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Home ? Tech Help ? Missing menu entries trying to export .ase texture

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22/08/2012 15:39:55

marietto2008
marietto2008
Posts: 30
Hello to everybody.

I'm doing the monalisa smile project on my own following the instructions included inside the video. I've just finished re-building the house. Now I'm trying to export the texture related to the .ase file and I don't know how to do it,because on my sketchup there are some missing menu entries. Where I can find these entries ? You can see the screenshots attached to understand better the situation. Thanks.

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22/08/2012 15:44:11

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Marietto,

I think you need to click on the Home button - the little house - to get the list of materials in your model.
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22/08/2012 16:52:08

marietto2008
marietto2008
Posts: 30
I did as you said,but I can't export the B08 texture. As you can see the "export texture" entry is not there :


I've exported the Stone_Flagstone_Ashlar.jpg texture succesfully and I renamed it to "pavimento.jpg".
But when I try to import the floor of my house with Muvizu,using this .ase file :


house9.ase :


*3DSMAX_ASCIIEXPORT
*COMMENT "HardPCM'S ASE output, Using HSKP2UNR.rb Plugin for Sketchup "
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "HSKP2UNR_Tex"
*MATERIAL_CLASS "Multi/Sub-Object"
*NUMSUBMTLS 1
*SUBMATERIAL 0 {
*MATERIAL_NAME "pavimento"
*MATERIAL_CLASS "Standard"
*MAP_DIFFUSE {
*MAP_CLASS "Bitmap"
*BITMAP "C:\Users\mario\Desktop\Muvizu\Casa\pavimento.jpg"
*UVW_U_OFFSET 0.0
*UVW_V_OFFSET 0.0
*UVW_U_TILING 1.0
*UVW_V_TILING 1.0
}
}
}
}
*GEOMOBJECT {
*NODE_NAME "pCubeShape1"
*NODE_TM {
*NODE_NAME "pCubeShape1"
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 24
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 +00164.736328 +00240.887207 +00018.250000
*MESH_VERTEX 1 -00250.013672 -00150.112793 +00018.250000
*MESH_VERTEX 2 -00250.013672 +00240.887207 +00018.250000
*MESH_VERTEX 3 +00164.736328 -00150.112793 +00018.250000
*MESH_VERTEX 4 -00250.013672 +00240.887207 +00037.750000
*MESH_VERTEX 5 -00250.013672 -00150.112793 +00018.250000
*MESH_VERTEX 6 -00250.013672 -00150.112793 +00037.750000
*MESH_VERTEX 7 -00250.013672 +00240.887207 +00018.250000
*MESH_VERTEX 8 -00250.013672 +00240.887207 +00037.750000
*MESH_VERTEX 9 +00164.736328 +00240.887207 +00018.250000
*MESH_VERTEX 10 -00250.013672 +00240.887207 +00018.250000
*MESH_VERTEX 11 +00164.736328 +00240.887207 +00037.750000
*MESH_VERTEX 12 +00164.736328 +00240.887207 +00018.250000
*MESH_VERTEX 13 +00164.736328 -00150.112793 +00037.750000
*MESH_VERTEX 14 +00164.736328 -00150.112793 +00018.250000
*MESH_VERTEX 15 +00164.736328 +00240.887207 +00037.750000
*MESH_VERTEX 16 +00164.736328 -00150.112793 +00037.750000
*MESH_VERTEX 17 -00250.013672 -00150.112793 +00018.250000
*MESH_VERTEX 18 +00164.736328 -00150.112793 +00018.250000
*MESH_VERTEX 19 -00250.013672 -00150.112793 +00037.750000
*MESH_VERTEX 20 +00164.736328 -00150.112793 +00037.750000
*MESH_VERTEX 21 -00250.013672 +00240.887207 +00037.750000
*MESH_VERTEX 22 -00250.013672 -00150.112793 +00037.750000
*MESH_VERTEX 23 +00164.736328 +00240.887207 +00037.750000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1: A: 1 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2: A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3: A: 5 B: 4 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4: A: 8 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5: A: 9 B: 8 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 6: A: 12 B: 13 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 7: A: 13 B: 12 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 8: A: 16 B: 17 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 9: A: 17 B: 16 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 10: A: 20 B: 21 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 11: A: 21 B: 20 C: 23 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 24
*MESH_TVERTLIST {
*MESH_TVERT 0 -00164.736630 +00240.887679 0.000000
*MESH_TVERT 1 +00250.013370 -00150.112321 0.000000
*MESH_TVERT 2 +00250.013370 +00240.887679 0.000000
*MESH_TVERT 3 -00164.736630 -00150.112321 0.000000
*MESH_TVERT 4 -00240.887679 +00037.750000 0.000000
*MESH_TVERT 5 +00150.112321 +00018.250000 0.000000
*MESH_TVERT 6 +00150.112321 +00037.750000 0.000000
*MESH_TVERT 7 -00240.887679 +00018.250000 0.000000
*MESH_TVERT 8 +00250.013370 +00037.750000 0.000000
*MESH_TVERT 9 -00164.736630 +00018.250000 0.000000
*MESH_TVERT 10 +00250.013370 +00018.250000 0.000000
*MESH_TVERT 11 -00164.736630 +00037.750000 0.000000
*MESH_TVERT 12 +00240.887679 +00018.250000 0.000000
*MESH_TVERT 13 -00150.112321 +00037.750000 0.000000
*MESH_TVERT 14 -00150.112321 +00018.250000 0.000000
*MESH_TVERT 15 +00240.887679 +00037.750000 0.000000
*MESH_TVERT 16 +00164.736630 +00037.750000 0.000000
*MESH_TVERT 17 -00250.013370 +00018.250000 0.000000
*MESH_TVERT 18 +00164.736630 +00018.250000 0.000000
*MESH_TVERT 19 -00250.013370 +00037.750000 0.000000
*MESH_TVERT 20 +00164.736630 -00150.112321 0.000000
*MESH_TVERT 21 -00250.013370 +00240.887679 0.000000
*MESH_TVERT 22 -00250.013370 -00150.112321 0.000000
*MESH_TVERT 23 +00164.736630 +00240.887679 0.000000
}
*MESH_NUMTVFACES 12
*MESH_TFACELIST {
*MESH_TFACE 0 0 1 2
*MESH_TFACE 1 1 0 3
*MESH_TFACE 2 4 5 6
*MESH_TFACE 3 5 4 7
*MESH_TFACE 4 8 9 10
*MESH_TFACE 5 9 8 11
*MESH_TFACE 6 12 13 14
*MESH_TFACE 7 13 12 15
*MESH_TFACE 8 16 17 18
*MESH_TFACE 9 17 16 19
*MESH_TFACE 10 20 21 22
*MESH_TFACE 11 21 20 23
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 +00000.000000 +00000.000000 -00001.000000
*MESH_VERTEXNORMAL 0 +00000.000000 +00000.000000 -00001.000000
*MESH_VERTEXNORMAL 1 +00000.000000 +00000.000000 -00001.000000
*MESH_VERTEXNORMAL 2 +00000.000000 +00000.000000 -00001.000000
*MESH_FACENORMAL 1 +00000.000000 +00000.000000 -00001.000000
*MESH_VERTEXNORMAL 1 +00000.000000 +00000.000000 -00001.000000
*MESH_VERTEXNORMAL 0 +00000.000000 +00000.000000 -00001.000000
*MESH_VERTEXNORMAL 3 +00000.000000 +00000.000000 -00001.000000
*MESH_FACENORMAL 2 -00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 4 -00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 5 -00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 6 -00001.000000 +00000.000000 +00000.000000
*MESH_FACENORMAL 3 -00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 5 -00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 4 -00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 7 -00001.000000 +00000.000000 +00000.000000
*MESH_FACENORMAL 4 -00000.000000 +00001.000000 +00000.000000
*MESH_VERTEXNORMAL 8 -00000.000000 +00001.000000 +00000.000000
*MESH_VERTEXNORMAL 9 -00000.000000 +00001.000000 +00000.000000
*MESH_VERTEXNORMAL 10 -00000.000000 +00001.000000 +00000.000000
*MESH_FACENORMAL 5 -00000.000000 +00001.000000 +00000.000000
*MESH_VERTEXNORMAL 9 -00000.000000 +00001.000000 +00000.000000
*MESH_VERTEXNORMAL 8 -00000.000000 +00001.000000 +00000.000000
*MESH_VERTEXNORMAL 11 -00000.000000 +00001.000000 +00000.000000
*MESH_FACENORMAL 6 +00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 12 +00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 13 +00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 14 +00001.000000 +00000.000000 +00000.000000
*MESH_FACENORMAL 7 +00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 13 +00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 12 +00001.000000 +00000.000000 +00000.000000
*MESH_VERTEXNORMAL 15 +00001.000000 +00000.000000 +00000.000000
*MESH_FACENORMAL 8 -00000.000000 -00001.000000 -00000.000000
*MESH_VERTEXNORMAL 16 -00000.000000 -00001.000000 -00000.000000
*MESH_VERTEXNORMAL 17 -00000.000000 -00001.000000 -00000.000000
*MESH_VERTEXNORMAL 18 -00000.000000 -00001.000000 -00000.000000
*MESH_FACENORMAL 9 -00000.000000 -00001.000000 -00000.000000
*MESH_VERTEXNORMAL 17 -00000.000000 -00001.000000 -00000.000000
*MESH_VERTEXNORMAL 16 -00000.000000 -00001.000000 -00000.000000
*MESH_VERTEXNORMAL 19 -00000.000000 -00001.000000 -00000.000000
*MESH_FACENORMAL 10 -00000.000000 -00000.000000 +00001.000000
*MESH_VERTEXNORMAL 20 -00000.000000 -00000.000000 +00001.000000
*MESH_VERTEXNORMAL 21 -00000.000000 -00000.000000 +00001.000000
*MESH_VERTEXNORMAL 22 -00000.000000 -00000.000000 +00001.000000
*MESH_FACENORMAL 11 -00000.000000 -00000.000000 +00001.000000
*MESH_VERTEXNORMAL 21 -00000.000000 -00000.000000 +00001.000000
*MESH_VERTEXNORMAL 20 -00000.000000 -00000.000000 +00001.000000
*MESH_VERTEXNORMAL 23 -00000.000000 -00000.000000 +00001.000000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}

muvizu gives this error :



translated it is : the object that you are trying to import is too big or it has been kept out of the scene.
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22/08/2012 17:29:09

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
The Muvizu error means that the model is too big or you are in the wrong place when you are importing.

Press down the Q button for 1 second before importing - this will get you in about the correct place - it's a bit of trial and error.

I think you can't export that material as it's a colour not an image. Try to export the one to the left and it will work. You don't need to export solid colours as you can pick these in Muvizu anyway.

Good luck...
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22/08/2012 19:12:48

MacharetExperimental user
Macharet
Posts: 34
This may seem strange and even stupid but it worked for me:
load the set city (Park), once loaded do not move the camera and import the 3d model, always worked.
edited by Macharet on 22/08/2012
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23/08/2012 11:55:32

marietto2008
marietto2008
Posts: 30
pressing Q before importing always works. thanks.
edited by marietto2008 on 23/08/2012
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23/08/2012 12:37:14

marietto2008
marietto2008
Posts: 30
oh noo. I've imported everything and I tried to save the scene,but it says that the operation can't be done because an unknown error :


edited by marietto2008 on 23/08/2012
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23/08/2012 14:43:01

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
The obvious reason is that Muvizu still does not like something about the ASE you imported. What that maybe I've no idea, however, if you send the ASE files and all the textures files to bugs@muvizu.com I'll take a closer look at them.

In your screen shot it looks like you already have a set file saved? Are you importing them into that set file and trying to save it? If so, could you send the set file as well? Also, if you are trying to import them into an existing set file, perhaps importing them into a new set and saving that would work?

--
Direct, don't animate!
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23/08/2012 16:22:24

marietto2008
marietto2008
Posts: 30
Hello. Thanks for your help. I imported the house in pieces. I imported succesfully everything,the ground,the first floor,the ceiling and the second floor. Everytime I imported a piece I saved the scene as a set file on muvizu. I saved everything expect the second floor. So the bug is there. I'm sending to : bugs@muvizu.com the ase file of that object.

EDIT : I have built again the second floor and the error is gone....
edited by marietto2008 on 23/08/2012
edited by marietto2008 on 23/08/2012
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