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09/11/2011 10:20:41

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
After making my latest clip in black and white, or monochrome, I realised a bit of a problem. On the 32 bit version of Muvizu I’m using the contrast and brightness sliders of the cameras seem to be set to fully on. This means that if I’m shooting a scene in black and white, no matter how well I light the scene, once I record in monochrome, the scene is washed out with no leeway to adjust the contrast.

I tried adjusting the contrast in the editing software I have, Pinnacle Studio 15 and Premier Elements 9, but sadly to no avail. After an afternoon watching some old movies I started to play around with Gimp & Photoshop Elements to see what exactly was missing from my clip, eventually I found what I was looking...and well Muvizu may be able to do it already...but I couldn’t work out how...so ...


(i) Can I have some more contrast to play with?

(ii) Is there a way to put a filter on the camera similar to overlaying an image with a layer set to multiply?

(iii) Better still is there a method of putting an effect similar to an adjustment layer onto the camera?

(iv) Can we have a choice of monochrome filters for the camera similar to the Black & White photo plugin available for Gimp?

(v) Oh and while we are at it how about a Technicolour plugin or, or the 3000 plugin!
edited by Dylly on 09/11/2011
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10/11/2011 11:32:14

Emily
Emily
(Account inactive)
Posts: 346
Hey Dylly,

Thanks for the input. I'd agree with you on the first point - we need more range with this slider, ditto for the depth of field range, I'd say it lacks subtlety.

Points 2 and 3 - not sure if we can do that, it might be a bit tricky, technically speaking. It's not really my department tho.

For the 4th point, I think we may already have something similar.
Did you try the 'Base effect: Sepia/Colour wash' option?
You can adjust the hue, add some white or dark to suit, toy with the contrast and brightness settings, you might get an effect close to this?

For the last point, eh...we already have those plugins...but you have to plug it into your brain, not into Muvizu, and it's a rather painful process..



Cheers,

Em.
edited by Emily on 10/11/2011
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10/11/2011 23:45:01

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
I had a try with the sepia but what I needed to do was 'chuck some lumps into the mixture'...at least I think thats the technical jargon. I'm trying to locate some descent free screen capture software so I can show what I mean...

and where do I find one of these brain things to plug into?
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11/11/2011 16:47:04

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Can't help with the brain plugin, but you'll find the free (and pretty good) screen capture program CamStudio here http://sourceforge.net/projects/camstudio/files/legacy/

There's a newer version out too, haven't tried it yet though.
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11/11/2011 17:48:04

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Thanks Ziggy downloading it as I type!
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12/11/2011 16:40:34

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Another camera option I would suggest is a target reticule - difficult to line up your shots exactly when you can't identify the centre point. Surely, this being Unreal Tournament and all, it shouldn't be that difficult to implement - isn't it already built in to the game engine?
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01/12/2011 15:14:52

Wizaerd
Wizaerd
Posts: 122
I have no idea what the Muvizu team is working on, or what is on their "TO DO" list, but I certainly hope it includes better camera movement options. Driving a camera with WASD is awkward for precise camera movements and animations. Waypoints and keyframable camera transitions are far more preferably than WASD camera movements. And it needs to also include options for targeting or llooking at via the timeline as well.
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01/12/2011 20:18:11

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I'm not sure what they're beavering away at either, but like Santa's little helpers they need to get everything finished by Christmas - next release date is Dec 19th (allegedly)

Maybe Father Christmas will bring Dreeko that dragon after all.....
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20/01/2012 18:58:22

cdunaway
cdunaway
Posts: 10
One camera type request that I think would be nice would be to be able to specify a camera "target". So in the camera setup, if I specify the target of the camera as my character, for example, then no matter how I move the camera, it always points at my target.
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