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<title>Forum - Importing Assets - IMPORTING FROM SKETCHUP PROBLEM - Messages</title>
<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<description>Forum - Importing Assets - IMPORTING FROM SKETCHUP PROBLEM - Messages</description>
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<pubDate>Tue, 26 Jul 2016 23:10:43 GMT</pubDate>
<lastBuildDate>Tue, 26 Jul 2016 23:10:43 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>tonyob67</b> wrote:<br/><div class='quote'>ziggy thank you very much , and sorry for the bad spelling , remember that Spanish is my first language <br/> sorry if I wrote something inappropriate ... it has happened before with very bad words hahaha </div> <br/> Only slightly inappropriate, but funny <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Tue, 26 Jul 2016 23:10:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>tonyob67</b> wrote:<br/><div class='quote'><b>Machiya</b> wrote:<br/><div class='quote'>Here you go.... Import .ASE suitcase <br/> <a href="https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip" target="_blank" rel="nofollow">https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip</a> <br/> edited by Machiya on 26/07/2016 </div> <br/>  <br/> I am sorry, when I clic on the link I see only numbers....what is it? </div> <br/> Try right clicking that link then clicking "save link as" <br/>  <br/> Often things made for other programs like planes and cars have many polygons because they have curves. Muvizu really dislikes these, and often the models are made with faces upside down etc which is also not Muvizu-friendly.]]></description>
<pubDate>Tue, 26 Jul 2016 23:04:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from tonyob67</title>
<description><![CDATA[<b>Machiya</b> wrote:<br/><div class='quote'><b>tonyob67</b> wrote:<br/><div class='quote'><b>Machiya</b> wrote:<br/><div class='quote'>Here you go.... Import .ASE suitcase <br/> <a href="https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip" target="_blank" rel="nofollow">https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip</a> <br/> edited by Machiya on 26/07/2016 </div> <br/>  <br/> I am sorry, when I clic on the link I see only numbers....what is it? </div> <br/>  <br/>  <br/> It was a .zip file containing a .ase and texture file for of a suitcase.... </div> <br/>  <br/>  <br/> Thank you]]></description>
<pubDate>Tue, 26 Jul 2016 21:23:55 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from Machiya</title>
<description><![CDATA[<b>tonyob67</b> wrote:<br/><div class='quote'><b>Machiya</b> wrote:<br/><div class='quote'>Here you go.... Import .ASE suitcase <br/> <a href="https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip" target="_blank" rel="nofollow">https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip</a> <br/> edited by Machiya on 26/07/2016 </div> <br/>  <br/> I am sorry, when I clic on the link I see only numbers....what is it? </div> <br/>  <br/>  <br/> It was a .zip file containing a .ase and texture file for of a suitcase....]]></description>
<pubDate>Tue, 26 Jul 2016 21:16:37 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from tonyob67</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'><b>tonyob67</b> wrote:<br/><div class='quote'>How many polygons you think is OK for muvizu, because on the 3d worehouse you can see how many polgons has each model before trying to imported... I guess... </div> <br/> 3D Worehouse LOL <br/>  <br/> Vertices are points, Polygons are faces made out of those points, to answer your first question.  The polygon/face limit for importing into Muvizu is 20,000 (absolute max usually).  I tend to keep it less than 18,000 though, or you end up with a digital mess most times. </div> <br/>  <br/> Thank you  <br/>  <br/> ziggy thank you very much , and sorry for the bad spelling , remember that Spanish is my first language <br/> sorry if I wrote something inappropriate ... it has happened before with very bad words hahaha]]></description>
<pubDate>Tue, 26 Jul 2016 21:03:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>tonyob67</b> wrote:<br/><div class='quote'>How many polygons you think is OK for muvizu, because on the 3d worehouse you can see how many polgons has each model before trying to imported... I guess... </div> <br/> 3D Worehouse LOL <br/>  <br/> Vertices are points, Polygons are faces made out of those points, to answer your first question.  The polygon/face limit for importing into Muvizu is 20,000 (absolute max usually).  I tend to keep it less than 18,000 though, or you end up with a digital mess most times.]]></description>
<pubDate>Tue, 26 Jul 2016 20:53:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from tonyob67</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>its been my experience with objects downloaded from sketchups warehouse that simple objects import best.  <br/>  <br/> I have yet to import one vehicle successfully from sketchup.  A lot of the models have overlapping polygons which can double or triple the polygon count. I think there is a limit in muvizu about how many polygons a model can have, so its best to use the lowest polygon models you can find unless you plan to do a lot of clean up on the model before trying to import it.  <br/>  <br/> In almost all cases, after trying all day to import and clean up a sketchup model, I end up making it myself in a tenth of the time, and with a much cleaner model in the end.  <br/>  <br/> If you have other software that can reduce the polygon count, or remover overlapping surfaces, that's a good start.  <br/>  <br/> One quick way to remove a lot of duplicate polygons is to highlight the entire visible surface, then copy - paste and drag the top layer of polygons away from the original. Then delete the original. What you should have left is a single layer of polygons that you can examine and repair fairly quickly.   <br/>  <br/> This rant may or may not address your actual question.   ;-) </div> <br/>  <br/> How many polygons you think is OK for muvizu, because on the 3d worehouse you can see how many polgons has each model before trying to imported... I guess...]]></description>
<pubDate>Tue, 26 Jul 2016 20:07:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from tonyob67</title>
<description><![CDATA[<b>Machiya</b> wrote:<br/><div class='quote'>Here you go.... Import .ASE suitcase <br/> <a href="https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip" target="_blank" rel="nofollow">https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip</a> <br/> edited by Machiya on 26/07/2016 </div> <br/>  <br/> I am sorry, when I clic on the link I see only numbers....what is it?]]></description>
<pubDate>Tue, 26 Jul 2016 20:02:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from tonyob67</title>
<description><![CDATA[Polygons and vertices are the same thing?]]></description>
<pubDate>Tue, 26 Jul 2016 19:53:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from Machiya</title>
<description><![CDATA[Here you go.... Import .ASE suitcase <br/> <a href="https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip" target="_blank" rel="nofollow">https://dl.dropboxusercontent.com/u/1107230/Suitcase.zip</a> <br/> <em>edited by Machiya on 26/07/2016</em>]]></description>
<pubDate>Tue, 26 Jul 2016 19:22:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from Rodrisilva</title>
<description><![CDATA[<b>tonyob67</b> wrote:<br/><div class='quote'>hello,I followed the instructions on the importing the red mustang video and I was finally able to import from sketchup to Muvizu, I imported a small suitcase, was very big, but I changed the size and finish with a pretty good results. but when I want to import a plane or a boat, Muvizu stays loading and then closes. I think it could be that the object is too large  .... please help </div> <br/>  <br/>  <br/> <span style="color:rgb(84, 84, 84)">The </span><b><span style="color:rgb(106, 106, 106)">maximum </span></b><span style="color:rgb(84, 84, 84)">number of </span><b><span style="color:rgb(106, 106, 106)">vertices</span></b><span style="color:rgb(84, 84, 84)"> you can have is 65535. Above this, muvizu attempts to import any model creates unexpected distortions or closes it.</span>]]></description>
<pubDate>Tue, 26 Jul 2016 18:10:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[its been my experience with objects downloaded from sketchups warehouse that simple objects import best.  <br/>  <br/> I have yet to import one vehicle successfully from sketchup.  A lot of the models have overlapping polygons which can double or triple the polygon count. I think there is a limit in muvizu about how many polygons a model can have, so its best to use the lowest polygon models you can find unless you plan to do a lot of clean up on the model before trying to import it.  <br/>  <br/> In almost all cases, after trying all day to import and clean up a sketchup model, I end up making it myself in a tenth of the time, and with a much cleaner model in the end.  <br/>  <br/> If you have other software that can reduce the polygon count, or remover overlapping surfaces, that's a good start.  <br/>  <br/> One quick way to remove a lot of duplicate polygons is to highlight the entire visible surface, then copy - paste and drag the top layer of polygons away from the original. Then delete the original. What you should have left is a single layer of polygons that you can examine and repair fairly quickly.   <br/>  <br/> This rant may or may not address your actual question.   ;-)]]></description>
<pubDate>Tue, 26 Jul 2016 17:47:05 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5822-importing-from-sketchup-problem.aspx</link>
<title>Message from tonyob67</title>
<description><![CDATA[hello,I followed the instructions on the importing the red mustang video and I was finally able to import from sketchup to Muvizu, I imported a small suitcase, was very big, but I changed the size and finish with a pretty good results. but when I want to import a plane or a boat, Muvizu stays loading and then closes. I think it could be that the object is too large  .... please help]]></description>
<pubDate>Tue, 26 Jul 2016 17:12:40 GMT</pubDate>
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