urbanlamb - all messages by user

2013/9/19 18:08:51
New character? yes stop motion is usually the answer to most of these issues.
2013/9/18 21:25:27
MGVS2 - Universal retro gaming system that is a very scary game system that is all I have to say about that hehe
2013/9/17 16:45:25
Charakter in a car the videos were outdated as the ui has changed I suspect he set them on private because they need to be replaced with up-to-date versions.
2013/9/16 17:11:02
Introducing myself, Questions Dagon wrote:

I did some tutorials on clothing making in blender, I am attempting to figure that program out again but still learning the basics.
Can any thing blender wise be used for avatars here?

you can't do anything with models and clothes inside muvizu just use the uvmaps set out as blender is more for making mesh models you just need photoshop or gimp or something for clothing in muvizu.

Blender is good for making objects and scenery in muvizu right now you can make any inanimate object you wish and import it easily.

here is the entire list of tutorials muvizu works much differently then second life I would suggest not referancing second life because its not going to be of much help here.

edited by urbanlamb on 16/09/2013
2013/9/16 0:51:58
Introducing myself, Questions hi welcome Big Grin

Seeing through the mouse is just what you see on your monitor you shouldnt get dizzy so not sure what is going on there. To see through the camera is different.

Maybe you might want to go through the videos as you use the software but I have not found the controls to be loose inside muvizu unless i deliberatly animate a camera to swing around. To make a hood we can't make our own mesh so you will have to work to adapt what they have via attachements. UV layers are laid out already according to premade mesh and you will need to download them.

Anyhow I would suggest looking at the basic tutorial again I see no way one can get vertigo using muvizu (camera swing is something we create ourselves)

here are some of the camera tutorials


in second life there are no cameras as the avatars act as the cameras in muvizu its designed around the concept of movie making conventions with 4 cameras which we set to view the scene after we build sets and animate everything.

here is the tutorial on how to work with the uv layers of muvizu characters there are no patterns with a hood built in so you will have to improvize using hats and other head attachements in the software.



I would plan a small project and work through the videos to set up the project otherwise it wont shall we say 'stick'
edited by urbanlamb on 16/09/2013
2013/9/15 23:57:10
error message HRSULT: 08007000B on startup dunno but your using amd dual core 2.2ghz the cpu doesnt match the software it seems to me this should be a quad core but i haven't payed much attention to AMD lately ?

Also many radeon cards dont work well with unreal engine I haven't looked this one up but that could be another issue. ?

and 16gig free? is that 16 gig of ram or hard drive? if its hard drive then its almost full? its going to be very hard to run much of anything with an almost full hard drive.

edited by urbanlamb on 15/09/2013
2013/9/15 19:45:13
Bug when import a cypress tree for something like that maybe post a screenshot? because this sounds like its not muvizu sounds like its either an issue with the model or a graphics card issue but pretty hard to tell without screenshot.
2013/9/14 1:36:51
Hi Honey I'm Home! Welcome back from your water sailing wanderings. Your doggie looks rather healthy for being a zombie and all

anyhow get to video making and by the sound of your chat message perhaps eat more celery while making said videos and less doughnuts at least until you can fit back into your t-shirt Big Grin
2013/9/13 17:06:25
How to combine video and a caracter in scene he has used chromakeying or some people call it green screening same thing really. They made a video of the animated dude inside muvizu against a green background (you dont need to use green you can use another colour I use blue a lot as well) and then used video editing software to create a composite and chromakeyed in the dude over top the live video of the office.

here is one tutorial there are millions of them and some software is better at doing it then others but its a very simple principle really

edited by urbanlamb on 13/09/2013
2013/9/8 17:41:08
"Baju Kurung" - Google it. thelksone wrote:
It's a Malay sort-of outfit, with the "tudung" (Google it) and the "Baju kurung". I have to ask, is this attire design-able on Muvizu? Yeah, including the "tudung" that Malay girls + women wear on their heads.

The only way you will be able to get an answer as to whether or not its possible to make a character that looks like something what you like is to try it you can try to imitate the looks.

thelksone wrote:
(Google it) and the "Baju kurung".

NO busy can't take time to look why dont you post us a photo instead?

Perhaps return when you have time to download and install the software and get it to work because you will need to spend time learning how to use the software we will not be able to do that for you.

also it appears you deleted all the chat posts asking all these questions and reposted here. Why are you asking us to answer the questions again when we have given you all this information?
edited by urbanlamb on 08/09/2013
2013/9/8 17:39:09
System Requirements you click and it downloads and then you install it at your leisure. If your offline it will work but you wont be able to access the features that require you to download from the internet it will say "online" in brackets. Also all these questions have been answered before in the chat area. At this point just download it and install it when you have time. Including the custom characters question you have just asked. You can use uv maps to make some custom textures and any of the props inside the software to try to immitate whatever look there is however you cannot import custom characters.
2013/9/7 17:48:14
Texture issue while importing .ASE Yes some ase exporters will support more then one material some wont check if there is an option on the exporter to have mutilple materials or submaterials. Older ASE exporters will only support a single material. Look for an exporter that will support multiple materials or make a uvmap with all textures on it if you can't find one I guess
2013/9/6 19:44:28
Fire ! If they just make the particles scallable it would be good no need to put in another size. Just have the textures scalable that create the effects. Probably should look at the life of the particles too but can leave that for another time and another button hehe.
2013/9/5 21:16:18
Map Alpha to........ haha yeah its possible to make a light its just you need to slap everything on one material. That's the trick I have done it once i realized "oh i need to use one material" after that is not hard but it takes time because you have to be able to make a nice and proper uv map and stuff. I know I have made a few items for ziggy simply because the uv map ability was something that was not in the sketchup it was some pluggin or other that cost money and to be quite honest paying to use a feature in sketchup is well a giant rip off. Better to spend the money on something that works better. (or learn blender that works too)

I thought I should make a few things for the gallery I noticed a bug though that is a very age old visual bug with sorting and to me it didnt look very good so I never bothered again. This is not a bug that is really the fault of muvizu though its something common to this software type. So I kinda tossed the idea aside

I feel old now because this alpha sort bug has been around since like forever and brought me back to like another decade ^^ :0
edited by urbanlamb on 05/09/2013
2013/9/5 20:31:13
Map Alpha to........ i just set to emissive they glow they dont like shine brightly i made a sign a few times with it. The problem is that it seems to onl ywork properly if you have a single material (same with the opacity mask i made a door once using it but I could only use a single material) so basically sketchup uses one material per well side of something even if its the same texture if its say a block with 4 sides and all the same texture it uses 1 material per side so it doesn't work properly. About as close as i could get with multiple materials was to use dark colours like black on the parts i didnt want to emit any real glow.

However the opacity masking and emissive works like the ID textures you use a single material and texture for the entire object so you would designate an area of that single texture with an alpha channel layer. Hopefully that makes sense I dont know how much you know about making a mask and assigning certain areas of it to be alpha and other parts none alpha. Anyhow the piece you define as being alpha will emit light. The problem is though that your limited to a single material and a single texture in order to achieve this effect. I have no clue how you would go about doing it in sketchup because it doesn't seem to let you define materials and assign textures to them.

If you watch the video on id textures they show you its basically that but you would add the mask to show one of those areas as being transparent but intead of it showing as transparent it would show as emissive. I can only get away with more then one material with opacity mask everything else requires me to take limit it all to that one single material.

I hope that makes sense. I spent awhile experimenting with it and got it to work but realized that it was not very practical for my purposes because i wanted to animate textures which meant I had to use more then one material so i just used black and dark colours. I then used the setting set alpha to emissive. (not the setting set alpha to emissive or opacity or whatever .. that requires one material for the entire object)
edited by urbanlamb on 05/09/2013
2013/9/5 17:07:29
Map Alpha to........ It works the same as assigning opacity mask on the emissive parts which doesnt work so well because of how muvizu handles material layers. YOu should be able to assign spots for being emissive in the same way you apply the opacity mask (by using an alpha layer in your texture) same idea but I have never gotten it to work properly.
2013/9/5 1:50:31
losing textures on Favorited objects it has been said that the fix is ready to roll as I mentioned it as well. Its coming soon 'tm' a week or so ish sorta maybe
2013/9/4 20:33:04
Camera Cuts ziggy72 wrote:
urbanlamb wrote:
"okay that is the prepare button that means I am in direct" it means something. I bet others are doing it as well just not saying anything about it.

Yup, that's what I do without thinking, because I'm so used to it, but it doesn't make sense - prefacing the direct/prepare button with 'switch to' would make it clearer.

And, since this is a topic about Camera Cuts (remember that? ) I'd like to ask, again, for the working (recording) camera to be selectable by right clicking on the cameras window and selecting it - having to pull up the timeline, find the camera cuts line, then right click/select the working camera is slow and also counter intuitive - the cameras are right there, in the cameras window, right in front of you!! Even a check box next to the camera to select it - anything would be better than the current system (which is a proven source of frustration for newbs as they try to find the bit to change cameras without success).

yes now I remember and this second thing sounds like a good idea for the camera

if they add switch to etc it might help a lot the problem is the button just its the first thing your eyes are drawn to its on the right usually (this is known that everyone looks to the right first ) and then the contrast makes it sort of light up so that is what people see

All these thinkers around one wonders whether its a help or not lol but I think in the end it solves some nagging chronic issues that would be great to get rid of
2013/9/4 19:59:37
Camera Cuts Dreeko wrote:
For crying out loud!

Can we put down the handbags and forget about how many errors we think are reported and who can and can't work a timeline and just make some videos?

Talk about work avoidance..Jeeze!

lol I am actually working on some stuff I was just answering the question you know us women we can blab

I actualy can't do anything right now I its 3 pm and I am doing my hourly round of the email check to answer questions stuff. Its not till about 8 pm. at night i get to settle down and like sit
2013/9/4 18:34:30
Camera Cuts MrDrWho13 wrote:
The only time I've seen the prepare/direct issue was a few days ago when that person got confused.

This forum is small it doesnt mean others dont have the issue most things go unreported and now that they are in a release version and "public" asking users to report something is actually a stretch. Usually they rely on testers to report things. I have seen that issue several times on the forums.. more then just today and as someone who is constantly saying to myself "okay that is the prepare button that means I am in direct" it means something. I bet others are doing it as well just not saying anything about it.

Its actually pretty unusual to have an option completely disappear when you open up something else. I also bet most others when they think about it will find that what they are used to is having an option open up with the other option still open so they see both. The toggle stuff is always a source of confusion and its not just limited to software. About the only place it works properly is something like a light switch where the light is on in a room and you toggle it off thereby its a visible cause and effect but when the result is not visible and only the toggle present its a source of error that is built in.

*runs because i am starting to ooze science out my exterior artsy fartsy layer*

anyhow just pointing it out. I dont care myself really I have gotten used to it, but if they want to reduce frustration in new users especially and the number of "helps" on a forum and emails and stuff its to everyone's benefit to reduce the load. why spend time answering a question that can be completely eliminated.
edited by urbanlamb on 04/09/2013
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