ikes - all messages by user

2016/11/10 11:56:08
Coming to soon to the Muvizu store mindiflyth wrote:
That really is such impressive work. Any chance we can get a short clip to see the city in action?

Ikes, I see some similarities in the cities, but they don't look the same to me. If you looked at the cartoon-y cities in a lot of CGI movies and shows, you might see some similarities.


Well. maybe not exactly the same indeed. I was specifically meaning the brown houses with rounded roofs in the back. I also see them in Rodrisilva's latest movie.
2016/11/10 10:38:52
Coming to soon to the Muvizu store Hi Clay,

Your city looks really great, but I can't help noticing it looks very similar to this 3d parking game. Are those the same models as this game and if so, can you use that to sell the models? Or are you using it as inspiration?

2016/11/9 19:34:47
Make a video with a transparent background. Hi Ichilver,

I think you need to check "Cutout occluders" to make the layer transparent.
2016/10/31 16:51:24
Muvizu Halloween Contest 2016 Results Congratulations Tony and all the others! Maybe next competition I will be in again also.
2016/10/27 11:31:02
what causes imported FBX files to look scrambled? PatMarrNC wrote:
I've spent several days trying to get a good FBX out of a car I'm making. It looks great in my modeling program, I can import it into other modeling programs and it looks good... but as soon as I make an FBX out of it and bring it into MUVIZUit looks like the car is made of spider webs. Is that too many polygons?


Hi Pat,

That is indeed the problem, I have got that result a lot with cars. Mostly because they are too smoothed.
2016/10/14 16:59:19
How do I place things inside a building? PatMarrNC wrote:
I modelled a house with collision minimized so I can put people inside... but I can't furnish the place because I can only get people past the house's collision. Is there a workaround for this? Or do I just need to model some furniture into the house?


I also notice that when you put a light inside an enclosed space, it doesn't work the way one might expect. I hoped it would light up the inside of the house and shine out through the windows. (but it doesn't)

I could embark on a long research project to see what works, but if anybody knows how to light up the inside of a building, please let me know

------------------------------------------
edited by PatMarrNC on 14/10/2016


Hi Pat,

You can bypass the collision if you add keyframe movement to the objects. Just place a keyframe of every object on frame 0 and possition them in the house.
The lights in muvizu work kind of strange, actually do not work at all in conjunction with objects, the light / shadows goes straight through the walls.
You can check a light to be interior under the shadow tab of the light, but it does not really improve it.
2016/10/9 12:12:20
Muvizu Hot Rod for the store Very nice car Clay, Good job!
2016/9/30 22:32:28
Help! Hena wrote:
Also, my cameras don't rotate on right click...


This could be the cause of enabled snapping. Look in the menu "Tools" if snapping is enabled and disable it, it's only for aligning objects.
2016/9/25 15:57:22
Doris - The whole story drewi wrote:
Endeavour, industry and skill laden output,....... inspiring!!! Congratulations.


Thank you Drewi, that's nice to hear!
2016/9/25 9:42:09
Doris - The whole story mindiflyth wrote:
Wow! I am very impressed.


Thank you mindiflyth!
2016/9/24 21:11:41
Doris - The whole story PatMarrNC wrote:
ikes wrote:
PatMarrNC wrote:
I not only totally missed that, but I can't find it now even armed with the knowledge that it's there! At what time marker is this found?


It's at 10:57, when he gets out for the drugs.



Oh, OK.. I was looking for it in the desert scene when the old man got out of the car.
Yes, VERY COOL! the fact that I didn't notice it is a testimony to the believability of the presentation. When you accept what's happening, you automatically stop watching for details and just follow the story!


hehe thanks, yeah it looks so naturally that you probably only would have noticed it when the light didn't happen to turn on.
2016/9/24 20:49:07
Doris - The whole story ziggy72 wrote:
Yes Ikes, I meant the rain would be moving to the right at the same pace as the background, unless they had a very localised rain cloud above the car


Yeah, I now know what you mean.
Well, maybe the wind was blowing the rain to the left at the same speed of the car haha.
2016/9/24 20:41:32
Doris - The whole story tonyob67 wrote:


What He Said

And yes...How you do to open the car doors?


Keyframes again. Almost every object that moves is a keyframe movement, because that's the easiest way.

The car door is a sepatate imported object.
edited by ikes on 24/09/2016
2016/9/24 20:38:18
Doris - The whole story PatMarrNC wrote:
I not only totally missed that, but I can't find it now even armed with the knowledge that it's there! At what time marker is this found?


It's at 10:57, when he gets out for the drugs.

I THINK I understand what you did here, but a little more of an explanation would be helpful. (Or not, your call.)


In hitfilm you can add a colored plane layer. With the mask tool you can place a freehand form of a glass shard. You can add multiple masks on a single plane layer. So every glass shard is a mask. These masks are made out of points, which you can keyframe and move around. When they are all on the ground I faded out the plane layer.

Hope this makes sense.
2016/9/24 20:25:33
Doris - The whole story PatMarrNC wrote:
if this exchange wasn't happening online, this would be the part where we all pick Ikes up and carry him around on our shoulders as we sing "for he's a jolly good fellow..."


Hahaha, I can see it before me...
2016/9/24 20:22:46
Doris - The whole story ziggy72 wrote:
Awesome Ikes, once again I like how clean it all is, how sharply defined and 'direct', if you see what I mean. It's easy to get too fussy and add a ton of detail that's distracting, but you kept each scene 'on message' and that worked really well. The rain should have been moving past the car as it moved across the screen (10:43 on), and the cactus in the desert set is swaying, but that's nit picking. I was more interested in poor Doris and her plight than technical details, which is testament to how well it was all put together. And thanks for fixing the hand clipping in the motel room - a step back is all it takes. I also liked the subtle way Jimmy got more and more unhealthy looking as the withdrawal kicked in, and the final shot of his blood stained corpse was spot on. My favourite shot was at 6:16 - again, simple but highly effective, almost underdone in it's simplicity but it works so well. More than any technical highlights, the atmosphere was what made it work I think. Ten thumbs up (this is why I can't play piano).


Thank you very much Ziggy!
From now on I will pay extra attention on the clipping of characters, since I know how much you hate it I actually changed the gesture Jimmy made that was not clipping through Doris.
I'm afraid I don't know what you mean by the rain should have moved past the car. You mean it should move to the right together with the background?
Yeah, the swaying... They should turn it off as default.
Nice you noticed the declining health of Jimmy, that was exactly my intent.
2016/9/24 20:05:16
Doris - The whole story tonyob67 wrote:

Cleverly done, I love the toyota truck scene, and the one with the gun fires...ho, and how you do the moving backgrownd on the inside the car scenes?


Thanks.
The driving in the car are separate rendered layers. I keyframed a camera moving along the road, one straight back and one with an angle to the side. The car with the characters in it is transparent and overlayed over the moving background layer in hitfilm. The background is used multiple times after camera cuts, in the desert you can get away with that.
2016/9/24 19:26:52
Doris - The whole story tonyob67 wrote:

Great movie.....How did you hold, and then throw the news paper?, and how you pass from hands the wallet?, I have to watch this again SUPER!!!


Thanks very much Tony!
I did that with keyframing the visiblity of the newspaper. Both the one he is holding and the single paper which movement is also keyframed. The same with the wallet. I imported it into their hand and keyframed the visibility.
2016/9/24 19:24:11
Doris - The whole story Thanks very much Pat. I hoped you would notice all the little details and you did!

I will comment on some of your points:

- It's too bad that wearable items can't be placed in the scene by it self, so I couldn't let Doris pack her backpack. Instead she's packing Jimmy's suitcase, as he was getting a paper. You see them later walking in the desert with Jimmy holding the suitcase and Doris with backpack.

- It's too bad muvizu changed the rendering of the layers. Before the latest update frames were always transparent and rendered as whole. Now you have to check "cutout occluders" to make them transparent, but that also cuts out parts where the object in the layer is obscured. If you now want separate rendered characters you would need to render the whole scene per character.

- I transfered the wallet from Jimmy's hand to Doris's hand by keyframing the visibility of the wallet.

- I used the throwing action to let Jimmy hit the head of the old man, which looked the most convincing.

- As it is an old recording $20,- was of course more valuable back then, than now. I couldn't find a way to change the amount. Maybe I should have let that part out of it.

- I would have guessed that you would mention the light in the car when he opens the door to get out of the car. I liked the detail myself.

- The windshield wipers where not in the recording. Actually the whole scene of the drug scoring is not part of the story, I added it. It's done with keyframed images in hitfilm.

- The water droplets on the side window are a great effect from hitfilm. I finally found a useful scene for it.

- The brick throwing was done with keyframing the visibility and the path. The breaking glass I did in hitfilm with keyframed masks on a translucent gray plane.

- I made the drug store interior myself. Basically with backdrops. It was a lot of work though to fill the shelves. It's more than a few seconds as it is the place of the whole last scene.

- Jimmy's decline and fall after being shot is the poison choke action. The actions of actually being shot, like in the western category look much too exaggerated and strange how he jumps back.
edited by ikes on 24/09/2016
2016/9/24 13:26:30
Doris - The whole story Make yourself comfortable, this is the whole story about teenager Doris. I have removed part 1 and just made one movie out of the whole story.
At 6:14 min the story continues where part 1 ended.

Enjoy and please let me know what you think of it.

-Ikes-

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