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05/09/2010 13:05:52

idealess
idealess
Posts: 8
Hi,
I haev a big thing with sports and trying to upload stadiums etc. and a stadium has loads of colours. Is there anyway of not having to do the colours and if not can you put a scrollbar as I can't change the settings.
Thanks,
Idealess
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06/09/2010 13:35:58

glasgowjim
glasgowjim
Posts: 698
Hi idealess,

When importing objects with lots of different colours you might want to set "ID Textures" to "Use ID textures". This can remove the ability to apply decals to the custom model but should also make the object window a lot smaller.

I am also in the process of making some tutorials for SketchUp which will include advice on making your objects as compatible as possible.

Take care,
-Jim.
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06/09/2010 16:56:04

idealess
idealess
Posts: 8
Yeah, I have set it as that but I am making a stadium and even with it set as that it still doesnt work. I'll post a picture to show what happens if you want.
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08/09/2010 11:52:17

glasgowjim
glasgowjim
Posts: 698
Hi again idealess,

Sorry for the late reply - I wasn't in the office yesterday - I am guessing that the stadium has 20+ colours/materials? If so the only way to get it to work with Muvizu is to reduce the amount - you can do this by editing the model in Sketchup.

You can also edit the .ase file using a text editor (Right-Click on it, go to Open With and select a text editor such as Notepad). If you go to the section with all of the entries like:

*SUBMATERIAL 5 {
*MATERIAL_NAME "Glass"
*MATERIAL_CLASS "Standard"
*MAP_DIFFUSE {
*MAP_CLASS "Bitmap"
*BITMAP "C:\ut3\toto.bmp"
*UVW_U_OFFSET 0.0
*UVW_V_OFFSET 0.0
*UVW_U_TILING 1.0
*UVW_V_TILING 1.0

and delete anything above 15 it may work, but save a copy first as it can break the model.


I am going to be doing a tutorial on this at some point in the next few days - if you give me the link to the model I could use it in the tutorial.........

Take care,
-Jim
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