Wabby - all messages by user

2015/4/7 10:08:24
Toon biplane in Muvizu (in FBX format) Thanks for your feedback !

@EEFilmz : I simply followed the Muvizu Wiki indications. The most difficult part is modeling :-)

As soon as I have time, I'll make a kind of a step by step tutorial.
edited by Wabby on 07/04/2015
2015/4/1 13:40:54
Toon biplane in Muvizu (in FBX format) Hello there !

This time, I'm really back on Muvizu :-)

Just a quick test with one of my 3D model imported in Muvizu Play+.
Using FBX format with some transparent materials and collision mesh.

Hope, you enjoy it.

More to come :-)
2015/2/21 18:48:54
The Future of Muvizu revealed! Yes, it's true! There were many things I wanted to do with Muvizu (like Muvizu Jones). I'm looking forward the next update and hope it will less tedious than the present one (especially for FBX import). Hope too, we'll have the hability to customize the character's animations.

Anyway, this software has great potential. All my support to the team!

Sorry for my bad English (I'm French) :-)

EEFilmz wrote:
That's because people want to achieve certain things and if Muvizu fails to deliver the required improvements then ya need to find another program to achieve it, but Muvizu is so great as is and easy to use so people want to use Muvizu as the preferred method for their projects.

edited by Wabby on 21/02/2015
2014/7/9 16:34:05
Blender FBX / Collision : some rules ? Thank you Ziggy,

Yes, I think I have to try with simpler models or split my pirate ship into several pieces...

EDIT : After some new tests, I managed with the strange result (It's because my model is too complex for only one imported file in Muvizu... it works in several pieces).

And I understand one other thing : your own collision works only if there is ONE object in the model (read more here : http://www.muvizu.com/Wiki/wiki/86/fbx-collision-and-geometry-guide ). If you have two or more objects, Muvizu ignores the UCX mesh.
edited by Wabby on 09/07/2014
2014/7/9 9:35:41
Blender FBX / Collision : some rules ? Thank you urbanlamb,

My other difficulty is to have a "correct mesh". Indeed, I have this kind of strange result in Muvizu (picture taken from the wiki) :

I don't understand why, because my model seems to be correct (I have found 2 loosed vertices that I have deleted, triangulate before export, model is far under the limit of 65535...). Keep trying to understand where is the problem.
2014/7/7 16:46:59
Coming Soon... I still have some difficulties to import my model in Muvizu, but here is a final render in Blender :
2014/7/7 9:49:50
Coming Soon... Wonderful
2014/7/4 9:10:54
Blender FBX / Collision : some rules ? Thanks for your help.
I'm really disappointed because I just have bought Muvizu Play+ and I realize that It's really frustrating to use with Blender (especially with the last 2.71) which I have learned since two years, now and because the FBX format is so powerful compared to the limited ASE one (for shading, materials...).
I hope, that there will be a new (free) release for Muvizu...
2014/7/3 8:55:45
Blender FBX / Collision : some rules ? Hum... after a lot of tests, my conclusion is that the FBX format (for complex props) is a very hazardous in Muvizu... maybe because of Blender 2.71, I don't know but I decided to use the ASE format even if it's less powerful compared to FBX (specially for the materials) :-(
edited by Wabby on 03/07/2014
2014/7/1 18:55:29
Coming Soon... Hey guys, here is a low poly pirate ship that I have modeled and plan to use in Muvizu (here are some Blender renders, not yet imported in Muvizu). Hope you enjoy !

2014/7/1 10:07:26
Coming Soon... So nice sets and characters, here :-)
2014/6/29 9:23:34
Blender FBX / Collision : some rules ? It's difficult for me to understand all that you have written (I'm French, and my english is not very good enough) but I want to thank you for sharing your experience and a video tutorial will be very appreciated too :-)
2014/6/23 12:23:48
Blender FBX / Collision : some rules ? Thank you for your help.

"Apply" is the answer (rotation, location & scale), before exporting.

And using several simple cubes is better for collision (UCX_Name_01, UCX_Name_02...).

Special thanks to Jamie for his help too :-)
2014/6/23 8:47:30
FBX not smooth It depend on your 3D application (before exporting FBX file). In Blender : Shading > Smooth in Object mode / In C4D : Add a phong tag (or something like that)
2014/6/20 22:38:50
Blender FBX / Collision : some rules ? Thank you InsaneHamster.

Indeed, this tutorial (thank you too, Urbanlamb) is very useful and it works well with a simple cube (for collision).

In fact, the problem appears when I try to make a little more complex mesh for collision.

Maybe, I should focus my attention on this last part.

Thank you, again.
2014/6/20 10:13:58
Blender FBX / Collision : some rules ? Hello there,

As I said on my profile : I'm back on Muvizu after a long break and I'm very enthusiastic with the new capabilities with the FBX format.

(sorry for my bad English)

After doing some tests and reading old posts in the forum, I'm wondering if there is a good way to making props with collision in Blender (direct transfert in Muvizu, without another software, if possible).

I understand that we have to set the origin point of the object and again for the collision mesh, but I have some strange results in Muvizu : the collision is never where I want :-)

The wiki (http://muvizu.com/Wiki/wiki/86/fbx-collision-and-geometry-guide) is not enought explicit for me to understand this problem, so I hope some of you can help me, with your big experience :-)
2014/6/20 9:30:23
Coming Soon... Very nice pictures, here :-)
2012/5/21 12:17:19
How to use the "don't breathe" option ? Thank you very much. It works very well.
2012/5/21 10:54:22
How to use the "don't breathe" option ? Hello !

I'm using the new 0.20b version and when I try to select "don't breathe" in the body options of a character.

Nothing happens... the character still breathing.

(sorry for my bad english)
edited by Wabby on 21/05/2012
edited by Wabby on 21/05/2012
2012/5/21 9:59:48
NEED HELP WITH SETTINGS I confirm : using 1280x720 resolution in Muvizu works fine in Sony Vegas.

In Muvizu, you can export video with a lossless codec like Lagarith lossless or the Matrox VFW software codec.
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