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05/07/2012 22:08:41

Kreator01
Kreator01
Posts: 14
I am a long time user of a 3D modelling and animation package called "Anim8or" and I have been getting my head around importing some of my own models into muvizu and after a lot of trial and error have successfully managed to import a small object.

shown as follows

some of the texturing is off, but is just a trial until I get used to MuviZu`s various quirks, errors etc

I would like you to test out this package and see if it is loadable into your own assets,
The zip file is at http://anim8orworld.com/DL_FILES/MiviZu_Observatory.zip now fixed hopefully.

Thanks
edited by Kreator01 on 06/07/2012
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06/07/2012 18:15:47

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Okay, I'll give it a go...

Error on loading - can't find the texture files. Quick check on the .ase file... ah, you've got the original .tga names on the textures, but .jpg files saved with the object. Easily fixed, just change that name there to the .jpg you've included...

Lower section okay, although the mixed opacity stuff in Muvizu is kinda broke so not worth trying to implement into an existing model - you'd have to really have no window glass at all, and then add a second glass model which then could be semi-transparent. That's what I'm doing anyway.

Changed the texture names in the other .ase files and they all looked good. One problem though - the telescope (by itself) can't be put inside the empty dome because of the basic level of collision detection of objects in Muvizu. You can try and reshape it (there are tutorial videos in the help section for this) but I'd recommend ignoring the collision completely and apply my (patented) ZMB collision technology, which you can find here :
http://www.muvizu.com/3D/19330/Ziggys-Match-Box-Collision-Remover

Also, I'd reconsider the lens on the telescope - be better just black and let the user decide what to show. Hope this is helpful to you
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06/07/2012 20:15:03

Kreator01
Kreator01
Posts: 14
Thanks Ziggy for your reply and giving it a test... Sorry I didn`t include the tga files or amend the ASE file will rectify that asap.

Is there no way to add transparency to objects from the initial model?

The program is very particular I have found sometimes I just get a message saying " With regret, or its too large to add or outside the view " Even some of the downloadable assets will not load ie The Fantasy cottage upper and lower floors refuse to load for me, and the Japanese stuff!

But I am trying to get my head around it I had a lot of trouble with this model ...



initially I got a transparency of the model all the tga files were transparencies, but I found out that the Biturn conversion program only likes small named texture files and just churned out a load of these images instead. However, I could NOT highlight the object to edit it initially, why?

Still I kept at it and finally got it to load in. It is at http://www.anim8orworld.com/DL_FILES/DH_DragonRapide.zip

I have renamed the ASE file so it should load in, incidently am I to assume that I cannot attach objects to the aircraft I am thinking Propellors as I have them in an original animation winding up then switching to a Transmap to imitate its movement whilst in flight.



I am importing some more bits and pieces
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06/07/2012 23:02:49

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Sorry Kreator, but transparency and opacity don't mix in external models in Muvizu. They can internally, as shown by the dome on the helicopter, or the lenses in character's glasses, but as yet we can't import anything that mixes transparencies. Still, we can hope, and badger the devs... poke

As for animating the propellors - very very tricky. For all kinds of reasons, but principally because you can't animate objects in groups, only individually. You can have them overlap, or run in sync, but how would you recreate an organic movement like your aircraft test vid? You'd have to do it once for the plane, then once again for each propellor, and then make them all sync together to appear to fly in unison. Wouldn't fancy even attempting that one! Character animation is Muvizu's strength, but object animation will get better. Someday...

Also, the 'outside the world' message is because the object your importing is scaled too big (anything above 30 meters long in Sketchup, for example) or you're too close the edge (of the 'world'). Make sure there's plenty of unoccupied space in front of your view point before trying to import. Good luck!
edited by ziggy72 on 06/07/2012
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07/07/2012 20:29:23

Kreator01
Kreator01
Posts: 14
Now Found it much easier to import everything and convert using GILE

I have successfully imported a Saddleback Locomotive with it



The Object file zip is at http://www.anim8orWorld.com/DL_FILES/Saddleback_Loco.zip

I`ll start uploading some railway stuff as its lacking a bit , if I do an ambient occlusion map how does muvizu recognise the map ?
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08/07/2012 12:24:07

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Kreator01 wrote:
if I do an ambient occlusion map how does muvizu recognise the map ?


When importing an object, one of the options is 'Has Object Occlusion Map' which is by default set to none. Change that, and the ao file should be recognised automatically - seemed to work with your loco anyway.
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12/07/2012 08:30:30

Kreator01
Kreator01
Posts: 14
Another trackside Accessory...

http://www.anim8orWorld.com/DL_FILES/TrackHut.zip

I have a dedicated thread on my Anim8orWorld website here I will be uploading more models etc
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17/07/2012 08:01:51

Kreator01
Kreator01
Posts: 14
Added a tank asset as below quick anim



can be found here TANK
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17/07/2012 11:44:22

Lev_Dynamite
Lev_Dynamite
Posts: 157
Kreator01 wrote:
Added a tank asset as below quick anim



can be found here TANK
This looks excellent! I tried to download your files and use them in Muvizu, though, and although the "turret" works (and looks awesome BTW), trying to import the "chassis" results in an error because Muvizu can't find the "id_T54_1.tga" file.
There is a "T54_1.jpg" file included, though, so I'm assuming maybe you changed file type at some point and haven't updated everything in the uploaded file to reflect this? Would you be able to fix this and re-upload?



Also, while we're on the subject - any chance you could make it possible for the tank to transform into robot mode...?

Nah...? Stick Out Tongue
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17/07/2012 12:18:16

Kreator01
Kreator01
Posts: 14
Hello Lev_Dynamite!

Try the zippy file again I added all the texture files, I assumed I was using just jpegs but I have included the targas just in case I would still opt for No Id textures when you process it

The Chassis took ages to load in Because of the high number of polys I would summize, however, I am trying out some low poly stuff and hopefully it will load in a lot quicker

Thanks for your input BTW.

I could do a transformer but not in Muvizu at the moment, as it does not do morphing.
edited by Kreator01 on 17/07/2012
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17/07/2012 12:58:41

Lev_Dynamite
Lev_Dynamite
Posts: 157
Re-downloaded your ZIP, and everything is now importing into Muvizu real nice! Great work!

Despite just asking you to include the TGA files, though, maybe it'd be better to just use the JPGs (but make sure you save the model this way so it doesn't keep asking for the TGAs)? I tried flicking between skinning the tank parts with the JPGs and then with the TGAs and there wasn't any majorly noticeable leap in quality from one to the other, even though the TGA files are about six times the size of the JPG files!

Also, have you considered clicking the "Upload" link at the top of every page of this here Muvizu site and submitting your quite-frankly-amazing models for inclusion in the Muvizu 3D asset gallery? It would be easier to put a spotlight on and share your great work with the community this way!
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17/07/2012 14:36:06

Kreator01
Kreator01
Posts: 14
Lev_Dynamite wrote:


Also, have you considered clicking the "Upload" link at the top of every page of this here Muvizu site and submitting your quite-frankly-amazing models for inclusion in the Muvizu 3D asset gallery? It would be easier to put a spotlight on and share your great work with the community this way!


I have uploaded one file which is in my profile, but it appears from other posts that the 3D Assets are not regularly updated, its easier for me to post in the thread I have here.

But I will do so now, I am working on a Mech at the moment should be ready soon, but i really wonder how to animate objects in muvizu easy for rotation but anything more organic ie wheels props etc are a No No so it seems.
edited by Kreator01 on 17/07/2012
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17/07/2012 15:01:07

Lev_Dynamite
Lev_Dynamite
Posts: 157
Kreator01 wrote:
I have uploaded one file which is in my profile, but it appears from other posts that the 3D Assets are not regularly updated
Every asset must be screened by someone at Muvizu before it can be approved to appear in the Gallery (just to make sure no-one tries to slip-in something our more sensitive users shouldn't be seeing, etc.), and sometimes this can take a wee while if there's a lot of other work to be done. We usually endeavour to have all submissions screened within a matter of hours, though, and it would be great for us to have your work preserved in our Gallery for the ages.


Kreator01 wrote:
I am working on a Mech at the moment should be ready soon
I'm a lifelong fan of giant robots and am very much looking forward to seeing the results of you putting your hand to this!


Kreator01 wrote:
i really wonder how to animate objects in muvizu easy for rotation but anything more organic ie wheels props etc are a No No so it seems.
Animating individual parts in Muvizu can be quite pernickety... However, Muvizu is capable of importing AVI files as textures, so if it is a constantly animated piece then maybe you could try just using an imported AVI animation to pull-off the look of a moving part? This is something I thought might work when I read your posts earlier in this thread about animating the 'plane propellers.
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17/07/2012 20:22:35

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Nice tank - artillery next?
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17/07/2012 22:09:56

Kreator01
Kreator01
Posts: 14
ziggy72 wrote:
One problem though - the telescope (by itself) can't be put inside the empty dome because of the basic level of collision detection of objects in Muvizu. You can try and reshape it (there are tutorial videos in the help section for this) but I'd recommend ignoring the collision completely and apply my (patented) ZMB collision technology, which you can find here :
http://www.muvizu.com/3D/19330/Ziggys-Match-Box-Collision-Remover


Ziggy72: Does this only work with Sketchup models? I currently have a Mech Cabin that refuses to stay on the feet It either hovers over the feet or just drops off!! I have applied the matchbox script but it still refuses to allow me to add it

( Developers might want to add no collision detection option in future releases)

Lev Dynamite wrote:
Animating individual parts in Muvizu can be quite pernickety... However, Muvizu is capable of importing AVI files as textures, so if it is a constantly animated piece then maybe you could try just using an imported AVI animation to pull-off the look of a moving part? This is something I thought might work when I read your posts earlier in this thread about animating the 'plane propellers.



Now that is interesting I will have to look into that, thanks for the heads up!
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17/07/2012 22:22:24

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Kreator01 wrote:
Ziggy72: Does this only work with Sketchup models? I currently have a Mech Cabin that refuses to stay on the feet It either hovers over the feet or just drops off!! I have applied the matchbox script but it still refuses to allow me to add it


Yup, the ZMB is for .ASE files only.
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17/07/2012 23:24:20

Kreator01
Kreator01
Posts: 14





First revision Of My Mech you can get it HERE

Enjoy!

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18/07/2012 12:13:19

Lev_Dynamite
Lev_Dynamite
Posts: 157
Looks cool! I'm having some issues getting the two parts of your model to sit together in Muvizu, but you've already noted this. Hope it's something that can get sorted... Some turret-arms, a few minor modifications here and there and a new skin and that could even be quite easily made into one hell of an ED-209 model!
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18/07/2012 18:23:33

Kreator01
Kreator01
Posts: 14
Lev_Dynamite wrote:
Looks cool! I'm having some issues getting the two parts of your model to sit together in Muvizu, but you've already noted this. Hope it's something that can get sorted... Some turret-arms, a few minor modifications here and there and a new skin and that could even be quite easily made into one hell of an ED-209 model!




Thats a Robocop mech yes??

Yeah there are issues getting it to stay put on the feet, I think I`ll have to add a dias to the centre part

This was a short test video



and




As you can see there was a lot going on with it, Limped walk fold out rockets and a gatling gun.


But now for something completely different


Guppy

A lowish Poly Spaceship



You can get it HERE






edited by Kreator01 on 18/07/2012
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