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24/02/2016 04:20:19

braj
braj
Posts: 286
Does anyone have a solution to floating items after loading an existing project? It appears to be a collision issue, besides not putting items close together, I don't know what to do. Turning off 'stand...' doesn't help. I was hoping to get a dense 3d forest going on. For now I'll make a bunch of trees and then render it as a TARGA slide and import it back in for a background, but that's all I have for a solution. just I'll lose some of the 3d goodness that way, especially how it is affected by shadows.
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24/02/2016 12:13:23

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
You're an Anime Studio guy, as I recall. If you resort to 2d backgrounds, you could salvage some of the 3d effect by using multiple backgrounds at different Z-distances. Just make them PNGs so the space between the trees is ALPHA. If you sprinkle a few 3d trees into the foreground, it will add to the illusion that ALL of the trees are 3d. But this will only be effective when viewed from ground level... no swooping in from an aerial view


Alternatively, Anime studio allows the use of 3d objects, but it doesn't assign collision.

I don't know which version of Anime Studio you have, but I think the current version lets you export scenes as FBX, so you may be able to create a 3d forest there then export from ASP as FBX for use in MUVIZU.
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24/02/2016 19:05:34

braj
braj
Posts: 286
Well, I have the latest 11.2? but FBX export from ASP to Muvizu is not great, you can't resize anything from what I can tell, and making backgrounds with Muvizu's backdrops and transparent PNGs gives you two sides (necessary for seeing your stuff from all angles) that can be resized and illuminated. I haven't even looked into making them with collision from within ASP, I guess that would be possible, it would just be easier to make a plane in Blender and have way more control over the output if I need FBX. But ASP is excellent at making 2d images with transparency that can be inserted as backdrop items. The big issue with using backdrops is they can get stuck at the edges of the skydome because of clipping, so they can never be too far in the distance.

What I wish was better in ASP is the Poser functionality, I would LOVE to use ASP's keyframing system, and onion skins, with Poser scenes, it works really well, but it's big failing is lighting, you can't alter it in ASP so you can get very limited results. Otherwise I would be all over it, it is so superior to how Poser internally handles animation. I do hope this eventually gets addressed in ASP because making sets and animating Poser characters in them could be very powerful. I just don't see this as a priority for the devs though. If more lighting options were possible, I'd be going the other direction with Muvizu and build my sets in ASP. But for 2D animators a fancy 3D lighting system I guess isn't a priority, but it would enhance the whole app.

What I'm doing now is creating skydomes with appropriate horizons, because of the resolution limitations it doesn't look that sharp, but with a couple extra items between them and the main scene, it looks fine for Muvizu. I am making this way more involved than it needs to be, I need a boss to set priorities and make deadlines otherwise I end up geeking out way too much

Here's my current scene, with a mixture of 3d, 2d and skydome trees. A couple sets of 2d trees in front of the skydome in the distance look 3d, and change perspective appropriately unless looking at them from a bad angle. The main issue really is the edge of the skydome, you can always tell you are in a limited bubble of a world, so I'm going to have to frame scenes to avoid this being so obvious.

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24/02/2016 19:24:37

braj
braj
Posts: 286
ANd after saving my ASP file, I loaded it up in Poser and the animations were there! I'm so dang happy! This is perfect.
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25/02/2016 19:09:53

braj
braj
Posts: 286
This looks like it may be fixed in the 1.7 version
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