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<title>Forum - Your Videos - Experiments in 3D Animation and Storytelling - Messages</title>
<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<description>Forum - Your Videos - Experiments in 3D Animation and Storytelling - Messages</description>
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<pubDate>Wed, 25 Jan 2017 20:49:06 GMT</pubDate>
<lastBuildDate>Wed, 25 Jan 2017 20:49:06 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from DeannaC</title>
<description><![CDATA[<b>Rodrisilva</b> wrote:<br/><div class='quote'>Hi all <br/> This is an example of water simulation in a complete flat surface using an animated normal map. <br/>  </div> <br/>  <br/> Wow! Is there a central place on this muvizu site where these techniques and discoveries are posted?]]></description>
<pubDate>Wed, 25 Jan 2017 20:49:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from Rocque</title>
<description><![CDATA[Thank you Rodrisilva.  That was interesting to watch, and even better that we can just download the water.  I might use it one day.]]></description>
<pubDate>Wed, 25 Jan 2017 03:13:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from Rodrisilva</title>
<description><![CDATA[<b>Rocque</b> wrote:<br/><div class='quote'> <br/> The water looks great, and I would like to know what an animated normal map is, and where you find them, too?  Or, if you create them, how and where? </div> <br/>  <br/> <span style="color:rgb(37, 37, 37)">Normal mapping</span><span style="color:rgb(37, 37, 37)">, or </span><span style="color:rgb(37, 37, 37)">Dot3 bump mapping</span><span style="color:rgb(37, 37, 37)">, is a technique used for faking the lighting of bumps and dents.</span> <br/> <span style="color:rgb(37, 37, 37)">It is used in 3d models to add details without using more </span><a href="https://en.wikipedia.org/wiki/Polygonal_modeling" target="_blank" rel="nofollow">polygons</a><span style="color:rgb(37, 37, 37)">. </span><span style="color:rgb(58, 58, 58)">Rather than having a color range of black to white, like a </span><a href="http://gamedev.tutsplus.com/tutorials/implementation/quick-tip-what-is-bump-mapping/" target="_blank" rel="nofollow">bump map</a><span style="color:rgb(58, 58, 58)"> uses, normal maps consist of red, green, and blue. These RGB values translates to x, y, and z coordinates, allowing a 2D image to represent depth. This way, a 3D application is able to fake lighting details based on the color associated with the 3D coordinate. </span> <br/> <span style="color:rgb(58, 58, 58)">It's like light was deflected according a specific color. You can find those typical images easily with predominant blue.</span> <br/> <a href="http://online.ts2009.com/mediaWiki/images/2/20/Normalsample.jpg" target="_blank"><img src="http://online.ts2009.com/mediaWiki/images/2/20/Normalsample.jpg" border="0"></a> <br/> <span style="color:#3a3a3a">In gaming industry this ability is used to reduced polygons number allowing  more detail without complex modelling.</span> <br/> <span style="color:#3a3a3a"> <br/> </span> <br/> <span style="color:#3a3a3a">Animated normal maps are image sequences of normal map pictures. The one I used is free to download here:</span> <br/> <span style="color:#3a3a3a"><div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/LVB3Zto6X5o?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <span style="color:#3a3a3a"> <br/> </span> <br/> <span style="color:#3a3a3a">Anyway when you understand the goal software like blender allows to make image sequences.</span> <br/> <span style="color:#3a3a3a">I understand that isn't for beginners, but you don't pay for trying.</span>]]></description>
<pubDate>Tue, 24 Jan 2017 16:01:53 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from Rocque</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>as soon as I see the name RODRISILVA attached to a post, I know whatever is in the post is going to amaze me. VERY cool, Rod! Thanks for keeping us informed about the results of your experiments!  <br/>  <br/> How would a person go about the task of finding animated normal maps? </div> <br/>  <br/> The water looks great, and I would like to know what an animated normal map is, and where you find them, too?  Or, if you create them, how and where?]]></description>
<pubDate>Tue, 24 Jan 2017 14:17:48 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[as soon as I see the name RODRISILVA attached to a post, I know whatever is in the post is going to amaze me. VERY cool, Rod! Thanks for keeping us informed about the results of your experiments!  <br/>  <br/> How would a person go about the task of finding animated normal maps?]]></description>
<pubDate>Tue, 24 Jan 2017 00:07:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from Rodrisilva</title>
<description><![CDATA[Hi all <br/>  <br/> As all know Muvizu allows to use normal maps giving us a way to increase 3d realism on flat surfaces of imported models. This time I tested animated normal maps creating  a FBX model with normal map included. After importing it I changed normal map picture to an animated normal map video found in the web.  <br/> This is an example of water simulation in a complete flat surface using an animated normal map. <br/> For those prepared to try please download this set (it's a 200 MB set; not suitable for low level computers): <a href="https://drive.google.com/open?id=0B0GJCNBaYT8Mc1RBWG9iV3lKNEU" target="_blank" rel="nofollow">https://drive.google.com/open?id=0B0GJCNBaYT8Mc1RBWG9iV3lKNEU</a> <br/>  <br/> <a href="http://i32.photobucket.com/albums/d32/rodrisilva/WavesMovNormal_zpszkvezcgp.png" target="_blank"><img src="http://i32.photobucket.com/albums/d32/rodrisilva/WavesMovNormal_zpszkvezcgp.png" border="0"></a> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/Vwasffr1E9Q?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Mon, 23 Jan 2017 21:20:51 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from PurpleDrazi</title>
<description><![CDATA[Cool set of vignettes. These mini-films look like a good way to experiment with the features and camera technique.  I liked the smooth tracking that the key frame add-on has given you.]]></description>
<pubDate>Mon, 23 Jan 2017 17:44:51 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>roroduck</b> wrote:<br/><div class='quote'>I'm still evaluating Muvizu to see if it's suitable for novel-size storytelling. So far it's doing well. <br/>  </div> <br/>  <br/> Yes, it is capable of novel-sized storytelling! In fact, there are at least two projects that will come to fruition in 2017 that have been in process for years. Stay tuned.  <br/>  <br/> A feature length film is basically a collection of many scenes held together by a script.  Muvizu is very good at capturing scenes. The creator needs to be good at managing the script.  <br/>  <br/> Looks like you're off to a great start! I look forward to seeing more from you!]]></description>
<pubDate>Sat, 21 Jan 2017 10:41:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from roroduck</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>Looks like you're having fun, Roroduck! I want to see the rest of the story about the guy in NY prison... you've caught my interest regarding what he has to say that will affect so many people.  <br/>  <br/> Am I correct in thinking that the RO in RORODUCK is short for "Rob?"  (ROB! Look for birds!) </div> <br/>  <br/>  <br/>  <br/> I am having fun and , yes, it is Robert.I don't mind experimenting when people are kind with their comments as they are here.]]></description>
<pubDate>Sat, 21 Jan 2017 05:00:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from roroduck</title>
<description><![CDATA[<b>Rocque</b> wrote:<br/><div class='quote'>Thanks for sharing this.  How did you get so much in the first segment where you were panning back and forth?  That was a lot of "stuff" in one scene.  I am very impressed.  Your camera work looked very smooth, and I enjoyed watching all the different techniques that you were experimenting with. </div> <br/>  <br/> Thanks much for the positive feedback. I' still evaluating Muvizu to see if it's suitable for novel-size storytelling. So far it's doing well. <br/>  <br/> The smooth camera movements are thanks to the Key framing expansion pack.]]></description>
<pubDate>Sat, 21 Jan 2017 04:57:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[Looks like you're having fun, Roroduck! I want to see the rest of the story about the guy in NY prison... you've caught my interest regarding what he has to say that will affect so many people.  <br/>  <br/> Am I correct in thinking that the RO in RORODUCK is short for "Rob?"  (ROB! Look for birds!)]]></description>
<pubDate>Sat, 21 Jan 2017 04:10:58 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from Rocque</title>
<description><![CDATA[Thanks for sharing this.  How did you get so much in the first segment where you were panning back and forth?  That was a lot of "stuff" in one scene.  I am very impressed.  Your camera work looked very smooth, and I enjoyed watching all the different techniques that you were experimenting with.]]></description>
<pubDate>Sat, 21 Jan 2017 03:32:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6169-experiments-in-3d-animation-and-storytelling.aspx</link>
<title>Message from roroduck</title>
<description><![CDATA[3D Animation Vignettes which represent experiments with camera movement and the Muvizu Key Framing Expansion Pack. This video also contains experiments with character movement and dialogue plus ways to integrate AVI files into animations. Finally, there is some work with dramatic dialogue and character interaction. <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/X2YdmOLptwg?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Sat, 21 Jan 2017 01:53:44 GMT</pubDate>
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