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Illumination: syntax = illum # (# is in the range 1-10, defined below) ------------------------------------------------------------------------ 0 Color on and Ambient off 1 Color on and Ambient on 2 Highlight on 3 Reflection on and Ray trace on 4 Transparency: Glass on Reflection: Ray trace on 5 Reflection: Fresnel on and Ray trace on 6 Transparency: Refraction on Reflection: Fresnel off and Ray trace on 7 Transparency: Refraction on Reflection: Fresnel on and Ray trace on 8 Reflection on and Ray trace off 9 Transparency: Glass on Reflection: Ray trace off 10 Casts shadows onto invisible surfaces -------------------------------------------------- If you start getting light artifacts, try illum 0. It turns off most of the things that make the color deviate from its base color. It also makes it more boring, so experiment.