ziggy72 - all messages by user

2015/2/25 20:47:36
Download the beta assets? Use MS Paint, photoshop, or whatever to make a 512x512 pixel image, any colour you like.
2015/2/24 18:24:59
Can someone recommend a program to create titles? Pascal wrote:
Sorry guys am new here...i need to know how to render or to export my animation in Muvizu... please help in AVI or MP4....

When you go the Make Video bit, you are asked what kind of movie you want to render out. Select your format from the drop down list.
2015/2/24 18:22:54
Background Create a backdrop, edit the properties bit, load the jpg by clicking on the little texture box. Simples
2015/2/23 12:50:54
Can someone recommend a program to create titles? Try Any Video Converter - it's free, and does the job.

2015/2/22 23:25:36
Can someone recommend a program to create titles? Windows Movie Maker has a nice, easy to use titler section. If you don't have it (in Windows 7) then you download it from Microsoft Live Essentials (which is free).
2015/2/20 19:00:38
... make a character glow Danimal wrote:
Jonbez himself explains it here: http://muvizu.com/Forum/topic950-muvizu-ghoust.aspx Sounds like After Effects was used to add the glow as well.

Thanks Danimal, I searched for that very post and couldn't find it - probably because I spelled it 'ghost'... Big Grin
2015/2/19 15:29:07
Custom actions? Custom actions aren't possible in any version of Muvizu. Frame up your shot so you only see the hand, would be my advice.
2015/2/19 15:27:32
... make a character glow You film the 'ghost' character separately on a green screen background, then use your video editor to combine him back into the scene with some brightness effects added.
2015/2/19 15:23:07
Buzzball D 2 Very nicely done - the neon signs, the blood and damage, the atmosphere, top stuff!
2015/2/15 11:38:21
Download the beta assets? Create a folder on your C: drive called UT3. Create a bmp file called TOTO and put it in there. When you load up the sword, it's looking for the file "C:\ut3\toto.bmp" and if it ain't there, then you get the file not found type messages. The default texture for all ASE files (as far as I know) is the "C:\ut3\toto.bmp" location, so I've always created that folder to avoid problems down the line. Hope this finally fixes this for you
2015/2/13 14:00:11
Muvizu prevents Windows 8 screensaver Screensavers don't usually kick in when you're running a game, and since Muvizu is built on Unreal Tournament, your screensaver isn't supposed to come on. Why would you want it to though? Aren't you working on your movie?
2015/2/4 17:06:58
muvizu ase exporter and Sketchup 2015 Stick with 8, would be my recommendation - it works, Muvizu still likes the ASEs you export, and most models on the Sketchup site are still compatible with 8 and below. I'm not upgrading any time soon, I can tell you that for nout
2015/2/2 19:07:25
New Muvizu Movie Release It's set to be Private at the moment. I think that's the default setting when you put up a vid through the site.
2015/2/1 15:10:07
Character objects You need to create your objects in other programs, then import them into the character attachment slots. They have to be in the ASE or FBX format.

Using 3D Max : http://www.muvizu.com/Video/13725/3DS-Max-to-Muvizu-Part-1

Using Sketchup : http://www.muvizu.com/Video/12611/Importing-from-Sketchup-Part-1

Using Blender : http://www.muvizu.com/Video/31664/How-to-use-Decimate-lower-Polygon-count-Impor

Size is extremely difficult to judge, so it's usually a case of trial and error to get things to (roughly) the correct scale.
2015/1/29 14:47:16
Coming Soon... I believe it was this one, my old set test vid :

It's all a bit more complex now, which is taking a while...
2015/1/27 18:22:51
Randomness headache You can control their emotional level with the Expression slider, but that initial look they have is random, yes. Copy and paste the character until you get one that looks how you want and then delete the rest, is how I do it
2015/1/13 21:52:53
I aint dead you know! Good to hear you're still roaming around, although it seems like the beagles have a look of 'please put down the tools now' in their eyes
2015/1/13 21:45:05
Coming Soon... Thanks - I like those trees too. Took me ages to get the right colour on the leaves because having Opacity Mask turned on for them does weird things to the way they take light, and the original bark texture was a bit scabby as well, but after a few experiments on CGTextures.com and some photoshop tweaking I finally got something that looks like what I need. Everyone, hug a tree Big Grin
2015/1/12 20:35:48
Coming Soon... To quote the song - You ain't seen nothing yet...

2015/1/12 18:47:37
Mapping photos to templates The UV map for the heroine is here : http://www.muvizu.com/Texture/24614/Heroine

Once you've created a character, go to the character's Edit menu - look for the Favourites tab at the end. Save the character here, and it is added as a character you can recreate by double clicking on it in other sets.
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