Messages in this topic - RSS

Home ? Importing Assets ? Ambient Occlusion and UV Maps

pages: 1 2 | the topic is closed
25/03/2012 21:38:12

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Hi gimmick
My work flow has changed quite a bit since last year (cripes time flies when you are having fun)! I experimented with Blender in the beginning but the interface was way beyond me...confusing, annoying..but then it is free.

I now do the modelling in SketchUp because it just feels intuitive to use..it's more like drawing. Once I have my basic model created in SketchUp I then import it into 3ds Max. I find Max a lot more straight forward to use than Blender, with the majority of the functions self explanatory.

I now use max for creating the final model from SketchUp components, adding collisions, UVW unwrapping, creating the id and ao maps, smoothing, scaling, applying textures and finally exporting the finished .ase model.

Textures themselves are created with Gimp, although if I have a problem texture (ie it's awkward to get wood grain going in the correct direction, or the UV map is very complicated) I will import the model into Mudbox to get the fiddly bits done.

Although I have to admit that I'm starting to learn the basic's of modelling in 3ds Max and Maya...just to learn the software. It's something I've always wanted to be able to do since I first got into 3D art, and I'm hankering to have a go at character modelling!

Tim
permalink
25/03/2012 22:03:14

gimmick
gimmick
Posts: 179
Ok thanks. I know SketchUp since 2010 and now I am currently exploring Muvizu.

I tried Blender in 2009 but this software is really not ergonomic for new users. I'll take a look at 3dsmax next month.
permalink
pages: 1 2 | the topic is closed

Home ? Importing Assets ? Ambient Occlusion and UV Maps