urbanlamb - all messages by user

2014/1/25 16:13:44
Lip Syncing? hi there

there is no way to change the vowels the character uses at the moment no sorry.
2014/1/25 15:29:19
Muvizu Workflow hehe i dont use 2d set backgrounds this is one line of thought that does not hold with all users and styles. They do location shoots in the movies as well and take advantage of the actualy 3d backgrounds and looks. With technology today you no longer are limited to flat 2d backgrounds if the pc can handle it people will do it

myself I build low polygon 3d backgrounds (like the game engines do where they have backgrounds for various levels of detail) these are much more pleasing to the eye even though they are really at that level only just boxes and stuff with the introduction of normal maps and fbx format they have enabled the ability to make everything 3d with very low cost on the graphical end.

using 2d and animating that is only one style and to be honest a style I dont use unless pushed because I hate the look no offense lol its just not something I enjoy watching. Not in hollywood or anywhere else. At present hollywood and most studios now shoot on location this is more of what they do these days and what we are trying to emulate. I love this reel by the way i have watched it about a million times. It was done by a low budget indie studio I hope the film comes to canada one day

This is how I strive to use 3d software you will notice its green screen and 3d objects. In fact this is how entire series are filmed on tv these days against a green screen the 2d background concept is "old" and myself I find myself using muvizu as I would other 3d software low polygon 3d assets (because its a real time engine) in the background where I can and "higher" polygon on the foreground. Or I greenscreen the character and insert 3d backgrounds using keying techniques although my software is not good. These are the techniques I use. I will not use 2d in colour it really can look very bad.

This reel is what I shoot for in my small way. It looks better to me and I am constantly upgrading my pc to accomodate that look on the reel
edited by urbanlamb on 25/01/2014
2014/1/24 23:34:16
Graphic bug (large white streaks) with Play+ fazz68 wrote:
the only thing that hurt the old chugger are urbamlambs monster sets Big Grin

rofl yeah well its law of "bigger and bigger" we purchase pc's and then build things until you think they are gonna blow up so in order to stop this blowing up from happening you just you know get a bigger pc haha. I dont downsize anything I only "upsize" my pc instead Big Grin

In the words of Tim the Toolman Taylor "more power" -
2014/1/24 20:12:47
Graphic bug (large white streaks) with Play+ Transparency is not something I want to see if i am trying to set depth of field or work with the actual camera view I dont want the background interfering with my camera settings causing me to be unable to see what is actually there. Adding ram wont work so if your bothered by the trail left possibly 32 bit does not do this but its just the way muvizu is running at the moment and something they will need to repair. IN the scheme of things though I have been ignoring it because its a minor bug
2014/1/24 18:41:59
Graphic bug (large white streaks) with Play+ I have this but its not something huge so i haven't said anything lol. (more worried about the performance of the sets etc for now)

Its the trail the window leaves behind to mimic the dragging motion I classify this as lag though and it goes away after a few seconds. Its the default colour you set your window at. My configurations are about the same my nvidia card is a gtx660ti though.
edited by urbanlamb on 24/01/2014
2014/1/23 13:25:54
Muvizu Workflow i was thinking about lighting the other night as i tried to match the lighting between several sets (lighting and camera settings actually) and had thought about I wished we could save things like lighting set ups and move them from set to set. I would assume that such things are going into their pro package in development as they define is as "mostly" gpu render so they are rebuilding muvizu with such things in mind

To be honest though an animation in regards to how most of those guys work is actually more of a composite where characters are shot seperately from sets and its all combined at the end and they have a specific department for compositing and post processing. Most of these real time engines focus on doing it all in one set more like "real life" and not like 3d or even 2d animation.

Anyhow they need a few things like being able to create a path for cameras to follow or move between waypoints to remove the "gamer" element and they need the ability to save lighting set ups and import them into other sets for consistency. Among other things
edited by urbanlamb on 23/01/2014
2014/1/22 17:46:43
get assets http://www.muvizu.com/GetAssets your welcome. I hope you dont think that we are being 'meany heads' simply there are only a few people who create assets and we want muvizu to remain fun and not turn into a chore. When it becomes a chore people tend to avoid said chore
2014/1/22 17:25:14
Show us your Beefy!

2014/1/21 19:37:41
get assets http://www.muvizu.com/GetAssets d_lock wrote:
I would also have to agree that formalizing some sort of "rights" tag/section for the downloads would allow for more clarity and for everyone's rights to be respected more easily and frequently. Securing rights individually can be difficult/impossible when lots of different assets are used and modified the subsequently removed, then put back in, etc. As a content creator myself, I believe in paying your share for apps, media, software, etc and I actively preach this to all who will listen since I recognize the work that goes in. Please understand that our intentions are for everyone's rights to be respected, and that some type of structure will help the community grow which will benefit us all.
by the way urbanlamb your work is amazing!
edited by d_lock on 21/01/2014

looks like they removed the bit that had it as non commercial and contact the individual anyhow i will attach this license to my profile

I dont care if you use it in commercial works but since i have ryzom stuff mixed in there which is only non commercial I will use this license. Previously their gallery specified that all assets/sets etc were for non commercial use only and if you wanted to use it commercially you had to contact the individual

Anyhow the gallery has recently changed but prior to the change in website they revamped the site and launched as muvizu play it was all labelled as non-commercial only and contact the user individually. Most of us dont care really as long as you dont sell the actual asset then most of us will care but I can't speak for everyone in this respect. I only consider that if i upload it here I can't police things and dont really want to if its in a gallery I am not gonna say or care what you do with it hehe it would be nice to have my name/username up there however for spambot reasons I tend to not post anything here and divert people to my message box :0
edited by urbanlamb on 21/01/2014
2014/1/21 13:39:23
get assets http://www.muvizu.com/GetAssets ninamag wrote:
urbanlamb wrote:

p.s. I no longer sell assets
edited by urbanlamb on 20/01/2014

who here (or wherever) sell assets, please?

I think that phrase is self explanatory I do not accept money or take fee for services because I have found that people do not want to pay what its worth in many cases. If i do something its in a different venue and I tend to do it via hard and fast contracts. Plainly put if i were to charge you probably could not afford me Big Grin

and I find the low ball offers made to be well insulting considering the work that goes into these things so I have opted out of doing work like this long long ago I stopped

I would like to suggest that you do the tutorials and start making a few animations yourself because I think we have answered all the questions we can. You have posted in the collaboration forum and contacted a few people via the message system. Its actually fairly difficult work to make a decent animation and create assets in all it takes many many hard hours of work. If something looks good its because the person has put a lot of effort into what they are doing. Some of us spend weeks and months on things and just do it for fun as we are like "old" and are doing it for self expression and not financial gain.
edited by urbanlamb on 21/01/2014
2014/1/21 13:36:24
get assets http://www.muvizu.com/GetAssets they have tags on them type ryzom in search I describe it in the info anyhow everything up there is for non commercial use and since I have not extended the license there is no need for me to go into further detail on any of them. You found the disclaimer on the page already placed there by muvizu. If you want info you contact people via the message system and ask them for further permissions.

Anyhow read the tags on the page and you will see however general rule of thumb is to contact people to get permission. I noticed you have done this already in some cases and the ryzom tag is clearly visable on the assets and since they are already non-commercial and I am not extending the license I have done what I need to do
2014/1/20 22:04:50
Hitfilm Express currently FREE well its not their ultimate one which is the one they are really trying to sell so if you want all the greenscreen and composite abilities you need to upgrade it still free is free and if people need a good video editor this does the job

also twitter is for "young people" I have never quite understood twitter but it seems very popular among the college age group ..
2014/1/20 21:14:37
"Take that smile off your face!" You can click edit on the character and then click on body and turn expressiveness down to 0% if you like. Also you can animate expressiveness now under prepare character properties and click expressiveness and animate

here are the how-to tutorials this might help as well
2014/1/20 20:55:34
Hitfilm Express currently FREE you can join facebook if you think its 'less evil' haha anyhow yeah its a nice software I have tried it in the past and was going to purchase a copy of the ultimate once i replaced my pc I need the added compositing bits to make less tachy green screens etc
2014/1/20 20:15:30
Hitfilm Express currently FREE yeah this is a good deal I downloaded and whatnot probably will play with it later. I was going to purchase the ultimate but was holding off on any new software because I am purchasing a new pc in march.
2014/1/20 19:12:14
Help With Sony Vegas ninamag wrote:
fazz68 wrote:
no. why would it? two totally different programs that do totally different things. unless theres some magical thing im missing and i can make muvizu sets in sony vegas

without being able to "make muvizu in sony vegas", one should be able to open muvizu .set files in vegas (at least i think it is programmably possible, if the programmers want it so).

The assets are openable in any software the sets are not and should not be since the entire purpose of muvizu is to be a render engine. Also any animations would be impossible as sony vegas is just a film editor. Set files are created so we can make videos or targa sequences for use which sony vegas has no issue with. The set is a means to an end but if one says open sets in vegas then why not just avoid and bypass muvizu altogether . The reality is though no vegas would not be able to handle this information lighting, animations, objects. After affects and a few other programs can handle some 3d single objects that is as far as it goes though.
2014/1/20 18:55:39
get assets http://www.muvizu.com/GetAssets you can use mine however you like just please do not sell the assets commercial video, non commercial video whatevers. All I ask is that you use either my username or real name


the ones labelled ryzom are for non commercial use only however I converted them and the original terms are not mine. Since they allowed redistribution and muvizu is 'special' I repacked them for use in muvizu. I have others that one day I might do.. sitting half done from the ryzom asset 'dump'

In the info in the asset sections it used to say to contact the creator if its for commercial use so just contact the asset creator via the message system and ask for the most part I dont think any of us care if you make money from the video. Many of us do care if people download the assets and resell them though.

p.s. I no longer sell assets I used to but life was getting too complicated so I stopped. So I dont want any money nor will I allow anyone to give me any money as I hate what happens to people when they pay 50 cents for something
edited by urbanlamb on 20/01/2014
2014/1/19 18:37:02
Lightweight Laptop Recommendations ? Yeah the only difference is the cooling on em from what I can see its hard to tell. Not too bad really I probably would go for the first one as well. Just uh if its warm out and you want to play with muvizu sit the laptop on a bag of frozen peas Big Grin
2014/1/19 18:30:19
Muvizu Play 1.2 Feedback (also Play+) ziggy72 wrote:
Never mind her hair, it's her face that's disturbing!

haha that is what i was thinking last night when i saw the post but i decided to not bring the thread off topic and kept quiet Big Grin
2014/1/18 5:38:47
Coming Soon... fazz68 wrote:
urbanlamb wrote:
I am about to start writing a wee song that I will in fact sing which is enough to make anyone run for the hills but.. for this .. it must be done.

i look forward to your video even more now Big Grin i love it when muvizers aint afraid to let rip with a tune or two Big Grin

haha I just finished the first one I have a couple more to go its hilariously insanely bad I have been writing it in my head for a few days so it just needed to be finished. I think the next one will be punk style lets see if I have it in me ^^
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