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11/07/2011 21:27:55

Wizaerd
Wizaerd
Posts: 122
I kno there's been a lot of suggestions, many of which are repeated a great number of times (interactive props, mutiple audio/dialog file, waypoints, etc..) all of which I completely agree with.

But another thing I'd for sure like to see, would be being able to do upper torso, arm, head movements/animations, and dialog at the same time the character is walking.
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11/07/2011 21:31:09

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Wizaerd wrote:
I kno there's been a lot of suggestions, many of which are repeated a great number of times (interactive props, mutiple audio/dialog file, waypoints, etc..) all of which I completely agree with.

But another thing I'd for sure like to see, would be being able to do upper torso, arm, head movements/animations, and dialog at the same time the character is walking.


You can.

Just direct the character actions as normal them direct the character movement and the little fellah will waggle his hands around merrily as he traverses the set.
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11/07/2011 21:56:11

Wizaerd
Wizaerd
Posts: 122
Dreeko wrote:
Wizaerd wrote:
I kno there's been a lot of suggestions, many of which are repeated a great number of times (interactive props, mutiple audio/dialog file, waypoints, etc..) all of which I completely agree with.

But another thing I'd for sure like to see, would be being able to do upper torso, arm, head movements/animations, and dialog at the same time the character is walking.


You can.

Just direct the character actions as normal them direct the character movement and the little fellah will waggle his hands around merrily as he traverses the set.


I thought I had seen in the tutorials that an actors movement will overwrite or wipe out animations?

(lemme go look...)

Yup, Tutorial 16: Character Movement talks about this very thing. Now granted, this tutorial is from August 2010, and possibly has changed since then... I suppose I will have to give it a try.


I went back and watched the tutorial again, and it's obviously out dated because the character animations and movements are indeed in the same "pass", whereas the program I used over the weekend, I believe they were separate passes. I dont have access to it from work, so I dont know for sure, but I think that's the case.

I made my movies with the tutorial in mind... argh, I could made it better with gestures while wlaking... oh well, something to keep in mind for my next movie...
edited by Wizaerd on 11/07/2011
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11/07/2011 22:34:36

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Yip

Pass 1 actions
pass 2 movement

it does work. trust me i'm a sock puppet
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11/07/2011 23:04:43

Wizaerd
Wizaerd
Posts: 122
Dreeko wrote:
Yip

Pass 1 actions
pass 2 movement

it does work. trust me i'm a sock puppet


lol... who am I to disagree with a sock puppet...
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12/07/2011 10:35:06

Marco_D
Marco_D
Posts: 582
You can also animate the eyes and the head of the character
It should work pretty good.

Cheers,
Marco
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12/07/2011 16:13:40

Wizaerd
Wizaerd
Posts: 122
I didn't get an opportunity to try this last night (epic night of TV on SyFy... heh heh heh), but is there an order of preference? Since the order of menu options has Character Animations above Character Movement, am I correct in assuming it's better to do the animations pass first, then the movement pass? Or can I do the Movement pass first, then as I go through the animation pass, watching where he's going, I can add animations, head movments, eye movements, turn on/off lip movments, etc... at specific spots along his movment pass?
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12/07/2011 16:34:40

Luscan
Luscan
Posts: 176
It's really down to your preference. If you're happier doing the character actions first or the movement first, it's entirely up to you.

Even once you've done them, if you're not happy with your timings on specific animations or whatever you can go into the timeline, select the character you're not happy with and adjust things to your hearts content. Get two animations the wrong way round? Go into the timeline and swap them. Have an animation in where you don't want one? Right click the animation and press the delete button.

The timeline's a really good, really powerful tool that lets you tweak and get your movie just the way you want it.
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12/07/2011 17:29:52

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
I always do the character actions first and then do the character movement because I don't want to chase them around the set giving them actions to perform as they run away from me. I prefer to see them act as they stand facing me.
When it comes to the head and eyes movement, I direct this also before the movement keeping in mind where they will be looking when in motion. If you try directing head and eyes when they are on the move, you may encounter problems when they turn away from you.

But again, the order you do things are a personal choice.

Cheers
D
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12/07/2011 18:15:56

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I do things both ways actually. It all depends on what the characters are doing in the scene at the time. Sometimes I'll direct the actions first, and then do the movement only to find that after I've moved the character around a bit that another action may look good in a certain spot so I'll add it.

I do a LOT of "fiddling around" with the actions on the timeline to try and get the timing of things "just right". It may not be the way others do things but it seems to work well for me. In the end like Dreeko said, it's a matter of personal preference.
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