they work on a next release, maybe wait for that.]]></description>
<pubDate>Mon, 14 Nov 2016 20:42:15 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[I haven't tried voxelize yet, but I plan to. I think its great for Digimania to provide a tool that seamlessly imports stuff to Muvizu... and the price is certainly affordable enough! <br/>  <br/> Having said that, I'm a real fan of Silo, and I like it well enough to sing its praises to anybody who will listen. I've tried many different 3D modelling programs in the past 10 years, and up until I found Silo, NONE of them made sense to me. SILO made sense almost immediately... and the large number of tutorials that still work exactly as shown made it easy to get the information I needed at each stage in the learning curve.  <br/>  <br/> We all learn differently, and I suppose the main reason why I like Silo is that the software works the way I think. That might not be the case for other people who think differently.]]></description>
<pubDate>Mon, 14 Nov 2016 20:24:34 GMT</pubDate>
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<title>Message from primaveranz</title>
<description><![CDATA[Although it does look like it is aimed more at the Minecraft fraternity <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Mon, 14 Nov 2016 20:12:25 GMT</pubDate>
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<title>Message from primaveranz</title>
<description><![CDATA[Have you tried <a href="http://www.voxelise.com/" target="_blank" rel="nofollow">Voxelise</a> yet Pat? <br/> <em>edited by primaveranz on 14/11/2016</em>]]></description>
<pubDate>Mon, 14 Nov 2016 20:09:04 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5509-sale-on-silo-231.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[I'm resurrecting this thread because I notice that Silo is on sale again. Also because I think it is particularly well-suited to making models for Muvizu. It is one of the few easy-to-use modelling programs that works equally well for hard and organic modelling. In other words, you can model by dragging points around like clay, or by using more conventional number-based techniques.  <br/>  <br/> There are plenty of GOOD tutorials available on youtube already, but if people here buy it, I'd be willing to make a Muvizu-focused tutorial for Silo.  <br/>  <br/> Although it doesn't currently export to FBX, I have inside knowledge (from talking to its creator) that the next release will allow FBX export. I'm also talking to him about fixing the MTL file so it doesn't strip out the information required for transparency, and he seems to think that would be a good idea... so SILO seems to be moving in a direction that makes it even more useful as a tool in the ol' Muvizu toolbox.  <br/>  <br/> Here are a couple of links to videos that show what it can do: <br/>  <br/> overview: <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/pjc7jCTgbys?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> making attachments: <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/eG47BF-9Q1M?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> making characters (a series of tutorials): <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/KoxZuNQPcQs?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> 11 part series that shows how to use ALL of Silo's features... excellent tutorial and very easy to understand <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/2TBLZRmXanI?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/>  <br/> SILO runs on WINDOWS, MAC or LINUX. In my opinion it includes a lot of the features found in 3Dcoat and Blender, but with a much simpler user interface. <br/>  <br/>   <br/> ---------------------------------------------------------------------- <br/> <em>edited by PatMarrNC on 14/11/2016</em>]]></description>
<pubDate>Mon, 14 Nov 2016 19:48:26 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[There are a lot of cool 3D modelling programs out there... and everybody has their favorite.  <br/>  <br/> Mine happens to be Nevercenter's SILO 2, for several reasons: <br/>  <br/> 1)It's not free, but as 3D apps go, it's pretty inexpensive <br/> 2) it makes really clean geometry <br/> 3) the interface is uncluttered, and the whole program is about as easy to learn as any modelling program I've messed with <br/> 4) and at the moment, it's on sale ($50 off) not sure how long it will be on sale though... <br/>  <br/> <a href="http://nevercenter.com/silo/" target="_blank" rel="nofollow">http://nevercenter.com/silo/</a> <br/>  <br/> If you already have a modelling program you like, stick with it. But if you're new to Muvizu, see the need to learn how to make your own models, but you don't want to waste a lot of money and time to learn it.. you may want to take a look. <br/>  <br/> Or not. Your call.]]></description>
<pubDate>Thu, 18 Feb 2016 00:55:29 GMT</pubDate>
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