urbanlamb - all messages by user

2013/4/15 17:42:53
Muvizu:Play 1.0 timeline discussion myself i am not looking to add anything else to the timeline..

what i want to see because quite frankly its unusuable with more then a couple of selections is those menus with the arrows that expand to a 20 mile long list that i have to somehow sort through and the ability to add and remove things easily without going insane in a single click and not have the choices made for me because this is causing a huge issue.

anyhow there is really only a few ways this can be done

the view scene window is an example of a usable menu that can be pretty much duplicated and used as a menu for the timeline but this menu needs to be seperate so we can see it and use it and pick and choose from it. Then we need a way to easily remove stuff we are done with in the timeline this usually is done not with unclicking boxes but by using links as its much easier to use and faster .

anyhow my fears are to be honest that well firstly the community is having to give such heavy input into what a functional design is and that its becoming a sort of battle between different user types. Anyhow lets hope that what gets produced is something we ALL can use. Having worked with so many types of software I have seen most companies settle on the same basic layout each and everytime for a "complicated timeline" so really there isnt a whole heck of a lot of choice. The only thing i dont want to see happen is muvizu make the choices for me. This is okay at a beginner level but once you get used to something and want to make it do your bidding having stuff done automatically is actually pretty annoying and a huge waste of time as you spend time undoing all that automatic stuff before you can move forward.
2013/4/15 2:25:38
How do I put different dialogue to the same charac hi here is a tutorial i know of no other way then to put all the dialogue into one wave file but someone has mentioned another way anyhow here is the official way


I can't speak french well enough to explain complex ideas sorry
2013/4/15 0:28:46
blank preview LULU153 wrote:
Yup, you got it urbanlamb. Go to the top of the class!
I forgot about the camera position.

its been a long day....

thank you all

yeah I started thinking about it.. you didnt say "it wont run" or its crashing or something you said blank anyhow glad you figured it out
2013/4/14 23:22:15
blank preview LULU153 wrote:
I cant upload a screen shot here but the problem is the same regardless of the size of the clip. Even before I start to 'make the video' the preview screen is blank so I imagine that has some bearing on why I cant view a complete video on my pc?!

err not sure to be honest what is in the images are they white? or do they have your scene? i am thinking possibly you have more then one camera out and are creating the scene but one of the cameras is pointed at empty set (which is white by default) which would get a blank preview. I have done this made a quick test render to see what a scene looked like and had forgotten to flip to the camera actually viewing the scene in the cameras line in the timeline and this would give me a blank screen
2013/4/14 22:46:29
blank preview okay if you can see them but not import for use in muvizu this is because of the formatting or "wrapper" used to package the avi (probably h264 this is most common format) muvizu will only handle standard encoding microsoft avi type 1 or 2 and uncompressed format (i am missing one.. can't remember which.) so this is a codec issue as muvizu has no fancy codecs to use inside their software.

.mov is for use in quicktime and was basically invented by apple to compete its not very universal because most of the software is developed for a pc workhorse.

Anyhow it seems you can in fact see avi files on your pc now? you just can't import avi files on your pc for use inside muvizu? if this is the problem now its the way the avi file is packaged and you need a converter to repackage the avi. Muvizu will not handle quicktime native format at all those are .mov.
2013/4/14 19:50:05
blank preview WozToons wrote:
MrDrWho13 wrote:
Yeah, windows media player is the best free video player I know.

I use VLC myself as it plays the stuff Windows Media Player won't.

yes i have this one for things that my windows player wont see. I use the windows player for any movies etc i download or purchase on cd and want to watch on my pc but if i can't see something i revert to that media player to check if its me or simply that my windows media player wont play it.
2013/4/14 19:35:25
To the community at large theKodu wrote:
my 2p on the matter / ideas

As far as the sharing of ideas and creations. I want to see that remain free, sorry I know it sounds bad and the idea of charging for content packs and stuff sounds good with people getting cuts, but it harms everyone in the community in the end. I'm more than happy to create a character texture and have others use it free in return I get to do the same. This means as a community we all get the chance to use creations and improve our videos etc not simply those who can buy the packs.


There is logic behind haveing commercial content and its this.

I only put in the asset gallery simple assets because like with muvizu my time costs money. At the moment assets in muvizu are extremely limited. Anyone creating anything complex in muvizu is already in some cases purchasing content from places like renderosity and daz and even iclone and importing it into muvizu. So muvizu is in fact throwing away a market and giving it to those other companies. There are a couple of us that actually make money on content (but elsewhere so we are already selling our content and people purchase it for use inside muvizu or something else). So that market already exists muvizu should capitalize on it. Not to mention I would be able to release content I already create with a pricetag directly on muvizu and it would be optimized and converted and people would not have to muddle through optimizing and converting it from another format. I actually dont want to be seen as a content creator on this site I am a director, but unfortunately its happened anyhow.

Asking content creators to give all their content away for free is just as bad as asking muvizu to take the watermark and give their software away for free.
2013/4/14 19:27:44
blank preview LULU153 wrote:
The tga option just gave me 480 individual video frames! I didnt try opening them in QT. I'll see what the Muvizu gods suggest tomorrow.

many thanks!

its probably on your end your using a pc now I would suggest moving away from quicktime as this is a apples thing. You have windows media player this will view avi's etc. So if this is your issue that you can't see your avi video files in quicktime this is due to the fact that quicktime likes .mov files although some of the newer quicktimes sometimes will show avi files its not guaranteed.

Look for windows media player and watch your videos in that if the videos are larger then 2.0 gig actually 1.99gig you wont be able to view them unless you use a pro video editor. If you cant see the avi files in windows media player then something is up with your codecs, but I remember you just purchased a new pc if it runs on windows 8 you should be able to see the avi files (not in quicktime though)

You can see the tga images because your using your windows system to view it not quicktime player
2013/4/14 18:30:45
Youtube and copyright issues theKodu wrote:
On copyright.

Basically Disney have every right to copyright claim people using the Fantasia soundtrack as its their orchestral performance that's copyright. What you need to do is to find a recording of the music played that's out of copyright or was done by an orchestra that allow it for public domain use.

The system tags and can tag eroneously hence the post. This particular one is a personal experience and the reason why some people are making music themselves and getting it tagged. In my case it was a midi file I made from scratch from the sheet music in the public domain. It is quite common. So you need to dispute it. Unfortunately the claims can still be rejected. However recently youtube put in another layer in their dispute process. The other issue is youtube and video monetization which now everyone has the ability to do. Youtube will reject this and not believe that you made the music (also quite common) and it takes a lot of hoop jumping to get them to believe you made the music and often they choose to not believe you. As a result of my personal experiences I have joined up with a content aggregator to remove this problem as anything I made now I can claim as mine its cut down immensly on the false matches. Unfortunately you will still get matches even if you get the music from the public domain since in many cases they are copying something else as well so you need to dispute. There are less rejected claims now that they put in this new layer for false matches because the rejection means that you can reappeal and that they are then forced into the position of issuing a dmca take down notice. If they are wrong and it is your music you can then take legal action against them and counterfile so they are being more careful now as they have no choice.

Also be careful of fair use. This is american law and fair use is not as broad in most other countries. Fair use also doesnt mean (even in the US) that you can use a popular music piece and make a video of it. So if your going to use fair use make sure what your countries version is. In Canada the laws are a lot more strict and fair use is limited to education and news reporting. Many people do abuse it and stretch its limits so be very careful on this one if you take that path be 100% sure what your doing is really fair use or you can loose your channel and get copyright strikes. 3 strikes means your channel is gone and often its hard to start a new one
edited by urbanlamb on 14/04/2013
2013/4/14 3:30:47
M&M Guy? He is there just for show they do custom work for big companies. The probably will change that video one day because everyone is asking but the M & M dude is not for our use
2013/4/13 0:48:05
Muvizu:Play 1.0 timeline discussion As long as the phrase "omg this would be like 20 times faster in blender from scratch to full render" does not pass my lips I am happy and its fine. Whatever they come up with lets hope that phrase is not uttered
2013/4/12 20:20:09
Muvizu:Play 1.0 timeline discussion ziggy72 wrote:

Keepin’ the faith

okay you read my mind with your mockup i tried a rushed one yesterday but.. i am doing the multitask thing. Yes this is a good representation of the interface that was in my brain.

I will add this photo here in case but those sub menus would be somehow linked to the "main timeline" menu .. again i dont see a way to get around this sort of thing it just wont function ziggy's is way neater i did mine in less then 60 seconds.. i move fast when doing 20 things at once

edited by urbanlamb on 12/04/2013
2013/4/12 17:44:17
Muvizu:Play 1.0 timeline discussion Neil wrote:
I dig the separate window for the transport controls (play, stop, etc). Nice one, Woz.

Some time last year, I had them on a status bar that permanently sat at the bottom of the window. It had the usual controls in there, plus a slide for scrubbing backwards and forwards through time. It was great, it made the timeline so much easier to use. But there was a technical problem (isn't there always) and it had to be removed. I think there might be a way to bring it back for only timeline / directing modes.

That's a task for next week though. It's Friday evening. I'm tired, drained and emotional so I'm going home. Please keep the feedback and suggestions coming over the weekend, I'll try to check in occasionally. Seeya Muvizuers. Thumbs Up

PS: I've had some success with only showing animated things in the timeline as per Dreeko's suggestion. It needs some work, but I think it's a goer.

Thanks for the hard works really for me its been a hard week too, but alas I am always tired, drained and emotional so dont mind me. I'm a 50 year old woman going through you know that change of life thing so that is my excuse and I am sticking to it! Anyhow here is to hoping I can put Rosie as my star security guard that makes sure everyone is good when they enter the daily planet next muvizuzu superman movie thing.
edited by urbanlamb on 12/04/2013
2013/4/12 16:20:18
Muvizu:Play 1.0 timeline discussion I guess I would also like to know is muvizu trying to make "muviclone" is this the path they are taking? I didnt mind it the other way as you can see by my video creating activity. I dont need or care about "Muviclone" I just want a usable timeline that isn't going to bring the software to its knees.

snapping good
wavefile good

multipe charaters in a timeline would be nice, but.. not in the present format

multiple objects sometimes .. i created a fleet of pumpkins for an alien invasion of pumpkin starships, but I could do without it. and I could be quite happy without multiple characters.

I just wanna make "cool cheesy videos" with dumb jokes hidden in the background for "effect"
2013/4/12 15:33:34
Muvizu:Play 1.0 timeline discussion Yes this is not going to be easy or painless but it would bring muvizu to another level leaving it ready to add other bells and whistles once its done
2013/4/12 14:55:26
Muvizu:Play 1.0 timeline discussion Unfortunately by default the minute you start to add these "advanced features" your having to make things look exactly like that otherwise people are going to be limited in many ways in what they can do. This is the same issue they have with say video editors there are the stripped down non pro versions and then the pro versions made by companies.

If you can't see things and isolate them in a timeline that is by nature now becoming "a pro version timeline" your going to be unable to work with it. So basically we have muvizu implementing "pro" version stuff for "advanced users" and trying to find a way to do that without confusing "new people" by the very nature of what they are trying to do with this advanced timeline they are going to be confusing new people. So we need to be able to turn this feature on. So maybe by default have a "lite" version (basically 23b timeline with the snapping and wave file) and then we need to turn on the "pro timeline" in this way its hidden for new users but there if others need it.

I dont see a way around this sort of thing for "advanced timeline"

here is iclones it works very well it leaves me with room to do things and snaps to the bottom of the scene and when you want to work with it you pull it out into the middle of the window. The asset menus folds into the side

edited by urbanlamb on 12/04/2013
2013/4/12 14:27:21
Muvizu:Play 1.0 timeline discussion Neil wrote:
urbanlamb wrote:
Yes I have its just I am repeating myself at this point so its feeling a bit frustrating

We've heard you. Please don't be frustrated, you've made your points very clear and we're working hard to address them.

okay thanks

*stops pulling hair out*

very sorry I will be good now Big Grin
2013/4/12 14:11:08
Muvizu:Play 1.0 timeline discussion Dreeko wrote:
Urbanlamb, I don't think Neil was offended or had the intent to offend you either.

He merely said " Please continue to contribute constructively."
It seemed to me that he was just asking you to carry on offering your suggestions and ideas as you have been doing.

Anyhoo..back to the timeline...

Yes I have its just I am repeating myself at this point so its feeling a bit frustrating
2013/4/12 14:00:16
Muvizu:Play (V1.0) Feedback MrDrWho13 wrote:
urbanlamb wrote:

Urban, in a previous post, neil said that they were going to look into saving the tabs open to the set file. Why would this not solve your problem?

the sheer lag from opening those collapsable menus cripples your set and it takes hours upon hours to do anything.
2013/4/12 13:53:42
Muvizu:Play 1.0 timeline discussion ukBerty wrote:
Sadly, like Ziggy, as one of the heavier users it's very difficult for me to start evaluating it as it's too cumbersome and slow to operate at the moment. If we can have a release so that only the animated objects, lights and effects appear then it may shrink and speed it up enough to start playing.

I'm sure I will have stuff to say, but it's not until you start using something that you find out the pluses and minuses.

I would like to reitterate this in a constructive manner.

here is the mockup again in this thread. Unfortunately until your roll back to the previous version nothing much more can be evaluated bugwise. I am unsure of how else to say this to make things anymore constructive. Please roll the timeline back leave in the wavefile diagram and the snapping until a better solution can be found.

edited by urbanlamb on 12/04/2013
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