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28/12/2011 22:02:44

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Yikes what the hell did I do this time? I'm trying to import the roof section of a model I made. I've just added the collision to the model. I now get this 'Fatal' Error message...Fatal? Has Muvizu got my laptop wired up Die Hard 4 Style to some C4? Oh God some over the hill balding bloke in a vest is looking through my window...oooh its only my reflection! Phew...but what have i done wrong? Anyone know?

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29/12/2011 10:21:01

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
Hi Dylly -

I'd hazard a guess that it might be due to concave collision based on the images you've posted on another thread.

Have a look at http://waylon-art.com/LearningUnreal/UE3-07-ImportingMeshes.htm point #7 (kinda far down the page).

As said, that's only a guess. I'd maybe try doing a simpler collision mesh for the roof. Just do a cube where you need it to go to fit the rest of the model or do it as a triangular shape if you want the character to stand on it.

If you post some more details of the (a screen shot showing the geometry and collision) I'll try to help further.

The models look amazing, btw!

--
Direct, don't animate!
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29/12/2011 20:02:36

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Hi Jamie

The main problem I’m having is getting the various sections of the model to ‘stack up’ now that I have separated them out.

When I originally designed the roof it was a straight ‘stepped’ model but after some consults I decided it wasn't what I was after and remodelled. The new roof section was created so that the inner surfaces of the roof were ‘square faced’ so that the outer surface carried the curve and the upper story of the house fits into the roof section male to female.

Now if I load the models with no collision at all the two fit perfectly until I add the ground floor, which is a simple box, into the equation. The roof and top floor will not sit on top of the ground floor, so that they are touching, unless I add collision to the upper floor. Once the collision is added to the upper floor these two sections now sit together perfectly. However the roof section will no longer sit on top of the upper floor.

Now I’ve played around with the roof collision mesh and got the roof to sit correctly... sort of however I now have a slight gap between the inner surfaces.



I’ve played around with reducing the overall size of the collision meshes for the upper floor and roof however this can leave me with the situation where once a model is imported into Muvizu it will then drop through the floor and/or pass through other elements of the model where it should sit flush.

I’ve managed to eradicate concave shapes from the collision mesh of the roof section, and reduced it’s component shapes to four or three sided shapes. I’ve also made sure there are gaps between ‘groups’ of geometry that make up the mesh, so on the whole it works...just not without any gaps.

It’s getting to be more complicated than my last divorce...and there aren't any children involved!

Any light you can shed would be much appreciated.

Tim

edited by Dylly on 29/12/2011
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29/12/2011 22:13:56

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Okay, You can all stop laughing now, feel free to mock me in the street...I just noticed the obvious and I think I’ve sorted it!

I’ve removed the collision from the upper two sections and added collision to the lower section but lowered the height of the collision mesh by -0.10m. Everything seems to line up now and nothing is going through the floor like a European economy.

Tim
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18/01/2012 08:16:21

Quorthon
Quorthon
Posts: 11
Dylly wrote:
Yikes what the hell did I do this time? I'm trying to import the roof section of a model I made. I've just added the collision to the model. I now get this 'Fatal' Error message...Fatal? Has Muvizu got my laptop wired up Die Hard 4 Style to some C4? Oh God some over the hill balding bloke in a vest is looking through my window...oooh its only my reflection! Phew...but what have i done wrong? Anyone know?



I had a similar (possibly the same) problem this morning when directing character actions - walking - on a very simple set with only a backdrop - no 3d models at all and only one character, so I don't know if the cause is the same as Dylly's.
My first Muvizu crash ever - Naturally I hadn't saved the scene - Doh!

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18/01/2012 11:24:11

Marco_D
Marco_D
Posts: 582
Quorthon wrote:
Dylly wrote:
Yikes what the hell did I do this time? I'm trying to import the roof section of a model I made. I've just added the collision to the model. I now get this 'Fatal' Error message...Fatal? Has Muvizu got my laptop wired up Die Hard 4 Style to some C4? Oh God some over the hill balding bloke in a vest is looking through my window...oooh its only my reflection! Phew...but what have i done wrong? Anyone know?



I had a similar (possibly the same) problem this morning when directing character actions - walking - on a very simple set with only a backdrop - no 3d models at all and only one character, so I don't know if the cause is the same as Dylly's.
My first Muvizu crash ever - Naturally I hadn't saved the scene - Doh!



Hi Quorthon,

Sorry that you are having problems with Muvizu.

Can you give us a little big more details about this crash?
- Which version of Muvizu are you using?
- What system / graphic card do you have? ( Computer specifications).

Cheers,
Marco
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18/01/2012 18:26:29

Quorthon
Quorthon
Posts: 11
Here are my PC specs. I's not bleeding edge but has run muvizu fine for a while now.
I am using the latest 32 bit version, released Jan 10th. It has only crashed this once.

Graphics
Monitor
Name M198WA on ATI Radeon HD 4600 Series
Current Resolution 1440x900 pixels
Work Resolution 1440x854 pixels
State enabled, primary, output devices support
Monitor Width 1440
Monitor Height 900
Monitor BPP 32 bits per pixel
Monitor Frequency 59 Hz
Device \\.\DISPLAY1\Monitor0
ATI Radeon HD 4600 Series
GPU RV730
Device ID 1002-9498
Subvendor XFX Pine Group (1682)
Current Performance Level Level 1
Voltage 1.150 V
Technology 55 nm
Die Size 145 nm²
Transistors 514 M
Release Date Sep 10, 2008
DirectX Support 10.1
DirectX Shader Model 4.1
OpenGL Support 3.0
Bios Core Clock 650.00
Bios Mem Clock 400.00
Driver ati2mtag.sys
Driver version 6.14.10.7131
Temperature 43 °C
Core Voltage 1.150 V
BIOS Version 113-XFX465XYAD1
ROPs 8
Shaders 320 unified
Memory Type DDR2
Memory 1024 MB
Bus Width 64x2 (128 bit)
Pixel Fillrate 5.2 GPixels/s
Texture Fillrate 20.8 GTexels/s
Bandwidth 12.8 GB/s
Noise Level Moderate
Max Power Draw 48 Watts
Count of performance levels : 1
Level 1
OpenGL
Version 3.3.10237 Compatibility Profile Context
Vendor ATI Technologies Inc.
Renderer ATI Radeon HD 4600 Series
GLU Version 1.2.2.0 Microsoft Corporation
Values
GL_MAX_LIGHTS 8
GL_MAX_TEXTURE_SIZE 8192
GL_MAX_TEXTURE_STACK_DEPTH 10
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