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21/04/2012 01:13:49

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
I broke Muvizu! Well to be exact my latest model broke the 65535 faces barrier...so wouldn't import as collision could not be applied...apparently. Now Muvizu did provide a hint as to how to cure this, by adding more materials to make smaller chunks...but I'm afraid I don't quite understand what it was getting at...anyone got any ideas?
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21/04/2012 09:26:27

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
After some cogitation, I think I've sussed this one and I will be giving myself a good kick in the backside for committing such a blunder. I forgot that Muvizu is based around a game engine...I made a high poly model where one often repeated component has literally hundreds of faces within it. What I should, and will, be doing is replace the component with a simple box and painted texture.

What's that acronym? Ah yes KISS Keep It Simple Stupid! I will be placing this little post it on the side of my laptop screen!Whaaaaa?
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22/04/2012 01:33:55

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
I didn't suss it...what I need is for Muvizu to accommodate Normal Mapping or allow animation of movement for grouped objects...hmmmm back to the drawing board!
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