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Home ? How Do I ...? ? ..get Sinister to sit down in the big chair?

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18/02/2014 03:41:15

primaveranz
primaveranz
Posts: 520
This is as close as he will go...
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18/02/2014 06:12:06

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Ah collision - my favourite subject (by the way, does anyone else sign "Collision... Collision.... Collision" to the tune of "Tradition" from Fiddler on the Roof ? No ? Just me then ?)

It seems that each object in Muvizu has a Collision field around it - sometimes it's the same size as the model, but if it's been left to Muvizu to create it's own collision then this field will be slightly bigger than the model.

If you are importing models yourself as .ASE files this can be easily fixed using Ziggymesh, but this is an embedded model so you can't get at it.

The answer is to turn off "can be stood on" on the chair. This will mean sinister will be able to pass through the model. Then create a ground plane, reduce the size as low as it will go, float it in the air and move it as far under sinister as you can (the ground plane will not be able to pass through the chair, but you should get it close enough).

Once in place turn the image of the ground plane to "none".

My sets are littered with invisible ground planes.
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18/02/2014 19:57:53

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
ukBerty wrote:
Once in place turn the image of the ground plane to "none". My sets are littered with invisible ground planes.

Remember you can set the plane to not be Visible by unchecking the box in the properties window - this means it's visible to you, but not the cameras. Very handy ability, I've found, so you don't lose the planes/boxes/etc you've used to prop up your world
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18/02/2014 20:19:53

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ziggy72 wrote:
this means it's visible to you, but not the cameras.


Now why didn't I think of that......
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19/02/2014 02:34:25

primaveranz
primaveranz
Posts: 520
Thanks guys, this is what you would have to do in some other unnamed software too, but I didn't realise there was such a thing as a "ground plane" here
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