emergencysquirrel - all messages by user

2016/4/22 4:57:26
avi import I knew Xvid installed with a lot of little utilities, so I just tried it...
MiniConverter will also convert MOV, MP4 and other formats into Muvizu-friendly AVIs, so no need for those awful nagware converters.

PatMarrNC wrote:
emergencysquirrel wrote:
Returned today to a set I haven't touched since 1.7 came out, and whadayaknow? The video screens with AVI textures are all messed up.
Some swearing ensued.

Found this quick fix:
  • Install Xvid: http://xvid-codec.en.softonic.com/
  • Navigate to Progran Files(x86)\Xvid
  • Run MiniConvert.exe
  • Add existing broken AVI as source file and choose a target directory, then Convert
  • Reimport new AVI, problem solved

Hope this helps someone.

thanks for sharing that information, Emergency Squirrel (Love that name!)...
But I'm curious to know: How on earth did you come up with that solution?
2016/4/20 11:21:29
avi import Returned today to a set I haven't touched since 1.7 came out, and whadayaknow? The video screens with AVI textures are all messed up.
Some swearing ensued.

Found this quick fix:
  • Install Xvid: http://xvid-codec.en.softonic.com/
  • Navigate to Progran Files(x86)\Xvid
  • Run MiniConvert.exe
  • Add existing broken AVI as source file and choose a target directory, then Convert
  • Reimport new AVI, problem solved

Hope this helps someone.
2016/4/3 18:10:22
Nuts Amok #3 Pat,
I put two backdrops with animated transparent textures running at different speeds next to the characters, with a point light on the other side, to create a sort of random flickering shadow on the characters, which I keyframed to slow down at the appropriate spot when the bus stops. Could have probably done it with just a flickering light, but I don't think that would have got the sense of movement.... or maybe I'm just too fussy.

PatMarrNC wrote:
emergencysquirrel wrote:
ziggy72 wrote:
This is trippy... love how you varied the lighting to match the real world. Freaky fun Big Grin


Thanks Ziggy, yeah, the lighting is the trick to creating realism. In the bus scene I had a moving backdrop casting shadows on the characters to simulate the moving light from outside the bus, then it slows and stops as the bus does. But the masking is the hard work: frame-by-bleeding-frame!!


VERY CLEVER stuff you're doing! I notice you even lined up the shadows to match the length and direction of the real shadows in your video! GREAT attention to detail!

Please say more about the backdrop casting shadows in the bus... I'm not sure I understand what you did there....
2016/4/3 15:44:22
Nuts Amok #3 ziggy72 wrote:
This is trippy... love how you varied the lighting to match the real world. Freaky fun Big Grin


Thanks Ziggy, yeah, the lighting is the trick to creating realism. In the bus scene I had a moving backdrop casting shadows on the characters to simulate the moving light from outside the bus, then it slows and stops as the bus does. But the masking is the hard work: frame-by-bleeding-frame!!
2016/4/3 15:37:09
Nuts Amok #3 Hi ritsmer, I output as a png sequence with separate layers for the characters and shadows, then import into Hitfilm.


ritsmer wrote:
Very creative.

I specially like the idea of using a (simulated) "handheld" camera in your films (quite distinct in No 2).

It tricks the viewers perception of what is going on - thereby adding very much "realism" to the final film.

It really shows that the cameraman is standing there recording the Muvizu characters as an integrated part of the real world...

Great!

PS: One question: Which format/codec do you use for getting the Muvizu video into Vegas ? Lagarith with full HD ?
edited by ritsmer on 03/04/2016
2016/4/3 4:59:49
Nuts Amok #3 Making some progress with the technique, and the new camera helps. Next time I might write a script BEFORE I shoot the backgrounds.Cool

2016/3/14 18:24:15
More camera tracking experimentation PatMarrNC wrote:
well done!

Tell us more about the "invisible set"



Like so:


then output as layers. Shadows conform (sort of) to the shapes of the real scene. It still requires some blurring and masking in Hitfilm.
2016/3/14 12:54:58
More camera tracking experimentation


A bit of progress since my last effort. More controlled camera movements produced a slightly better result , and I built an "invisible" set for catching shadows and for the characters to climb on.

My new Galaxy Note 5 with with 4K camera arrives tomorrow, so some location shoots are next.
2016/3/9 13:37:16
animation fans Cool, thanks!
2016/3/3 19:03:52
Experiment in motion tracking using Hitfilm ***Minor language warning****



My rubbish camera work was a bit rough and hard for Hitfilm to track, but it turned out OK. What I'd really like to do is generate FBX 3D camera data using Mocha Hitfilm and import the camera moves into Muvizu. Too much to ask?
2016/2/27 12:26:56
Animating field of view Nearly all camera properties can be animated, including field of view (zooming) and depth of field (pull focus effects). Turn on depth of field for your camera, then right-click the camera and select Prepare > Properties, choose the track you want (ie focus distance) then animation method of either key framed or directed (key framed is my preference)
2016/1/19 13:20:32
2016.01.15 Bugs Try this:
New blank set, add one character.
Record some head movements, stop. Save. Close Muvizu.
Reopen the file. Record more head movements after existing movements. Save.
Try reloading the file... oops!

Also, any previous sets with keyframed camera movements load with all movements lost.

Back to the previous version for me.
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