urbanlamb - all messages by user

2015/12/9 18:57:27
Star wars The Emperor you can make a wrinkle map and put that in the normal map layer if you want to make him all wrinkly I dont know if you uvmapped him by hand or what but you can use photoshop and create a wrinkle map that way.

Its possible to do this in real time inside blender as well drawing on the 3d character ..

(I probably should do a tutorial one day lol)
edited by urbanlamb on 09/12/2015
2015/12/5 22:08:55
Danimal sad

thanks for sharing mysto
2015/11/28 22:44:22
Donald Trump Parody in front of audience although they used cgi 3d to enhance this they also used non 3d methods to make more people and stuff. If the pro's dont do it I think greenscreen is probably okay LOL

I remember when you were using large crowds but really the way to do it is make one or two crowds or more (in layers) and then green screen em together instead of making 300 avatars in one set

but if you like a challenge I guess to see how many you can make before your pc blows up
edited by urbanlamb on 28/11/2015
2015/11/27 16:19:08
sigh.... Its bugs.. contact support and they will ask you to send them the set file. Upload the set to dropbox or google drive or something and send support the download link.

2015/11/23 14:58:06
Can't reopen complex scenes sometimes send in your set anyhow because there are several causes of things not working and they can't find the cause without the data. I sent them sets and they fixed those bugs but still there were other bugs as you can see.
2015/11/22 15:55:01
Can't reopen complex scenes sometimes send the set to support and they will try to see if it can be fixed.

2015/11/20 17:50:18
Problem after doing the upgrade help please bugs "99 bugs on the wall 99 bugs. take one down and pass it around 129 bugs on the wall. "

They fixed some bugs but those bugs likely had babies and created new bugs.
2015/11/20 16:07:34
Market place MrDrWho13 wrote:
I thought I'd clear a couple of things up for a sec:
There would still be free assets from creators who would rather "donate" assets.
As for the payment system, I was thinking converting it to "virtual pounds" which would work on the exchange rate at the time of purchase. So if you put in $10, you'd get £6.55 of credit to spend (Rather than displaying it as $10).

I am going to clarify this in that its up to the individual user as to whether they will continue to create free assets. Muvizu contacted us when this started and gave us the choice of whether we would pull our assets down or leave them up for free and asked us if we would continue to create freebies. The bulk of creators who had anything up left it up and said that they would like the ability to donate free stuff in the future.

However there is no obligation to do so. Its voluntary and not a requirment of any single user or even muvizu to churn out anything for free. The option will be there if he/she chooses to do so.
edited by urbanlamb on 20/11/2015
2015/11/20 14:51:23
Market place Danimal wrote:
PatMarrNC wrote:
who said anything about greed? That word hasn't come up once until now.

shake head

yeah dude I hate to say it a discussion was opened up about a store and people put in input. Saying its greed as you did and i am sorry its quite rude to assume that those giving input are doing it out of greed. This is in your head. I will tell you right now that most people who decide to contribute which is something i have not decided upon yet because of just such labels and stereotypes that come up along with the usual arguments that come up with greedy developers will probably not make enough money to even cash out that more one then once a year for 50 bucks. If they are lucky that is..

So here is the list of false stereoytypes:
-developers are not greedy
-nor are they lazy
-and neither is it easy to do
- all developers are rolling in money (the bulk of these so called greedy developers barely make enough money to survive and often hold second jobs working in other industries. )
- all developers are living the high life and driving big cars and live in fancy houses (no they also do not all drive mercedes or caddilacs and live in mansions. )

I find it quite rude when people come up with such trollish comments when the thought of spending 5 cents come up. I will tell you now that no one is going to get rich quick if they do decide to sell something. Which to be honest because I am getting older I can't be bothered to take part in because I am burnt out on people like you who assume that everyone who participates in this industry is rich and greedy. As someone who gives away more then I sell and who pulled stuff down off the market a long long time ago now because of the attitudes like this who was only doing it for fun and as a hobby as I have a job that has allowed me to retire early that is NOT in the 3d industry. I think its people who think about developers as rich and greedy who are the greedy ones because you want something for nothing all the time.

So maybe since i am getting old and cantakerous and am about to retire I might sell stuff, but please dont purchase anything from me if you think of people like that I dont want your business. Go and make it yourself and dont spend a dime not on me anyhow. I highly encourage you to not spend a dime and make all your own assets and code all your own software!

I am sure though that you have no trouble using everyones free work without hesistation because you know "its easy" and everyone is just greedy and lazy. Oh and your welcome by the way for all that free crap that everyone has contributed over the years.
edited by urbanlamb on 20/11/2015
2015/11/19 22:28:05
Market place fazz68 wrote:
MMmmmm doughnuts.... nice

http://muvizu.com/3D/26963/Drive-Through-Doughnut-Shop-Doughnuts-Include Big Grin

I think my doughnuts were a tad vertex heavy I dont remember LOL.
2015/11/19 20:42:11
Market place ziggy72 wrote:

...however, in my experience, I'd rather take the hit for a high poly model because it looks good on screen (or at least better than the low poly option). It's down to the buyer to decide whether they want to blow their poly budget on just a couple of items, isn't it? As much as I'd like to have a car that only uses less than 1k and doesn't look like crap on screen, I've yet to find one.

So, what I'm saying is that you need to make the seller give this kind of detailed info because some of us are more poly conscious than others The limit for Muvizu is actually 20k in one object, so the ceiling is already fixed, it's just up to the (well informed) buyer if they want to have 10k HD doughnuts or not. Some really interesting points coming out of this thread...

I dont mind selling my 10k poly doughnuts, but I also know my 10k polygon doughnuts are easy to make and no harder to make then a 100 polygon doughnut. If you want to buy it, but value wise there probably wont be much price difference lol. So more does not necessarily mean better and in actual fact the guy who made the 100 polygon doughnut probably started making it with the 10k poly doughnut and then baked the info off so in theory it was less work to create the 10k poly doughnut so in a way it should be cheaper.

However if your scene can only handle a 10k poly doughnut and a chair and table and then its starting to grind to a halt then perhaps it would be better to shop around and get a 100 poly doughnut instead and if you will buy my 10k poly doughnut for more money then fine with me its just not very logical lol .. because it was easier to make it LOL

If we speak of the evil reallussion marketplace there are likely several 10k doughnuts out there on it, but they are often free or very cheap because most people want 100 poly doughnuts So there is a wide variety of doughnuts for sale at various prices.
edited by urbanlamb on 19/11/2015
2015/11/19 20:23:26
Market place I like the idea of a virtual currency and had mentioned it before, but it does rely on muvizu looking into an entirely new system on top of transactions which it will have to deal with anyhow because people would need to cash out if they are earning and not buying etc.

As for pricing I will leave that to others because I tend to feel that there will be different tiers of quality and not all widgets will be of equal value.
2015/11/19 19:11:23
Market place artpen wrote:

Mmm, fair point, what I mean is top quality, the amount of time that person has spent on the model, most of the time they are high poly, so yes, they will need to be Poly slashed for Muvizu.

Yeah I have not found these two things to be congruous in fact I think you will find that if you really looked into it .. its the opposite. Its actually more difficult to create good looking low poly game engine ready stuff then it is to create high poly stuff, but I think your thinking about "resolution" which is different.

In this case I think that muvizu can handle to a point what are called "mid rez" stuff that is low poly or possibly medium poly objects with medium resolution textures and normal maps. This is defined as 2048x2048 texture and normal map. However I can say that we are limited by polygons a great deal in muvizu due to the engines age and the polygon count actually falls into the low poly range.

I dont think a mid poly character would even work that well in muvizu and by that I mean 55k polygons is too much

However objects should all be below 1k polygons unless its something very larger .. a full house maybe and even then I would be looking at less then 5k polygons.

Most objects we make should probably fall around the 500 polygon range. Maybe a car 2k poly .. maybe I might push it to 5k and if i want to be wasteful 10k but that would be me being lazy that day LOL. I would also probably give it away for free because its polygon heavy which is "bad form" in a game engine so anyhow. I will shut up about polygons the subject makes me cranky Big Grin

(i am very opinionated today it seems sorry ^^)
edited by urbanlamb on 19/11/2015
2015/11/19 19:02:49
Market place Farscaper wrote:
I guess it also boils down to how large the market is. Judging by the number of forum posters and downloads of even the greatest free assets, I have to wonder if the finer details matter just yet.

By this stage of the game Muvizu should rely more on the "Moguls" as a screening panel for anyone wanting to sell content. They could determine quality and do a poll on a suggested price after getting access to the assets on an honour basis. (Won't ever use unless they buy it.) Or it could be something presented in a film for everyone in the forum to vote on. (Needing a set number of thumbs up.)

The current system of seeing just a few comments on the product page really don't encourage me to buy. The approval stamp of at least five out of ten experts here would.

Okay gonna say something about this as well. Not all moguls are good at all things. So in the end I think it should be digimania that screens content for their store. I can also say that likely there are content providers out there who would refuse to take part in a store with peer control.

At the moment I appear to be picking things apart, but I want to ensure that if people are spending money they get their money's worth and what they purchase is appropriate for use in a real time engine and more specifically muvizu's engine.

For price I honestly think this should be up to the seller in part keeping in mind that there is likely a minimum price that would make sense due to the various costs involved with moving money around.
2015/11/19 18:37:59
Market place artpen wrote:
PCollimonster wrote:
Hi All

What would you expect a single object to be priced at?

All depends on quality, detail or polygon count, and obviously how popular it is.

I'd say 1 pound - Basic model no textures.

2 pound - medium quality, simple paint textures.

2.99 - Max price for top quality, high poly, good textures.

Why do you feel a hi-polygon model is better quality then a low poly model? I dont understand this LOL.

Hi poly models are usualy base sculpts not meant for use. Places like daz sell them but the end user has to decimate them down because they are not suitable for use in real time engines. For instance their characters are not even suited for use in cpu based renders without heavy modification. They create them that way for morphing reasons, but at the end of the day its the low poly model that is the better model.

They certainly are not suitable for use inside muvizu and you would be hurting yourself by purchasing them.
2015/11/19 18:07:14
Market place ziggy72 wrote:
How about Polygons = Price? A simple object, less than a 1k polygons, could be capped to a max of £1. More complexity would justify the higher price.

Yeah i would not agree with that more polygons can be exploited.
If I make a tin can out of 10k polygons it is definately not better then a tin can made out of 12 polygons. Since everything we make should be in fact low on polygons this is a very bad idea especially since models with less polygons are in fact usually better quality then models where people just dont know how to model and so use way too many polygons.

Detail is brought out with textures , normal maps etc polygons just hold the info

In summary a model made out of a lot of polygons may in fact be not as good as one where the creator took care to create an resource economical model and put a ton of work into baking out proper maps etc etc.
edited by urbanlamb on 19/11/2015
2015/11/18 18:25:00
update failure . muvizu wont run you probably need a download manager. As its probably your internet that is the cause. If your connection is slow its probably timing out and things and would corrupt the file or maybe your download is incomplete.

edited by urbanlamb on 18/11/2015
2015/11/17 20:07:00
Collision on an FBX file here is the info in the wiki if you can make the right version of fbx file and stuff then you should be able to use any software you have lying around

2015/11/17 17:55:58
Market place I would make original content not repurpose. I think going down the repurposing thing is asking people to purchase assets more then once so if it was repurposed it would need to be significantly changed. Any muvizu assets I do not think are appropriate for "repurposing" because we cannot alter them significantly so this feel like it would be a rip off to me.

With them "other softwares" the rules are usually quite strict about what assets they allow people to repurpose and require that the assets be significantly changed in some way. At the moment the only "repurposing" which i see as appropriate is the uvmaps muvizu has released for its characters so that people can make entirely new textures etc so this is a significant change. Any furniture created by muvizu really can't be appropriately repurposed as you can only change the size, rotation and colour.

I also would like to see some sort of minimum standard of quality go into assets and some guidelines published by muvizu central and a cert program of some sort that people need to go through to meet the minimum standards. After that occurs and people pass the litmus test they probably will be safe to be self governed unless there is a complaint or digimania/muvizu gets a takedown notice or something

So that is my 2 cents. I dont want to see people buying stuff taking it out of the package building something out of it and not having done anything except what amounts to "rearranging the furniture" in the living room and calling it "new" If your going to give my living room a face lift I expect you to at least repaint it, change the upholstery on my chairs at least and maybe sand down the coffee table and refinish it

I also would like the ability to sell a content package not just a set. If I were to make content I would assemble it into a set but also give the bits and pieces seperately.

Also when it comes to giving out models and sets we need a system in place to allow for appropriate permissions. (copy,modfiy, redistribute) stuff. This would of course take care of any "repurposing" issues LOL.

I guess I should add one last thing regarding "repurposing" if say I make a widget and release it so that it can be repurposed eg: with uvmaps etc and in such a way that the person can change it significantly. There would need to be a system in place that would allow for the original creator to get a percentage of the earnings if his widget is repurposed and resold on the market place. Otherwise its not nice LOL. So again back to the muvizu character textures. Muvizu went to the trouble of making the characters and a pile of animations and then released the UVMAP so that people can make new clothes. In this case muvizu should get a percentage and the texture creator should get a percentage. Since its a remix basically.

The decision of whether the item can be repurposed or not should be left to the original creator though. If he doesn't want people to sell his widget again with a new texture then this should be accounted for too..

okay now I guess I am up to maybe 5 cents.
edited by urbanlamb on 17/11/2015
2015/11/12 23:32:25
African Village Set Wanted My trees are fine i dont care but the birch trees were from an asset dump from a company that released them under share alike type attributes. And of course you can't resell any muvizu assets so when people build sets to resell it would all have to be stuff that is made by them.

Life is about to get a bit more complicated here as people have to start reading the fine print more. And of course muvizu has to come up with a detection system of their own for their own content. Its a big change and no small task.
edited by urbanlamb on 12/11/2015
pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85