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<title>Forum - Characters - custom character and action , Muvizu style - Messages</title>
<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<description>Forum - Characters - custom character and action , Muvizu style - Messages</description>
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<pubDate>Wed, 12 Apr 2017 03:50:33 GMT</pubDate>
<lastBuildDate>Wed, 12 Apr 2017 03:50:33 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<title>Message from drychalice</title>
<description><![CDATA[Very Nice.]]></description>
<pubDate>Wed, 12 Apr 2017 03:50:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<title>Message from blickfang</title>
<description><![CDATA[Great Work, Pat!]]></description>
<pubDate>Tue, 11 Apr 2017 16:42:16 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<title>Message from drewi</title>
<description><![CDATA[Well done Pat, immense work and big thanks for posting. <img src="images/smilies/1cool.gif" border="0" alt="Cool" />]]></description>
<pubDate>Mon, 10 Apr 2017 10:35:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<title>Message from Ammostro</title>
<description><![CDATA[nice one]]></description>
<pubDate>Mon, 10 Apr 2017 08:30:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[That is brilliant.]]></description>
<pubDate>Mon, 10 Apr 2017 06:20:48 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>Rodrisilva</b> wrote:<br/><div class='quote'>Amazing Pat !  <br/> Expertly made. If we want to change arms movements according music rythm, we only need to rework animated texture. <br/> edited by Rodrisilva on 09/04/2017 </div> <br/>  <br/> exactly! <br/>  <br/> But if you just need generic movement that doesn't have to be perfect, this type of animation works like the guitar player loops. In fact, I made it follow a tempo of 120 beats per minute, which is the speed the standard muvizu musicians seem to use.  As such, when you see a mixture of muvizu characters and my characters on the same stage, they look like they're in synch.  <br/>  <br/> Especially if the song was recorded at 120 bpm <br/>  <br/> Hopefully I'll have a video featuring all 3 characters by the end of the month.]]></description>
<pubDate>Mon, 10 Apr 2017 00:07:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[some important points omitted in the video: <br/>  <br/> 1) when you make the animated textures from the individual arm textures, you might have to flip the images 180 degrees top-to-bottom. If you don't do that, the limbs and textures won't line up <br/>  <br/> 2) Prior to UVmapping the arms, the whole static model should be triangulated. If the trangulation happens automatically, it can affect the alignment of the textures <br/>  <br/> Its a bit of work, but it illustrates that a framework exists for changing character appearance and even specific unsupported actions. Once you know how to do this, you can add any action your scene might require.  <br/>  <br/> Notes:  <br/> 1) Anime Studio /Moho creates AVI that Muvizu can use as a texture or on a backdrop <br/>  <br/> 2) You don't have to use Poser to position your limbs. You can manually model everything or use a variety of other programs (like DAZ, Blender, Milkshape etc) that allow the posing of rigged characters. But if you have Poser, it works pretty well for ... um... posing. <br/>  <br/> Since Digimania and Smith Micro (parent company to both Poser and Moho) have collaboratively cross marketed their products recently, I thought it might be good to mention their products as being good companions to Muvizu.  <br/>  <br/> ;-)]]></description>
<pubDate>Mon, 10 Apr 2017 00:01:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<title>Message from Rodrisilva</title>
<description><![CDATA[Amazing Pat !  <br/> Expertly made. If we want to change arms movements according music rythm, we only need to rework animated texture. <br/> <em>edited by Rodrisilva on 09/04/2017</em>]]></description>
<pubDate>Sun, 09 Apr 2017 23:58:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic6304-custom-character-and-action--muvizu-style.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[I needed a fiddle player, a dobro player and an upright bass player for a bluegrass band of squirrels in my current SKWERLEFEST production... but as you know, the built-in musician actions don't cover any of those.  So I decided to make my own. (based on Rodrisilva's multi-mesh animation technique) <br/>  <br/> The following is a 2 minute video showing how I made the upright bass player, but they're all basically the same procedure.  The video goes pretty fast, as I intended it to be a quick overview on what's possible.  If you want to get more out of it (like a step by step understanding of how to duplicate the results, you might need to watch it multiple times and take notes.  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/BckvFxFY9Ng?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/>  <br/> ---------------------------------- <br/> <em>edited by PatMarrNC on 10/04/2017</em>]]></description>
<pubDate>Sun, 09 Apr 2017 23:40:25 GMT</pubDate>
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