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Home ? Characters ? Character won't sit!

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10/08/2010 00:23:52

CreativeKiller
CreativeKiller
Posts: 2
I'm loading the Z-Factor background and trying to place a character onto a seat, although it won't sit down on the chair.

Please help me ASAP!
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10/08/2010 10:34:05

Emily
Emily
(Account inactive)
Posts: 346
Hi,

Welcome to Muvizu!

The sitting/standing position is related to the initial state.

If you want your character to start in the sitting position, select the character, then go to Prepare>Animation. Click on the Initial state>Stand button and change the icon from standing to sitting.

If, however, you want your character to begin standing and then sit down later in your animation, you need to animate this. When you are ready for your character to sit, go to Direct>Animation, then hit the record button (it looks like a clapper board) then select the sit anitmation button.
It's on page 3.

If you are struggling with Muvizu, it's worth while to spend some time watching the tutorials.
This one deals with animation:



Hope that helps!
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10/08/2010 18:59:31

CreativeKiller
CreativeKiller
Posts: 2
Emily wrote:
Hi,

Welcome to Muvizu!

The sitting/standing position is related to the initial state.

If you want your character to start in the sitting position, select the character, then go to Prepare>Animation. Click on the Initial state>Stand button and change the icon from standing to sitting.

If, however, you want your character to begin standing and then sit down later in your animation, you need to animate this. When you are ready for your character to sit, go to Direct>Animation, then hit the record button (it looks like a clapper board) then select the sit anitmation button.
It's on page 3.

If you are struggling with Muvizu, it's worth while to spend some time watching the tutorials.
This one deals with animation:



Hope that helps!


Works! Thanks ever so much for your help, Emily!

Much appreciated.
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04/10/2010 09:52:17

hugmyster
hugmyster
Posts: 107
Emily wrote:
Hi,

Welcome to Muvizu!

The sitting/standing position is related to the initial state.

If you want your character to start in the sitting position, select the character, then go to Prepare>Animation. Click on the Initial state>Stand button and change the icon from standing to sitting.

If, however, you want your character to begin standing and then sit down later in your animation, you need to animate this. When you are ready for your character to sit, go to Direct>Animation, then hit the record button (it looks like a clapper board) then select the sit anitmation button.
It's on page 3.

If you are struggling with Muvizu, it's worth while to spend some time watching the tutorials.
This one deals with animation:



Hope that helps!




Thanks Emily - I was after that one! My character was being a bit of a pain too!

Huggy
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04/10/2010 10:38:25

hugmyster
hugmyster
Posts: 107
Actually, one additional thing...
Why isn't the "sit" function (and the "stand" function) in the usual list along with all the other functions?

That's where I've been looking all this time.

Huggy
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04/10/2010 11:16:00

NeilExperimental userMuvizu staff
Neil
Posts: 396
hugmyster wrote:
Why isn't the "sit" function (and the "stand" function) in the usual list along with all the other functions?

Because it puts the character into a different state, rather than plays an animation. If it was an animation, the character would be standing again when another animation was played afterwards.

We kept the state change buttons separate to try and highlight the fact that they're different, but obviously we failed. Sorry. Blush
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04/10/2010 13:22:16

hugmyster
hugmyster
Posts: 107
Because it puts the character into a different state, rather than plays an animation. If it was an animation, the character would be standing again when another animation was played afterwards.

We kept the state change buttons separate to try and highlight the fact that they're different, but obviously we failed. Sorry. Blush


No problem. Maybe (here we go, another 'good idea') a set of "states" instead of actions.

It's still a brilliant tool and I need to spend more time getting to grips with it. Read Report
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12/10/2010 10:55:34

Emily
Emily
(Account inactive)
Posts: 346
hugmyster wrote:

No problem. Maybe (here we go, another 'good idea') a set of "states" instead of actions.



Hi Hugmyster,

Thanks for the feedback, but I'm not sure exactly what you mean by this.
Do you that you'd like the 'initial state' (stand/sit) options to be available alongside the animation options?
Wouldn't that get a little confusing?

Cheers,

Em.
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25/10/2010 13:37:11

hugmyster
hugmyster
Posts: 107
Emily wrote:
hugmyster wrote:

No problem. Maybe (here we go, another 'good idea') a set of "states" instead of actions.



Hi Hugmyster,

Thanks for the feedback, but I'm not sure exactly what you mean by this.
Do you that you'd like the 'initial state' (stand/sit) options to be available alongside the animation options?
Wouldn't that get a little confusing?

Cheers,

Em.

Hi Em,

You're right. Even I'm confusing me now!!!

I think it's the fact that I had never spotted the simple box with "Stand/Sit" in it as 'movements.

And yes, it would get confusing, I agree.

Sorry if I'm baffling everyone - me included!
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25/10/2010 15:13:00

Emily
Emily
(Account inactive)
Posts: 346
Haha - no problem, glad you worked it out
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