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20/11/2015 18:47:17

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
As we know (those of us with the keyframe pack) when we apply keyframes to an object, all the regular physics goes out the window which means we don't have the "keep object upright" option any more. This can prove annoying when trying to reposition keyframed objects.

Yesterday I tried to do the old 'animate a door swinging open then closed again' trick with keyframes.
The minute I tried to rotate the door round it started leaning backwards towards the floor as well as carrying out the rotation...

..The keyframing didn't work incidentally. The door swung 360 degrees the opposite way I wanted it to, apparently this is a bug that's being fixed but that's another story!

...Anyway,
As I sighed at the wonky rotation I thought to myself "Why don't they have a constrain function like other programs where we could just hold down the shift button when moving things and they would move along (or in the case of the door, rotate around) the X,Y or Z axis?"

How much simpler would it be lining up walls or putting them at right angles to each other if we had a constrain function?

Why hasn't this been asked for before? or if it has, why did this feature request disappear into obscurity?

Either way it's been asked for now and I've been told that it has been added to the list.

So if it's been added to the list why am I making a post about it? Well I'd like to hear what you lot think and if you are as gobsmacked as myself for not coming up with it sooner!?

Oh.. the hours I've lost faffing around trying to get things to sit just right in a set which could have been done in a fraction of the time if I'd been able to constrain....Sigh!

Brick Wall


D
edited by Dreeko on 20/11/2015
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20/11/2015 19:04:46

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I've been messing around with the keyframe function and have had the same issues. A constrain function would be absolutely wonderful. It sure would make "keyframing life" a whole lot easier!
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20/11/2015 19:58:18

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Dreeko wrote:
So if it's been added to the list why am I making a post about it? Well I'd like to hear what you lot think and if you are as gobsmacked as myself for not coming up with it sooner!?

Yep, I'm trying to animate this robot with a moving arm, and I just want it to move forward and rotate 180 degrees. Good luck with that says Muvizu
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20/11/2015 20:03:42

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Dreeko wrote:
So if it's been added to the list why am I making a post about it? Well I'd like to hear what you lot think and if you are as gobsmacked as myself for not coming up with it sooner!?

To be honest, I thought it was always there. Hold shift and an object get locked into a plane of movement. Apparently I was thinking of some other software because it sure doesn't work. What a great idea, thanks Dreeko!
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21/11/2015 10:30:18

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Danimal wrote:
I thought it was always there. Hold shift and an object get locked into a plane of movement. Apparently I was thinking of some other software because it sure doesn't work.


I know, it's so bizarre that it's been overlooked till now!
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21/11/2015 20:49:27

primaveranz
primaveranz
Posts: 520
I was hoping the keyframing would allow rotating wheels and rotors but not so until, as you say, some form of constraint is introduced. A Gizmo as per Moviestorm or iClone would be a game changer.
edited by primaveranz on 21/11/2015
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05/02/2016 11:25:45

braj
braj
Posts: 286
I want XYZ axis controls available in general, that would make everything easier. Precision is needed, it is the biggest challenge to animating in the otherwise very friendly environment.
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05/02/2016 13:47:37

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
All great ideas! +1

no wait... +2! no, +99!...
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05/02/2016 15:29:45

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I would kill for keyboard nudge. Seriously, how much easier would it be if you could use the arrow keys to move things a pixel at a time (or whatever the smallest unit of movement the unreal engine will allow). Obviously, the arrow keys do something else right now, but you could Shift or Alt them to become precision movement keys instead.
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05/02/2016 18:18:08

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ziggy72 wrote:
I would kill for keyboard nudge.


considering what we know about government agencies that scan internet traffic for key words, and then archive our "suspicious" internet activity... a guy who probably already has a huge file detailing all the Ted Bundy articles he's read might get some attention if he started using the "K" word in his posts....


I'm hoping the last chapter of the story doesn't read "...and nobody ever heard from Ziggy again. The End."

;-)

Speaking of which, it would be an interesting Muvizu project to make a story about someone whose innocent internet activity was completely misinterpreted by the agencies that scan for keywords and suspicious activity, and got blown all out of proportion, turning into a manhunt.
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