Kreator01 - all messages by user

2015/7/21 23:07:49
sketchup - MuvizuAseExporter extension plugin Thanks for the info MDW13, is there anywhere i can get an old version of muvizu , so I can test the objects I have made ( Never had any trouble with it the last time I used it, but that was some time ago!) and what is max faces that I can do with the ASE exporter. As a lot of my models are high poly and am unable to test them currently. I need to see how high can go with lo polys
2015/7/20 7:59:54
sketchup - MuvizuAseExporter extension plugin I have been trying to get this extension into sketchup 2015 without much success keep getting errors as below

Error Loading File HSKP2UNR.rb
Error: C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:1661: invalid Unicode escape
def initialize(sPath = "C:\ut2k4.t3d", bWorld = true, bBl...
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:2004: invalid Unicode escape
def initialize(sPath = "C:\ut3.t3d", bWorld = true, bBlan...
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:2520: invalid Unicode escape
def initialize(sAsePath = "C:\ut3.t3d")

C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:3015: invalid Unicode escape
def initialize(sObjPath = "C:\ut3.obj")

C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:4788: invalid Unicode escape
...def initialize(sPskPath = "C:\utx.psk", sPsaPath = "C:\utx.p...
... ^
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:4788: invalid Unicode escape
... "C:\utx.psk", sPsaPath = "C:\utx.psa", bBlankFace = true)

... ^
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:5854: invalid multibyte char (UTF-8)
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:5846: syntax error, unexpected tIDENTIFIER, expecting ')'
- Dáire \"solosnake\" Stockdale

C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:5896: syntax error, unexpected ',', expecting keyword_end
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:5896: dynamic constant assignment
" , MB_MULTILINE , "HSKP2UNR - HardPCM's Export...
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:5896: syntax error, unexpected ')', expecting :: or '[' or '.'
... Exporter for UT3/UT2K4/UT2K3")

... ^
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/HSKP2UNR.rb:6124: syntax error, unexpected keyword_do_block, expecting keyword_end
Sketchup.active_model.active_entities.each do |ent|

Error Loading File MuvizuASEExporter.rb
Error: #<SyntaxError: C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MuvizuASEExporter.rb:883: syntax error, unexpected ',', expecting ')'
...ded, do you wish to progress?", MB_YESNO, "Are you sure?")

... ^
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MuvizuASEExporter.rb:883: dynamic constant assignment
...u wish to progress?", MB_YESNO, "Are you sure?")

... ^
C:/Users/Kevin/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MuvizuASEExporter.rb:883: syntax error, unexpected ')', expecting :: or '[' or '.'
...s?", MB_YESNO, "Are you sure?")

... ^>

is this exporter incompatible with the sketchup version i am using ... if so what version is it used for sketchup 8??
where can i find that dload?

and on another note the trial does not allow import of own objects, and the object movement does not work correctly bugs? Luckily I have an old version of muvizu on my xp machine and can test out new models But before I intend to spend money on a full version I would like to be re-assured that these problems are not carried forward to to the paid for version.
2012/7/18 18:23:33
Object Creation. Lev_Dynamite wrote:
Looks cool! I'm having some issues getting the two parts of your model to sit together in Muvizu, but you've already noted this. Hope it's something that can get sorted... Some turret-arms, a few minor modifications here and there and a new skin and that could even be quite easily made into one hell of an ED-209 model!

Thats a Robocop mech yes??

Yeah there are issues getting it to stay put on the feet, I think I`ll have to add a dias to the centre part

This was a short test video


As you can see there was a lot going on with it, Limped walk fold out rockets and a gatling gun.

But now for something completely different


A lowish Poly Spaceship

You can get it HERE

edited by Kreator01 on 18/07/2012
2012/7/17 23:24:20
Object Creation.

First revision Of My Mech you can get it HERE


2012/7/17 22:09:56
Object Creation. ziggy72 wrote:
One problem though - the telescope (by itself) can't be put inside the empty dome because of the basic level of collision detection of objects in Muvizu. You can try and reshape it (there are tutorial videos in the help section for this) but I'd recommend ignoring the collision completely and apply my (patented) ZMB collision technology, which you can find here :

Ziggy72: Does this only work with Sketchup models? I currently have a Mech Cabin that refuses to stay on the feet It either hovers over the feet or just drops off!! I have applied the matchbox script but it still refuses to allow me to add it

( Developers might want to add no collision detection option in future releases)

Lev Dynamite wrote:
Animating individual parts in Muvizu can be quite pernickety... However, Muvizu is capable of importing AVI files as textures, so if it is a constantly animated piece then maybe you could try just using an imported AVI animation to pull-off the look of a moving part? This is something I thought might work when I read your posts earlier in this thread about animating the 'plane propellers.

Now that is interesting I will have to look into that, thanks for the heads up!
2012/7/17 14:36:06
Object Creation. Lev_Dynamite wrote:

Also, have you considered clicking the "Upload" link at the top of every page of this here Muvizu site and submitting your quite-frankly-amazing models for inclusion in the Muvizu 3D asset gallery? It would be easier to put a spotlight on and share your great work with the community this way!

I have uploaded one file which is in my profile, but it appears from other posts that the 3D Assets are not regularly updated, its easier for me to post in the thread I have here.

But I will do so now, I am working on a Mech at the moment should be ready soon, but i really wonder how to animate objects in muvizu easy for rotation but anything more organic ie wheels props etc are a No No so it seems.
edited by Kreator01 on 17/07/2012
2012/7/17 12:18:16
Object Creation. Hello Lev_Dynamite!

Try the zippy file again I added all the texture files, I assumed I was using just jpegs but I have included the targas just in case I would still opt for No Id textures when you process it

The Chassis took ages to load in Because of the high number of polys I would summize, however, I am trying out some low poly stuff and hopefully it will load in a lot quicker

Thanks for your input BTW.

I could do a transformer but not in Muvizu at the moment, as it does not do morphing.
edited by Kreator01 on 17/07/2012
2012/7/17 8:01:51
Object Creation. Added a tank asset as below quick anim

can be found here TANK
2012/7/17 6:51:04
Effects triggers Thanks Woztoons sussed it !
2012/7/16 22:59:17
Effects triggers How can I implement an effect trigger whilst recording ie:The explosion
2012/7/12 8:30:30
Object Creation. Another trackside Accessory...

I have a dedicated thread on my Anim8orWorld website here I will be uploading more models etc
2012/7/7 20:29:23
Object Creation. Now Found it much easier to import everything and convert using GILE

I have successfully imported a Saddleback Locomotive with it

The Object file zip is at

I`ll start uploading some railway stuff as its lacking a bit , if I do an ambient occlusion map how does muvizu recognise the map ?
2012/7/6 20:15:03
Object Creation. Thanks Ziggy for your reply and giving it a test... Sorry I didn`t include the tga files or amend the ASE file will rectify that asap.

Is there no way to add transparency to objects from the initial model?

The program is very particular I have found sometimes I just get a message saying " With regret, or its too large to add or outside the view " Even some of the downloadable assets will not load ie The Fantasy cottage upper and lower floors refuse to load for me, and the Japanese stuff!

But I am trying to get my head around it I had a lot of trouble with this model ...

initially I got a transparency of the model all the tga files were transparencies, but I found out that the Biturn conversion program only likes small named texture files and just churned out a load of these images instead. However, I could NOT highlight the object to edit it initially, why?

Still I kept at it and finally got it to load in. It is at

I have renamed the ASE file so it should load in, incidently am I to assume that I cannot attach objects to the aircraft I am thinking Propellors as I have them in an original animation winding up then switching to a Transmap to imitate its movement whilst in flight.

I am importing some more bits and pieces
2012/7/5 22:08:41
Object Creation. I am a long time user of a 3D modelling and animation package called "Anim8or" and I have been getting my head around importing some of my own models into muvizu and after a lot of trial and error have successfully managed to import a small object.

shown as follows

some of the texturing is off, but is just a trial until I get used to MuviZu`s various quirks, errors etc

I would like you to test out this package and see if it is loadable into your own assets,
The zip file is at now fixed hopefully.

edited by Kreator01 on 06/07/2012
pages: 1