urbanlamb - all messages by user

2013/7/18 20:12:05
losing textures on Favorited objects *cough* I didnt want to point a finger at sketchup but so far I have had no errors on importing and I have seen quite a few set import errors from uk berty and ziggy and now you.. so I think this might be it as sketchup doesn't let you associate things as precisely with the models. Blender you tell muvizu exactly where to find the info for the textures and from my understanding is skethcup sort of makes up the info so no path or anything? But looking at all the errors .. yes this might be the way sketchup is assigning the textures to the materials.

I get no errors at all for importing such things I have imported a ton of my old sets and used quite a few favourites.

*points at sketchup*

also that is a very cute set prop fazz i like the colours and stuff.
edited by urbanlamb on 18/07/2013
2013/7/18 18:25:01
Is there any way to use 3D assets from Xtranormal? Xtranormal has its own stuff and no muvizu can't use them its well they would get sued :0

Otherwise a lot of xtranormal works much differently then muvizu.

so no to that

TTS you can use online TTS generators and import the audio into muvizu for now. I dont know if they have plans to add this as TTS is not very popular.
2013/7/18 18:22:27
Where to find more animals and an office setting? here is the assets area or you can make your own stuff and import it into muvizu object wise

http://muvizu.com/GetAssets


There aren't any animals really other then what you can come up with using the characters system inside muvizu.


http://muvizu.com/Video/17227/Tutorial-05-Building-sets-Objects

http://muvizu.com/Video/17248/Tutorial-06-Building-sets-Importing-3D-models

if your feeling adventurous you can learn to use blender which opens up a whole other world of possibilities
2013/7/18 3:18:05
Muvizu logo ! They changed the logo when they launched from beta to full release otherwise I can't remember of anytime it changed before. I had seen muvizu for a good year or so before I actually got round to trying it and can't remember the logo being different. Anyhow for me their logo is their brand I dont know if as a community member I should have any say in how they present themselves to the business world
2013/7/15 18:06:26
1947 Roswell Incident Video I dont have any ideas i'm old and stoggy and can only handle so many ideas at a time and my brain is already busy, but glad you found the forum and hopefully someone less "old" will come along and want to give some info/ideas.
edited by urbanlamb on 15/07/2013
2013/7/14 22:44:18
Hats importing/ mmm marshmallows ..
2013/7/14 22:41:33
Tardis sequence test make your own music and put it up.. its just not worth the risk and youtube can be very heavy handed
2013/7/14 16:20:52
Tardis sequence test Its cool and i hate to be a meanyhead but that music is copyright and so I would not upload it to the gallery tis against muvizu rules not to mention if someone decides they dont want you using it they can issue you a strike on your channel and 3 strikes = permanent youtube ban so not work the risk
edited by urbanlamb on 14/07/2013
2013/7/14 16:18:09
Iron Man 3 dreeko has turned into a zombie

2013/7/13 16:38:48
[?] How is this done? PatrickDFTBA wrote:
urbanlamb wrote:
The only guns i see are from the clips that are filmed in gears of war. This is a composite two guys are playing a game and they are cutting to gears of war footage inside the game and back to muvizu again.



I see them talking en moving, you mean thats just a scene from that game? lol



the two big guys with the guns talking and moving is just a scene from the game with a voice over those are not muvizu characters. If you look at the credits at the end they tell you the game they used for some shots. The video is about two guys playing a game and loading into the game and shooting each other and they are just talking as if they were on something like skype or teamspeak. Machinima is a gaming network and so the video is basically about gaming. With a few muvizu scenes tossed in to represent the "real life" part of the skit.
2013/7/13 2:23:57
[?] How is this done? The only guns i see are from the clips that are filmed in gears of war. This is a composite two guys are playing a game and they are cutting to gears of war footage inside the game and back to muvizu again.
2013/7/12 19:55:10
movie as background yes if you know how to do any greenscreen and about chromakey use that it saves you a bazzillion headaches. (your screen doesnt have to be green it can be another colour if you want to use green in your character the other common colour is blue)
2013/7/11 0:52:18
Something about A.Nobel lol it must have been a good joke everyone was laughing
2013/7/11 0:50:35
My first short project for youtube [Dutch] cute first try i am sure it would have been better if i had understood it

glad your enjoying muvizu
2013/7/10 1:16:10
lip synch off after rendering for your avi files these are basic codecs this is why the size is so massive if you want a better compression you will need to either install some codecs or edit it and rerender it in a video editor. Muvizu play has no price tag hence no fancy codecs or they would have to pay a license fee per user . For the moment there is no pay version also the only pay version is the option to remove the watermark via the interface for making the video if you open it up there is a no watermark you can purchase by the minute. They have mentioned a few times that they will eventually be releasing a pro version (paid version) but for the moment the only option to remove the watermark is to pay per the minute which unfortunately for many projects is not practical.

anyhow if you want to install some codecs everyone here uses klite
http://www.free-codecs.com/download/K_Lite_Codec_Pack.htm

make sure to use the one that goes with the version of muvizu you chose (32bit or 64bit) or there are some strange results although somewhere i read that if you have 64bit you need to install both 32 and 64bit codecs but then i found some contradicting posts on that one.. so take this last piece of advice with a grain of salt .. obviously though you dont want 64bit codecs on a 32bit system
2013/7/9 20:02:29
Hats importing/ I think muvizu is aiming to one day make it possible to import animations but this gives them a whole other set of problems eg; are they going to allow them to be fitted to their present in house characters? if so they have to provide a means for us to fit animations to the characters or a means for us to export their rigged characters into other software to create the actions and then import that. They have mentioned changing to fbx format which implies that they are going to allow more then just mesh one day. The easiest solution for them is to allow us to import new characters which are rigged and with their own animations and just leave their stuff out of the equation, but at present we are using ase format which is for mesh only. One day maybe ...

The first post i am unsure what is being asked if its to make hats for models? or something basically all they need to do is give us a means to resize objects in muvizu to fit the characters which already exists and a means to attach this item to the character which doesnt exist (yet). If i was to make clothing for a character that is mesh i would want a copy of the character but.. I dont think muvizu is keen on that it would also mean learning to weight these mesh items to their characters so they move with them properly which is also not there (yet)
edited by urbanlamb on 09/07/2013
2013/7/9 14:52:08
[Request] Tutorial about stop motion in Muvizu i dont have time for a tutorial but here is how i did the phone actions

i used two motions in each case

the animation for the telephone pickup and hangup in miscelaneous
and angry fist

i had two models of the phone one with the receiver attached and the cord in a position it would be if it were on the hook
and one (well an attempt at it) with the cord dangling and the receiver as a seperate objects

for the pick up the receiver i filmed 4 clips - 2 with the two different animations and the phone on the hook and then 2 with the phone off the hook.

I imported it all into a video editor and started arranging the frames in the clip to cut off the phone action before he hung up the phone and add the final action of angry fist at the end of that animation. I then had to worry about the half way point of when the phone is coming off the hook. I then spend some time moving back and forth over the clip and nudging it around until it looks (more or less) like the phone receiver has come off the hook as his hand is moving up to the make fist. I dont know if there is a lot more to say really its a matter of deciding if the audience will notice the switches or not after that.

In the end once you learn how animation works inside any piece of software you soon realize that all animation is just automated stop motion

I myself probably wont ever make a tutorial on this as I just dont have the time for it all and had to start refusing to do things otherwise I would never make another video again. All it is s some creative editing and playing with motions inside muvizu until you come up with a combination that if you edit out the unwanted frames will become what you need it to become :0


Stop motion is more of a "work around" instead of a good solution and what people tend to do once they hit the limitation of whatever animation software they are working with eventually muvizu will have a better way to do this and I no longer will need to resort to stop motion to pick up the phone
edited by urbanlamb on 09/07/2013
2013/7/9 4:18:28
lip synch off after rendering Hi yes this is a known issue it tends to get worse the longer the clip is and if you start altering the clip half way through the timeline after you do the shush/talk part. My only suggestion is try to leave the shush/talk till last and when your working on that part always start from the beginning of the timeline. Unfortunately even that doesnt always work well...so I find I have to redo dialogue inside a video editor the timing is okay its simply the sound becomes disjointed. So if you have saved your dialogue in a seperate file then you can redo it afterwards if you have a video editor. This is on muvizu's "todo list" to try to optimize this a bit better
2013/7/8 17:41:56
How can I do assets? and in which program? I thought I would post this for the 3dsmax users it lists the maya exporters too. http://udn.epicgames.com/Two/ActorX.html
2013/7/8 17:08:06
Make the camera move vertically Wizaerd wrote:
I've stopped using Muvizu partially for this reason, camera control is horrible, and also because the character movement system is also horrible, and the fact that 3D assets must be in ASE format to get into the application. I keep watching it tho, hoping that someday development finally gets it right.




I can agree with the camera controls but,

The assets are a non issue really because most of the major software out there have an exporter and its just mesh we are talking about (they did mention converting to fbx though which would leave sketchup users with an issue). The motion is fine it could be better , but you just have to remember to nudge characters back.
edited by urbanlamb on 08/07/2013
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