urbanlamb - all messages by user

2016/4/19 14:50:30
Need help for two scenes of Muvizu film lol just remember crowd scenes like this are always about visual trickery. Even in big movies. They take a few varied shots and use visual trickery to replicate and duplicate things to fill them out. They dont really ever have 1000+ actual actors in these mob/crowd scenes. They have 10 -20 max and switch them around and then use software to duplicate what they recorded. So always keep this in mind with muvizu or anything.
2016/4/18 22:36:11
Need help for two scenes of Muvizu film you need to green screen this sort of scene this is how its done make a couple of sets and then use compositing to fill them out and duplicate them.
2016/4/15 4:51:41
Is there another tutorial for the Video Joiner? Youtube has a built in video joiner/editor it works well. Just use that.

edited by urbanlamb on 15/04/2016
2016/3/17 16:17:20
Coming Soon 2016 thanks for the update

I think many "delays" are redoing of stuff and adding new tools to the toolbox as muvizu alone probably isn't enough to achieve what they are after.
2016/3/13 14:59:12
animation fans Yes and dont get the indigo renderer its meant for still shots LOL. however iclone is not cheap its not expensive either its in the middle. Its the only real time engine out there that allows you to animate like you know everyone wants to. Up until iclone 6 the lighting has always been a bit of an issue. However unless you want to purchase stuff off the content store or marketplace instead of develop your own bits and pieces you will need the exchange. There are indeed people who do just use the content store and marketplace I dont think its the crowd requesting the changes in muvizu though lol.

Anyhow so if you want more ability the solution is to be blunt; to pay for it

You also need to afford the hardware to run it. Animation is hard work though and in the end as your ambitions and ideas grow so will the price tag to get them to become real. Unless you decide to do everything inside blender and do it all yourself. ...which is a possibility but not for the feint of heart and what you trade of in cost off software you most certainly will be paying to assemble a renderfarm

so long story short you want to make pretty pictures beyond what is available in muvizu then its gonna cost ya in time and money or both. So at the end of the day its a question about how much you are invested as a person into this process which no matter how you slice it will never be straight forward or easy.
edited by urbanlamb on 13/03/2016
2016/3/9 21:58:30
animation fans there are a lot of "new things" not in iclone 5 and the lighting in iclone 5 is a bit well not great although you can get it to work semi okay with some effort its just quite limited. However function wise they both work almost the same so dont take iclone 5 as being the features of iclone 6 .. that being said if you dont have a new pc and by new i mean a pc with a good cpu and a high end graphics card and by that i mean one with a minimum of 4 gig of ram that runs on the newer processors it wont be working very well for you.

I had a 660ti in my pc when i installed iclone 6 and it was not powerful enough so by new i mean very new like recently new

my currect pc which runs iclone 6 well is an new generation i7 with 6 quad cores, 16 gig of ram seems plenty although I guess if i added 32 it wouldnt hurt and my card is an nvidia 970. My previous system (the one that did not run it well had an older generation i7 , 12 gig of ram and an nvidia 660ti and it did not run iclone 6 well at all) so fair warning your pc has to be very modern

anyhow here is the feature matrix for the new iclone 6 and the 3d exchanges



It will run on lower end pc's but you wont be happy. So I say this so people understand you need to be able to afford a good pc or your gonna waste a lot of money and be complaining of crashes and bugs which are actually a result of the hardware your using. There are of course other bugs but iclone 6 is designed for up-to-date hardware.
edited by urbanlamb on 10/03/2016
2016/3/9 19:43:17
animation fans ziggy72 wrote:
On that page I'm shown as a CTA2TrialUser so the price is $199 for Pro - I'm not a proper member, apparently... but that's cool, it still gives me a chance to see how iclone works up close and personal like

did you register your iclone 5 and crap? along with that you fill in some account info and become a member.

The way to get the biggest bang for your buck is to purchase one piece of software from them like say crazytalk standard and then your automatically eligeable for lots of discounts unless you are watching for one of their huge specials which they have often. There is no reason to pay full price if you watch their sales lol.
2016/3/9 17:34:04
animation fans I dont know the rules they are applying but i am assuming it makes you a "customer" which immediately makes you eligeable for member pricing which is usually a huge chunk off the ticket price and is also the "upgrade" price. The way iclone works is you login and the pages with iclone 6 software or whatever will update to the upgrade pricing. They dont have an "upgrade" version they just discount the iclone 6 version to what it would be for an upgrade price

Members are redirected to this page http://www.reallusion.com/store/product.html?l=1&p=ic
for instance the member/upgrade price for me for iclone 6 pro is $119.00

I am assuming that this deal will make you an automatic member so that your eligeable for upgrade pricing and not paying the full wack. However if you want to use iclone and not be restricted your going to need to go for the iclone pro + 3dexchange pro package not just iclone which is just the engine and assets which you purchase and install. (well unless your not interested in importing anything then just get iclone pro)
edited by urbanlamb on 09/03/2016
2016/3/5 21:51:27
ASE plugin PatMarrNC wrote:
urbanlamb wrote:
yes its all the same. It works just check the script window the "errors" are probably messages telling you what is wrong with the model.

I started with the cube that automatically appears when you start blender. I figure blender should like its geometry, since it created it.

Then I tried to export it as ASE. Didn't work, and error message suggests its because I didn't apply a material or create a UV map. (I don't know Blender well enough to do either of those things in that environment)

So next I imported a cube from Silo that DID have a material applied and UVMap created. Still failed to export as ASE.

I wish Blender was made the way I think. It is a very cool and powerful program that is perhaps the most un-intuitive software I've ever tried to use. ;-(

blender is not unituitive this is not true.

The issue is its an entire powerful and complex suite. Blender is difficult because its a complicated piece of software but its quite intuitive.
People mix up "easy" with "intuitive. Blender is most definately not easy to use lol but neither is its competition maya, 3dsmax are all hard but once you learn how the software works intuitive means that it all works the same way.. and indeed blender is quite intuitive moreso in some cases then stuff like 3dsmax and maya.

You can't just open up blender and look at it and suddenly know how to use it. Once you get the hang of it though it all falls into place quite quickly.
2016/3/3 0:19:55
ASE plugin yes its all the same. It works just check the script window the "errors" are probably messages telling you what is wrong with the model.
2016/3/2 14:31:27
ASE plugin PatMarrNC wrote:
urbanlamb wrote:

ASE is not used anymore its quite old, but there is a blender ase exporter and it likely still works

I downloaded and installed the ASE exporter for Blender, but never could get it to work.

I just tested it and it still works.

pardon the asset i am working on something and just picked any old thing ...

here is the link make sure to download the most recent one 2.51


uncheck use submaterials and leave in allow multiple materials. you can triangulate before or ask it to do it for you. I used to triangulate before and uncheck that box. Works perfectly make sure to add a material to the collission box you add but no texture.
2016/3/1 18:49:53
ASE plugin PatMarrNC wrote:
braj wrote:
I wish there were an ASE exporter for Blender that worked with the latest builds. Muvizu gives more options on import for ASE than FBX, like forcing double-sided normals, which is incredibly handy. It is bewildering how to get it to work consistently with FBX, there seems some magic faeries live inside Blender that decide when it will work or not.

what Blender build stopped supporting their ASE exporter? And I wonder if that build can still be found anywhere?

ASE is not used anymore its quite old, but there is a blender ase exporter and it likely still works but unreal switched to fbx a long time ago (mid way into unreal 3 they started switching over) so its no longer used because its well not supported by 99.999% of engines out there. That is why muvizu now has fbx
edited by urbanlamb on 01/03/2016
2016/2/16 21:48:19
W4 Error Please help!! there were some recent windows 7 patches that addressed a security issue uninstall them and see if that helps they were bad patches check out microsoft they probably have published the problem patches.

I think they are these two patches this is like second hand info at this point but if w4 is a security thing then this is probably the problem
KB3126587 and KB3126593, cause some packages to stop functioning properly on Windows 7. This is due to a change in the way Windows handles DLLs.
edited by urbanlamb on 16/02/2016
2016/2/7 18:12:58
Moving water like in the Chinese History pack? I dont really want to give product advice but moviestorm ......its very old and if you were going that route iclone is the better choice.....especially if your a blender user which looking at your little tutorials it seems your getting your head around it rather rapidly. (but you will need to pro version of both iclone and 3dexchange to be able to unlock its potential)
2016/2/7 0:34:16
Moving water like in the Chinese History pack? braj wrote:
Haha, you guys make it sound like I am asking for too much. What I am asking for are the very basic move and view tools that really should be there, and access to what tech is possible le to the power level user that is willing to use other tools to create and rig new characters, it is in their interest IMO to give some sdk for developing content. You guys have low expectations. I know hey can do it if they have the will and budget, if either is lacking then maybe not.

The sdk they are using is from unreal engine they can't share that only unreal can share that. Muvizu runs on unreal 3. Anyhow without recoding muvizu which when speaking with them its likely something that at the moment they are not intending to do. The bells and whistles they can add will be limited to the coding of muvizu and how they encorporated the unreal sdk into muvizu. Now haveing seen the performance issues I dont think it would be a wise thing to overburden muvizu with many more features. Not unless they completely recode it... and if they do that they might as well upgrade to unreal 4.

They are just a tiny company and have gotten smaller as of late. Everyone enjoys muvizu but if they make it too complicated they will sacrifice one client base for another. (not to mention the keyframing package is not working properly right now even no sense asking them to break it further)
edited by urbanlamb on 07/02/2016
2016/2/6 0:46:43
Moving water like in the Chinese History pack? Yes as patmar says there is on one singular tool to rule them all. Muvizu is good for some things and other tools are good for other things. You learn to not try to get a tool to do something it shouldn't be used for less you go batty and use it for "the good stuff" . Muvizu was created for ease of use and even digimania if you speak to them realize that muvizu is good for learning and doing small things, but there comes a time when users want it to do things its not really built for and at that point its time to find the tool to achieve the goal you seak.

Its okay to use more then one software and one realtime engine.
2016/2/5 21:20:23
Moving water like in the Chinese History pack? They have access to things we do not just like they have a cape that is soft cloth. We cant make any soft bodied anything. Likewise they haven't as of yet made it possible for us to put in animations at the material level or create blend shapes for expressions or anything else
2016/2/5 20:58:50
Moving water like in the Chinese History pack? in muvizu you would need to generate the file as an avi file and play the avi file on an object. In other softwares you might do it differently but in the case of muvizu the solution is to create an avi file of the animated textures and import that in the image slot instead of a still image.
2016/1/28 23:36:47
Transparent Windows? The FBX for muvizu is version 2012 or 2011 I think.. one of those two you will need to check the wiki. If they put in fbx for like 2015 version it wont be working with muvizu
2016/1/28 18:26:06
graphics software haha your welcome.
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