ecintransigente - all messages by user

2016/11/11 22:41:42
Sketchup to Muvizu Could you explain how to use scriptspot?
Thank youziggy72 wrote:
braj wrote:
ukBerty wrote:
braj wrote:
I get a message 'file not found' am I missing something from the setup?


Sounds like toto.bmp to me.

Create a 256x256 pixel bmp file and name it c:\ut3\toto.bmp and this may fix it.
edited by ukBerty on 06/01/2016


Ah, thanks, that fixed it, for the most part. What does that file do, and what color should it be? Does it matter? It works when I create simple objects, but any models from the 3d warehouse still give me grief. But it definitely is progress!

One thing I don't know how to do is get textures mapped to the objects, trying to apply them in Sketchup results in a missing file error when importing in Muvizu. Applying anything in Muvizu results in a tiny repeating pattern.

I would really love some tips on using this, though at least I can now create some more diverse landscapes and stuff, I really appreciate that.


The colour of the toto.bmp isn't important, no, so it can be whatever colour you like. As for getting the textures off imported objects, the easiest way is to use the Raylectron Texture exporter, a little plugin that I find invaluable.

http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin

You load up your object in Sketchup, then under Tools use the exporter - it will export all textures from your object and put them into whatever folder you want. You can then reassign them in Muvizu, one by one.
2016/11/11 22:40:42
Sketchup to Muvizu Could you explain how to use scriptspot?
Thank youecintransigente wrote:
The window that opens to save the file where it is given a name does not appear any expesion.
Make fool what you indicate.
regardsecintransigente wrote:
Because the .asec extension does not appear in my sketchup.
Can you help me.?
regardsziggy72 wrote:
braj wrote:
ukBerty wrote:
braj wrote:
I get a message 'file not found' am I missing something from the setup?


Sounds like toto.bmp to me.

Create a 256x256 pixel bmp file and name it c:\ut3\toto.bmp and this may fix it.
edited by ukBerty on 06/01/2016


Ah, thanks, that fixed it, for the most part. What does that file do, and what color should it be? Does it matter? It works when I create simple objects, but any models from the 3d warehouse still give me grief. But it definitely is progress!

One thing I don't know how to do is get textures mapped to the objects, trying to apply them in Sketchup results in a missing file error when importing in Muvizu. Applying anything in Muvizu results in a tiny repeating pattern.

I would really love some tips on using this, though at least I can now create some more diverse landscapes and stuff, I really appreciate that.


The colour of the toto.bmp isn't important, no, so it can be whatever colour you like. As for getting the textures off imported objects, the easiest way is to use the Raylectron Texture exporter, a little plugin that I find invaluable.

http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin

You load up your object in Sketchup, then under Tools use the exporter - it will export all textures from your object and put them into whatever folder you want. You can then reassign them in Muvizu, one by one.
2016/11/11 17:46:25
Sketchup to Muvizu The window that opens to save the file where it is given a name does not appear any expesion.
Make fool what you indicate.
regardsecintransigente wrote:
Because the .asec extension does not appear in my sketchup.
Can you help me.?
regardsziggy72 wrote:
braj wrote:
ukBerty wrote:
braj wrote:
I get a message 'file not found' am I missing something from the setup?


Sounds like toto.bmp to me.

Create a 256x256 pixel bmp file and name it c:\ut3\toto.bmp and this may fix it.
edited by ukBerty on 06/01/2016


Ah, thanks, that fixed it, for the most part. What does that file do, and what color should it be? Does it matter? It works when I create simple objects, but any models from the 3d warehouse still give me grief. But it definitely is progress!

One thing I don't know how to do is get textures mapped to the objects, trying to apply them in Sketchup results in a missing file error when importing in Muvizu. Applying anything in Muvizu results in a tiny repeating pattern.

I would really love some tips on using this, though at least I can now create some more diverse landscapes and stuff, I really appreciate that.


The colour of the toto.bmp isn't important, no, so it can be whatever colour you like. As for getting the textures off imported objects, the easiest way is to use the Raylectron Texture exporter, a little plugin that I find invaluable.

http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin

You load up your object in Sketchup, then under Tools use the exporter - it will export all textures from your object and put them into whatever folder you want. You can then reassign them in Muvizu, one by one.
2016/11/11 17:46:09
Sketchup to Muvizu The window that opens to save the file where it is given a name does not appear any expesion.
Make fool what you indicate.
regardsecintransigente wrote:
Because the .asec extension does not appear in my sketchup.
Can you help me.?
regardsziggy72 wrote:
braj wrote:
ukBerty wrote:
braj wrote:
I get a message 'file not found' am I missing something from the setup?


Sounds like toto.bmp to me.

Create a 256x256 pixel bmp file and name it c:\ut3\toto.bmp and this may fix it.
edited by ukBerty on 06/01/2016


Ah, thanks, that fixed it, for the most part. What does that file do, and what color should it be? Does it matter? It works when I create simple objects, but any models from the 3d warehouse still give me grief. But it definitely is progress!

One thing I don't know how to do is get textures mapped to the objects, trying to apply them in Sketchup results in a missing file error when importing in Muvizu. Applying anything in Muvizu results in a tiny repeating pattern.

I would really love some tips on using this, though at least I can now create some more diverse landscapes and stuff, I really appreciate that.


The colour of the toto.bmp isn't important, no, so it can be whatever colour you like. As for getting the textures off imported objects, the easiest way is to use the Raylectron Texture exporter, a little plugin that I find invaluable.

http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin

You load up your object in Sketchup, then under Tools use the exporter - it will export all textures from your object and put them into whatever folder you want. You can then reassign them in Muvizu, one by one.
2016/11/11 15:34:01
Sketchup to Muvizu Because the .asec extension does not appear in my sketchup.
Can you help me.?
regardsziggy72 wrote:
braj wrote:
ukBerty wrote:
braj wrote:
I get a message 'file not found' am I missing something from the setup?


Sounds like toto.bmp to me.

Create a 256x256 pixel bmp file and name it c:\ut3\toto.bmp and this may fix it.
edited by ukBerty on 06/01/2016


Ah, thanks, that fixed it, for the most part. What does that file do, and what color should it be? Does it matter? It works when I create simple objects, but any models from the 3d warehouse still give me grief. But it definitely is progress!

One thing I don't know how to do is get textures mapped to the objects, trying to apply them in Sketchup results in a missing file error when importing in Muvizu. Applying anything in Muvizu results in a tiny repeating pattern.

I would really love some tips on using this, though at least I can now create some more diverse landscapes and stuff, I really appreciate that.


The colour of the toto.bmp isn't important, no, so it can be whatever colour you like. As for getting the textures off imported objects, the easiest way is to use the Raylectron Texture exporter, a little plugin that I find invaluable.

http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin

You load up your object in Sketchup, then under Tools use the exporter - it will export all textures from your object and put them into whatever folder you want. You can then reassign them in Muvizu, one by one.
2016/11/11 15:33:19
Sketchup to Muvizu Because the .asec extension does not appear in my sketchup.
Can you help me.?
regards
2016/11/11 15:32:54
Sketchup to Muvizu = ziggy72 wrote:
= braj wrote:
= ukBerty wrote:
= braj wrote:
me sale un mensaje "archivo no encontrado" me estoy perdiendo algo de la configuración? Debido a la extensión .ase no aparece en mi SketchUp.
Me puedes ayudar.?
Saludos

Suena como toto.bmp para mí.

Crear un archivo BMP de 256x256 píxeles y el nombre c: \ UT3 \ toto.bmp y esto puede solucionarlo.
editado por ukBerty en 06/01/2016

Ah, gracias, que fija que, en su mayor parte. ¿Qué hace ese archivo, y de qué color debe ser? ¿Importa? Funciona cuando se crea objetos simples, pero cualquier modelo de la Galería 3D todavía me dan pena. Pero sin duda es progreso!

Una cosa que no sé hacer es conseguir texturas asignadas a los objetos, tratando de aplicarlos en los resultados de Sketchup en un error de archivo que falta al importar en Muvizu. Aplicar cualquier cosa en los resultados de Muvizu en un pequeño patrón de repetición.

Me gustaría algunos consejos sobre el uso de este, aunque al menos ahora puedo crear unos paisajes más diversos y esas cosas, realmente aprecio eso.

El color de la totalidad. bmp no es importante, no, lo que puede ser cualquier color que te gusta. En cuanto a conseguir las texturas en los objetos importados, la forma más fácil es usar el exportador Raylectron textura, un pequeño plugin que me parece muy valiosa.

Http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures- exportador-plugin

cargar su objeto en Sketchup, a continuación, en Herramientas usan el exportador - exportará todas las texturas de su objeto y ponerlas en cualquier carpeta que desee. A continuación, puede reasignarlos en Muvizu, uno por uno.
2016/11/11 15:29:05
Sketchup to Muvizu = ziggy72 wrote:
= braj wrote:
= ukBerty wrote:
= braj wrote:
me sale un mensaje "archivo no encontrado" me estoy perdiendo algo de la configuración? Debido a la extensión .ase no aparece en mi SketchUp.
Me puedes ayudar.?
Saludos

Suena como toto.bmp para mí.

Crear un archivo BMP de 256x256 píxeles y el nombre c: \ UT3 \ toto.bmp y esto puede solucionarlo.
editado por ukBerty en 06/01/2016

Ah, gracias, que fija que, en su mayor parte. ¿Qué hace ese archivo, y de qué color debe ser? ¿Importa? Funciona cuando se crea objetos simples, pero cualquier modelo de la Galería 3D todavía me dan pena. Pero sin duda es progreso!

Una cosa que no sé hacer es conseguir texturas asignadas a los objetos, tratando de aplicarlos en los resultados de Sketchup en un error de archivo que falta al importar en Muvizu. Aplicar cualquier cosa en los resultados de Muvizu en un pequeño patrón de repetición.

Me gustaría algunos consejos sobre el uso de este, aunque al menos ahora puedo crear unos paisajes más diversos y esas cosas, realmente aprecio eso.

El color de la totalidad. bmp no es importante, no, lo que puede ser cualquier color que te gusta. En cuanto a conseguir las texturas en los objetos importados, la forma más fácil es usar el exportador Raylectron textura, un pequeño plugin que me parece muy valiosa.

Http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures- exportador-plugin

cargar su objeto en Sketchup, a continuación, en Herramientas usan el exportador - exportará todas las texturas de su objeto y ponerlas en cualquier carpeta que desee. A continuación, puede reasignarlos en Muvizu, uno por uno.
2016/11/9 23:50:51
MUVIZU EN ESPAÑOL Saludos, aqui otro hispano para estar en el foro, bueno señeros vamos aquí exponer nuestra experiencia en Muvizu y explicar alguno trucos que tiene este programa. Aun les dejo el link de mi canal de youtube donde pueden apreciar mi trabajo https://www.youtube.com/channel/UC4nhAKHyJyW7cPcVjxQA73A.
He visto el trabajo de Tony es muy bueno
edited by ecintransigente on 09/11/2016
2016/6/24 2:00:12
Make Me Laugh ( Comedy Competition) my question is, where video is sent for competition.
regards
2016/6/23 22:51:13
Make Me Laugh ( Comedy Competition) Donde hay que enviar la información para la competencia?
edited by ecintransigente on 23/06/2016
2016/6/23 22:49:53
Make Me Laugh ( Comedy Competition) Title: Chiste cubano.EL borracho dichoso
Director: Pedro Alfonso
Running Time: 2:39
Link: wJnltDlxolg
Poster (Optional):
edited by ecintransigente on 23/06/2016
edited by ecintransigente on 23/06/2016
2015/1/22 1:09:29
Sketchup to Muvizu I can help.
as export a house Sketchup to Muvizu.
2013/6/6 15:28:33
Sketchup to Muvizu help
How to export a Sketchup to Muvizu object?
The video tutorial on the subject do not understand, some written tutorial please, I'm not very good at this.
thanks
ECI
2013/3/19 17:31:10
I can help Option sit and sleep
pages: 1