Messages in this topic - RSS

Home ? Your Videos ? Chicken test from Sinister

pages: 1 2 3 | Please log in or register, then complete your details to create a post.
02/08/2016 21:46:31

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
primaveranz wrote:
I feel a competition coming on...
Best "creature" created in Muvizu.
Not that I have anything to offer as a prize of course

Now that's a good idea! You're in charge! *runs*
permalink
02/08/2016 22:43:19

mindiflyth
mindiflyth
Posts: 77
That is just amazing! Great work.

Pigeons, ducks, crows and parrots would also seem like good possibilities. I was thinking this could have applications for a dinosaur too, or maybe even a dragon. (Although I wonder if there would be a way to do either without the character having such skinny legs. It works well for a bird, but other creatures would be more problematic.)
permalink
02/08/2016 23:07:12

ikesMuvizu mogul
ikes
Posts: 282
mindiflyth wrote:
That is just amazing! Great work.

Pigeons, ducks, crows and parrots would also seem like good possibilities. I was thinking this could have applications for a dinosaur too, or maybe even a dragon. (Although I wonder if there would be a way to do either without the character having such skinny legs. It works well for a bird, but other creatures would be more problematic.)


Thanks! It should be possible for other bird like creatures. It turns out it can be done with the potato heads as well. They have also slots for the feet, so you could attach claws or something. If you give the character an "object" action before a walk, it holds it's arms in front and doesn't swing them out of the attached body.
permalink
02/08/2016 23:19:13

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ikes wrote:
If you give the character an "object" action before a walk, it holds it's arms in front and doesn't swing them out of the attached body.


now THERE'S a bit of useful information! Thanks again Ikes!

(I wonder if there are any other actions that limit arm movement..... )

I wish I wasn't right in the middle of something else that requires my attention, because all this is getting me excited about playing with Muvizu!
edited by PatMarrNC on 02/08/2016
permalink
02/08/2016 23:29:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ikes wrote:
PatMarrNC wrote:
oh, we're not letting you off the hook that easily! No-sir! This is too good for no follow up! ;-)
You'll just have to model your own chicken. Even something elementary without the cool textures would let us see what you did.


Yeah... I was kind of afraid of that already I have no experience with organic modelling, but I'm definitely gonna give it a try. I think sculptris could come into play for this. It might become more of a cartoonish chicken maybe...

-Ikes-


I bet Clayster would make you a quick chicken model in exchange for whatever you make with it.
permalink
02/08/2016 23:42:16

ikesMuvizu mogul
ikes
Posts: 282
PatMarrNC wrote:
ikes wrote:
PatMarrNC wrote:
oh, we're not letting you off the hook that easily! No-sir! This is too good for no follow up! ;-)
You'll just have to model your own chicken. Even something elementary without the cool textures would let us see what you did.


Yeah... I was kind of afraid of that already I have no experience with organic modelling, but I'm definitely gonna give it a try. I think sculptris could come into play for this. It might become more of a cartoonish chicken maybe...

-Ikes-


I bet Clayster would make you a quick chicken model in exchange for whatever you make with it.


I will keep it in mind, in case I fail to model it... thanks for the sugestion (if Clayster agrees with it of course)
permalink
03/08/2016 00:59:59

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Under the Law Actions (I think) is Handcuffed Pose, where the character's hands are locked behind his back while he walks, which might also be a useful pose to get rid of the swinging arms.
permalink
03/08/2016 02:30:46

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ziggy72 wrote:
Under the Law Actions (I think) is Handcuffed Pose, where the character's hands are locked behind his back while he walks, which might also be a useful pose to get rid of the swinging arms.

I love the forum concept where people brainstorm openly and everybody learns from everybody else. Almost no matter what bogs you down, somebody else has figured out a workaround for it. This is a good example...

after experimenting with the creation of creatures by adding attachments, I had pretty much decided that flailing arms was the deal killer. Recent revelations that the newer characters can have their midsection turned invisible (including arms) and now these tips about restricting arm movement with actions provides some incentive to renew the experiments

But it might be a moot point now, because HitFilm has made it more convenient than ever to animate creatures in other software, then merge it into my project at the editing stage.

But the fact remains that there is a demand for creatures, and if Muvizu ever introduces an animal pack they will sell the daylights out of it!!
permalink
03/08/2016 19:45:23

ikesMuvizu mogul
ikes
Posts: 282


The chicken story continues, since I have modeled my own one! I am kind of proud that I have made it with sculptris. After some trail and errors and watching tutorials, I have quite managed to do it. It is a marvelous program, for being freeware. I had to reduce the polygons on the head though, because it came in distorted in muvizu at first, so it's a bit blocky. But the chicken is relatively small, so it's not such an issue.

Something I did different here than the first sinister one, is that this is based on the potato head man. I've attached the chickens head to the face mask and the body to the neck socket. That way there is some more head movement possible, because the body turns a bit together with the head. This one also has toes on the feet. I used the handcuffed ac