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20/04/2017 13:22:12

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
what surprised me about the test was the low CPU and GPU usage numbers. Neither the GPU nor the CPU got a workout while rendering your project. What bottleneck keeps either or both of them from throwing power at a problem until it's solved or the computer runs out of resources?
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20/04/2017 13:29:40

sgnrmedia
sgnrmedia
Posts: 36
PatMarrNC wrote:
what surprised me about the test was the low CPU and GPU usage numbers. Neither the GPU nor the CPU got a workout while rendering your project. What bottleneck keeps either or both of them from throwing power at a problem until it's solved or the computer runs out of resources?



Usually my first place to look would be disk usage or ram usage. In the case with my system, my RAM usage never went over 6GB of the 16 I have installed in my system, and because I render to SSD, my disk usage never even went above 1% for write functions.

The thing I find so odd is that when editing, I'm getting amazing frame rates for moving around the set and creating/editing/moving objects, and have had a few really massive sets opened with a lot of people, and a few particle effects thrown in, and I could still maintain over 30FPS. But render times have always been very slow to either video or TGA/PNG
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