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<title>Forum - Characters - Base Character Reference Models - Messages</title>
<link>http://www.muvizu.com/Forum/topic5765-base-character-reference-models.aspx</link>
<description>Forum - Characters - Base Character Reference Models - Messages</description>
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<pubDate>Tue, 26 Jul 2016 14:34:34 GMT</pubDate>
<lastBuildDate>Tue, 26 Jul 2016 14:34:34 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5765-base-character-reference-models.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>I deleted the link to the OBJ files I sized for ASE and FBX.... for a couple of reasons: <br/>  <br/> 1) I think the sizing is only a deal in my own modelling environment, so it probably doesn't add value for anybody else, and the OBJ files are already available in the original sizes <br/>  <br/> 2) a recent thread on use of Muvizu assets made me rethink my decision to post their assets in a way that is accessible to the general public and which makes their proprietary characters portable to other environments.  <br/>  <br/> upshot is that anybody who tries to follow the links above to access the files will get a dead link.  Sorry. </div> <br/> Removed them, so no dead links.]]></description>
<pubDate>Tue, 26 Jul 2016 14:34:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5765-base-character-reference-models.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[I deleted the link to the OBJ files I sized for ASE and FBX.... for a couple of reasons: <br/>  <br/> 1) I think the sizing is only a deal in my own modelling environment, so it probably doesn't add value for anybody else, and the OBJ files are already available in the original sizes <br/>  <br/> 2) a recent thread on use of Muvizu assets made me rethink my decision to post their assets in a way that is accessible to the general public and which makes their proprietary characters portable to other environments.  <br/>  <br/> upshot is that anybody who tries to follow the links above to access the files will get a dead link.  Sorry.]]></description>
<pubDate>Mon, 25 Jul 2016 20:57:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5765-base-character-reference-models.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Nice job Pat, added them to the OP.]]></description>
<pubDate>Sat, 25 Jun 2016 14:14:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5765-base-character-reference-models.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I'm already going to be using the Mandy mesh to make her body top for the operating table scene (so you can't see that she's just a floating head!) for the movie I'm making for Clayster's competition.  Necessity is the driving force here - why do think I was all over this from this morning up till now?!  Been asking Muvizu HQ for YEARS for the reference meshes for the bodies, so I wasn't hanging about when I have the chance to do it myself.]]></description>
<pubDate>Thu, 23 Jun 2016 22:24:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5765-base-character-reference-models.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Chopping bits off them to use as animate-able attachments and such would be another good use for them, certainly.  It's what I'm gonna do <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 23 Jun 2016 21:44:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5765-base-character-reference-models.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>Ziggy, you've really moved fast on this and figured out a lot of stuff very quickly... my old man brain is still trying to find and load models in UMODEL (not very successfully) </div> <br/>  <br/> Couple of tips for ya, regards Umodel : <br/>  <br/> Path is C:\Program Files\Muvizu Play\MuvizuGame\Content\Packages <br/> <i> <br/> (or Program Files (x86) if using the 32-bit version)</i> <br/>  <br/> Make sure to tick the PC toggle in the Platform box at the bottom of the start screen. <br/>  <br/> Before you try to export anything, click on the Tools dropdown and select Scan Content.  This will now show you what has a skeleton, a texture, etc. <br/> <em>edited by ziggy72 on 23/06/2016</em>]]></description>
<pubDate>Thu, 23 Jun 2016 21:27:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5765-base-character-reference-models.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Oh, you couldn't really use these in a scene could you?  Surely too segmented.  But yeah, no campfire singing please <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />  I can certainly do the hero types as OBJ to complement Ikes upload, yes.]]></description>
<pubDate>Thu, 23 Jun 2016 21:19:11 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5765-base-character-reference-models.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[This is the (new) location for the base models of Muvizu characters - these will let you work on the (shape of the) internal characters to help create new attachments.  You can also import them into a 3d package of your choice and chop them up/pose them as needed. <br/>  <br/> -------------------------------------------------------------------------------------------------- <br/>  <br/> OBJ versions of characters (not Hero types) by Ikes : <a href="http://www.ikes.nl/downloads/muvizu_default_meshes.rar" target="_blank" rel="nofollow">http://www.ikes.nl/downloads/muvizu_default_meshes.rar</a> <br/>  <br/> OBJ versions of Hero types by Ziggy72 : <a href="https://1drv.ms/u/s!ALlUfF5OI9dJgTI" target="_blank" rel="nofollow">https://1drv.ms/u/s!ALlUfF5OI9dJgTI</a> <br/> (Sinister, Heroine, Beefy, Rosie, Mandy) <br/>  <br/> -------------------------------------------------------------------------------------------------- <br/>  <br/> FBX versions of all characters by Ziggy72 : <a href="https://1drv.ms/u/s!ALlUfF5OI9dJgTE" target="_blank" rel="nofollow">https://1drv.ms/u/s!ALlUfF5OI9dJgTE</a> <br/>  <br/> --------------------------------------------------------------------------------------------------- <br/>  <br/> Downloadable set with base characters by Ziggy72 : <a href="http://www.muvizu.com/Set/46463/Base-Character-Models-Reference-Set" target="_blank" rel="nofollow">http://www.muvizu.com/Set/46463/Base-Character-Models-Reference-Set</a> <br/>  <br/> <a href="http://s175.photobucket.com/user/ZiggyStardust72/media/Muvizu%20Only/Untitled-1_zps5nrgqqvi.jpg.html" target="_blank" rel="nofollow"><a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Muvizu%20Only/Untitled-1_zps5nrgqqvi.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Muvizu%20Only/Untitled-1_zps5nrgqqvi.jpg" border="0"></a></a> <br/>  <br/> Ikes gets all the credit for working out how to do this, and you can extract the characters yourself by following these two links : <br/>  <br/> Tool used to extract UPK files to PSK : Umodel <a href="http://www.gildor.org/en/projects/umodel#files" target="_blank" rel="nofollow">http://www.gildor.org/en/projects/umodel#files</a> <br/>  <br/> PSK Importer for blender : <a href="https://github.com/Befzz/blender3d_import_psk_psa" target="_blank" rel="nofollow">https://github.com/Befzz/blender3d_import_psk_psa</a> <br/>  <br/> All credit for the models themselves goes to Muvizu / Digimania, we have only unearthed them <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> NOTE : These are not usuable Muvizu characters, they don't animate, they don't move - they are simply static models. <br/> <em>edited by ziggy72 on 26/07/2016</em>]]></description>
<pubDate>Thu, 23 Jun 2016 20:34:46 GMT</pubDate>
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